My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Witch Bandit Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Bandit Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Musketeer Baby Dragon Witch Lumberjack
Zap
Witch Bandit
Barbarian Barrel
Musketeer Witch Bandit Magic Archer Lumberjack
The Log
Musketeer Witch Bandit Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Musketeer Baby Dragon Witch Bandit Magic Archer Lumberjack
Fireball
Musketeer Baby Dragon Witch Bandit Magic Archer Lumberjack
Poison
Musketeer Witch Magic Archer
Lightning
Musketeer Baby Dragon Witch Bandit Magic Archer Lumberjack
Rocket
Musketeer Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Bandit Musketeer Baby Dragon Magic Archer Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Bandit Musketeer Baby Dragon

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Baby Dragon Bandit Lumberjack Mega Knight
Tornado
Baby Dragon Magic Archer Witch Mega Knight
Baby Dragon
Tornado Musketeer Witch Bandit Lumberjack Mega Knight
Witch
Tornado Baby Dragon Bandit Lumberjack Mega Knight
Bandit
Musketeer Baby Dragon Witch Magic Archer Lumberjack Mega Knight
Magic Archer
Tornado Bandit Lumberjack Mega Knight
Lumberjack
Musketeer Baby Dragon Witch Bandit Magic Archer Mega Knight
Mega Knight
Musketeer Tornado Baby Dragon Witch Bandit Magic Archer Lumberjack

Defense Synergies 2 19

Musketeer
Lumberjack Tornado Baby Dragon Bandit Mega Knight
Tornado
Magic Archer Musketeer Baby Dragon Witch Mega Knight
Baby Dragon
Musketeer Tornado Witch Bandit Lumberjack Mega Knight
Witch
Tornado Baby Dragon Bandit Lumberjack Mega Knight
Bandit
Musketeer Baby Dragon Witch Magic Archer Lumberjack Mega Knight
Magic Archer
Tornado Bandit Lumberjack Mega Knight
Lumberjack
Musketeer Baby Dragon Witch Bandit Magic Archer
Mega Knight
Musketeer Tornado Baby Dragon Witch Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon Magic Archer
Lumberjack Musketeer Witch Bandit Mega Knight
Tornado Witch Lumberjack Mega Knight Musketeer Bandit
Witch Lumberjack Musketeer Bandit Mega Knight
Tornado Lumberjack Mega Knight
Tornado Musketeer Baby Dragon Bandit Magic Archer Lumberjack Mega Knight
Musketeer Tornado Baby Dragon Witch Magic Archer
Musketeer Baby Dragon Bandit Magic Archer Mega Knight
Witch Musketeer Tornado Lumberjack
Tornado Musketeer Bandit Lumberjack Mega Knight
Witch Musketeer Tornado Baby Dragon Bandit Magic Archer Lumberjack Mega Knight
Musketeer Tornado Baby Dragon Witch Magic Archer
Lumberjack Mega Knight Musketeer Witch Bandit
Mega Knight Tornado Baby Dragon Witch Magic Archer Lumberjack
Bandit Lumberjack Mega Knight
Tornado Bandit Lumberjack Mega Knight
Mega Knight Musketeer Tornado Witch Lumberjack
Mega Knight Musketeer Tornado Baby Dragon Witch Bandit Magic Archer Lumberjack
Tornado Baby Dragon Witch Musketeer Bandit Magic Archer Lumberjack Mega Knight
Musketeer Tornado Lumberjack
Mega Knight Musketeer Baby Dragon Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch Bandit
Bandit Musketeer Baby Dragon Magic Archer Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Musketeer Witch
Lumberjack Mega Knight Musketeer Tornado Bandit
Musketeer Witch Bandit Lumberjack Mega Knight
Musketeer Tornado Baby Dragon Witch Magic Archer
Musketeer Witch Bandit Lumberjack
Mega Knight Lumberjack
Mega Knight Tornado Baby Dragon Witch Bandit Magic Archer
Witch Musketeer
Mega Knight Musketeer Witch Lumberjack
Mega Knight Tornado
Mega Knight Witch Bandit Lumberjack
Musketeer Baby Dragon Witch Magic Archer Mega Knight
Witch Musketeer Tornado Baby Dragon Magic Archer Lumberjack
Mega Knight Musketeer Baby Dragon Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Baby Dragon Bandit
Musketeer Tornado Baby Dragon Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Musketeer
Baby Dragon Magic Archer Mega Knight
Musketeer Tornado Baby Dragon Witch Magic Archer
Musketeer Tornado Baby Dragon Witch Magic Archer
Tornado Baby Dragon Magic Archer
Tornado Bandit
Musketeer Tornado Lumberjack
Musketeer Tornado Bandit Magic Archer
Musketeer Tornado Baby Dragon Magic Archer
Musketeer Baby Dragon Bandit Magic Archer
Musketeer Baby Dragon Bandit Magic Archer
Musketeer Baby Dragon Magic Archer
Musketeer Baby Dragon Witch Bandit Magic Archer
Magic Archer Musketeer Baby Dragon Bandit Mega Knight
Tornado
Musketeer Baby Dragon Bandit Magic Archer Mega Knight
Tornado Baby Dragon Witch Magic Archer Mega Knight
Musketeer Baby Dragon Magic Archer Mega Knight
Tornado
Musketeer Tornado
Musketeer Baby Dragon
Tornado Baby Dragon Witch Magic Archer Mega Knight
Witch
Musketeer Tornado Baby Dragon Witch Bandit Magic Archer
Musketeer Tornado Baby Dragon Witch Bandit Magic Archer Mega Knight
Musketeer Tornado Baby Dragon Bandit Magic Archer
Musketeer Tornado Baby Dragon Witch Magic Archer
Musketeer Witch
Musketeer Bandit Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Musketeer Witch Bandit Magic Archer
Musketeer Tornado Baby Dragon Witch Magic Archer
Musketeer Baby Dragon Magic Archer Lumberjack Mega Knight
Musketeer Baby Dragon Magic Archer
Tornado
Musketeer Mega Knight
Musketeer Tornado Baby Dragon Witch Magic Archer
Musketeer Tornado Witch Magic Archer
Musketeer Tornado Baby Dragon Witch Bandit Magic Archer Mega Knight

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