My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon
Giant Snowball
Clone Witch Balloon Lumberjack
Zap
Clone Witch Balloon
Barbarian Barrel
Valkyrie Wizard Clone Witch Ice Wizard Lumberjack
The Log
Clone Witch Lumberjack
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Valkyrie Wizard Clone Witch Balloon Ice Wizard Lumberjack
Fireball
Wizard Clone Witch Balloon Ice Wizard Lumberjack
Poison
Wizard Clone Witch Balloon Ice Wizard
Lightning
Valkyrie Wizard Witch Balloon Ice Wizard Lumberjack
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Ice Wizard Valkyrie Poison Lumberjack Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Clone Ice Wizard Valkyrie Poison

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Lumberjack Wizard Witch
Wizard
Valkyrie Balloon Lumberjack
Clone
Balloon Witch Lumberjack
Poison
Balloon
Witch
Valkyrie Clone Lumberjack
Balloon
Valkyrie Clone Lumberjack Wizard Poison Ice Wizard
Ice Wizard
Balloon Lumberjack
Lumberjack
Valkyrie Balloon Wizard Clone Witch Ice Wizard

Defense Synergies 0 10

Valkyrie
Wizard Witch Ice Wizard Lumberjack
Wizard
Valkyrie Ice Wizard Lumberjack
Clone
Poison
Ice Wizard
Witch
Valkyrie Ice Wizard Lumberjack
Balloon
Ice Wizard
Valkyrie Wizard Poison Witch Lumberjack
Lumberjack
Valkyrie Wizard Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Lumberjack Valkyrie Witch Ice Wizard
Witch Lumberjack Valkyrie Ice Wizard
Witch Lumberjack Valkyrie Ice Wizard
Valkyrie Poison Lumberjack
Valkyrie Ice Wizard Lumberjack
Wizard Poison Witch Ice Wizard
Valkyrie Poison
Witch Ice Wizard Lumberjack
Valkyrie Ice Wizard Lumberjack
Valkyrie Poison Witch Ice Wizard Wizard Lumberjack
Wizard Poison Witch Ice Wizard
Lumberjack Valkyrie Wizard Witch Ice Wizard
Valkyrie Wizard Poison Witch Lumberjack
Lumberjack
Lumberjack
Wizard Valkyrie Poison Witch Lumberjack
Valkyrie Wizard Witch Ice Wizard Lumberjack
Valkyrie Wizard Poison Witch Ice Wizard Lumberjack
Lumberjack
Valkyrie Wizard Poison Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Witch
Poison Valkyrie Wizard Lumberjack
Lumberjack Valkyrie Witch
Valkyrie Lumberjack
Valkyrie Witch Lumberjack
Wizard Poison Witch Ice Wizard
Valkyrie Witch Ice Wizard Lumberjack
Valkyrie Lumberjack
Valkyrie Poison Witch
Witch
Valkyrie Witch Lumberjack
Valkyrie Poison
Valkyrie Wizard Witch Lumberjack
Wizard Valkyrie Witch
Witch Valkyrie Poison Lumberjack
Valkyrie Poison Wizard Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison Ice Wizard
Poison
Valkyrie Poison
Wizard Poison Valkyrie
Wizard Poison Witch Ice Wizard
Wizard Poison Witch
Poison Wizard Ice Wizard
Poison Wizard
Poison Lumberjack
Poison Valkyrie Wizard
Poison Wizard
Poison
Poison
Poison
Wizard Poison Witch
Wizard Poison
Poison
Wizard Poison
Valkyrie Wizard Poison Witch
Poison
Wizard Poison
Poison
Poison Valkyrie Wizard Witch Ice Wizard
Witch
Poison Wizard Witch Ice Wizard
Wizard Poison Witch
Poison
Poison Wizard Witch Ice Wizard
Wizard Poison Witch
Poison Wizard
Poison
Wizard Poison
Witch
Poison Wizard Witch Ice Wizard
Poison Valkyrie Wizard Lumberjack
Wizard Poison
Poison
Poison Witch
Poison Witch
Poison Witch

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