My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Witch Giant Skeleton Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Giant Skeleton Sparky Skeleton King
Giant Snowball
Mega Minion Goblin Barrel Guards Witch Skeleton King
Zap
Goblin Barrel Guards Witch Sparky Skeleton King
Barbarian Barrel
Goblin Barrel Guards Witch Giant Skeleton Sparky Skeleton King
The Log
Goblin Barrel Guards Witch Giant Skeleton Sparky Skeleton King
Earthquake
Goblin Barrel Guards Witch Skeleton King
Arrows
Goblin Barrel Guards Witch Skeleton King
Royal Delivery
Mega Minion Goblin Barrel Guards Witch Giant Skeleton Sparky Skeleton King
Fireball
Mega Minion Goblin Barrel Witch Sparky Skeleton King
Poison
Mega Minion Guards Witch Sparky Skeleton King
Lightning
Mega Minion Witch Sparky Skeleton King
Rocket
Witch Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Tornado Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Goblin Barrel Guards Tornado Skeleton King Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mega Minion Goblin Barrel Guards Tornado

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Giant Skeleton Sparky
Goblin Barrel
Guards Giant Skeleton Sparky Skeleton King
Guards
Goblin Barrel
Tornado
Sparky Witch Giant Skeleton
Witch
Tornado Giant Skeleton Skeleton King
Giant Skeleton
Mega Minion Goblin Barrel Tornado Witch Sparky
Sparky
Tornado Mega Minion Goblin Barrel Giant Skeleton
Skeleton King
Goblin Barrel Witch

Defense Synergies 1 13

Mega Minion
Guards Tornado Witch Giant Skeleton Sparky
Goblin Barrel
Guards
Mega Minion Witch Giant Skeleton Sparky
Tornado
Sparky Mega Minion Witch Giant Skeleton Sparky Skeleton King
Witch
Mega Minion Guards Tornado Giant Skeleton
Giant Skeleton
Mega Minion Guards Tornado Witch
Sparky
Tornado Mega Minion Guards Tornado
Skeleton King
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Sparky
Sparky Mega Minion Witch
Tornado Witch Sparky Mega Minion Giant Skeleton
Witch Sparky Mega Minion Guards Skeleton King
Tornado Giant Skeleton Sparky
Tornado Mega Minion Guards
Mega Minion Tornado Witch
Giant Skeleton Sparky
Witch Sparky Tornado Skeleton King
Guards Tornado Giant Skeleton Sparky
Guards Witch Mega Minion Tornado Giant Skeleton Skeleton King
Mega Minion Tornado Witch
Sparky Guards Witch Giant Skeleton
Sparky Mega Minion Guards Tornado Witch Skeleton King
Sparky Skeleton King
Tornado Sparky
Sparky Tornado Witch
Mega Minion Guards Tornado Witch
Tornado Witch Mega Minion Guards Giant Skeleton
Sparky Tornado
Guards Witch Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch Giant Skeleton Sparky
Mega Minion
Guards Giant Skeleton Witch Sparky
Guards Giant Skeleton Tornado Sparky
Giant Skeleton Guards Witch Sparky
Tornado Witch
Guards Sparky Mega Minion Witch Giant Skeleton
Giant Skeleton Sparky
Giant Skeleton Mega Minion Tornado Witch Sparky
Witch Mega Minion Guards Sparky
Mega Minion Guards Witch Giant Skeleton Sparky
Guards Tornado Giant Skeleton
Giant Skeleton Guards Witch Sparky Skeleton King
Witch Sparky
Guards Witch Sparky Mega Minion Tornado Giant Skeleton Skeleton King
Mega Minion Witch Giant Skeleton Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Giant Skeleton Sparky
Tornado
Giant Skeleton Sparky
Guards Giant Skeleton Sparky
Sparky
Mega Minion Tornado Witch
Tornado Witch Sparky
Tornado
Tornado
Guards Tornado Sparky
Tornado Sparky
Tornado
Sparky
Sparky
Witch Sparky
Sparky
Tornado Sparky
Sparky
Mega Minion Sparky
Tornado Witch
Giant Skeleton Sparky
Tornado
Tornado Sparky
Tornado Witch Sparky
Mega Minion Witch
Tornado Witch Sparky
Tornado Witch Sparky
Tornado Sparky
Tornado Witch Sparky
Mega Minion Guards Witch
Mega Minion Sparky
Sparky
Sparky
Giant Skeleton Sparky
Sparky
Guards Witch
Mega Minion Tornado Witch
Mega Minion Sparky
Skeleton King
Tornado Giant Skeleton Sparky
Mega Minion Sparky
Guards Tornado Witch Giant Skeleton Sparky Skeleton King
Tornado Witch
Tornado Witch Giant Skeleton Sparky

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