My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton Inferno Dragon Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Inferno Dragon Ram Rider
Giant Snowball
Skeleton Army Inferno Dragon Lumberjack Ram Rider
Zap
Skeleton Army Inferno Dragon Ram Rider
Barbarian Barrel
Valkyrie Wizard Skeleton Army Giant Skeleton Lumberjack
The Log
Skeleton Army Giant Skeleton Lumberjack Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Wizard Skeleton Army Giant Skeleton Inferno Dragon Lumberjack Ram Rider
Fireball
Wizard Skeleton Army Inferno Dragon Lumberjack Ram Rider
Poison
Wizard Skeleton Army
Lightning
Valkyrie Wizard Inferno Dragon Lumberjack Ram Rider
Rocket
Valkyrie Wizard Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Giant Skeleton Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Inferno Dragon Lumberjack Wizard Ram Rider Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Valkyrie Inferno Dragon Lumberjack

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Lumberjack Wizard Giant Skeleton Ram Rider
Wizard
Valkyrie Giant Skeleton Lumberjack Ram Rider Mega Knight
Skeleton Army
Giant Skeleton
Valkyrie Wizard Lumberjack
Inferno Dragon
Mega Knight
Lumberjack
Valkyrie Wizard Giant Skeleton Ram Rider Mega Knight
Ram Rider
Valkyrie Wizard Lumberjack Mega Knight
Mega Knight
Inferno Dragon Wizard Lumberjack Ram Rider

Defense Synergies 0 12

Valkyrie
Wizard Lumberjack
Wizard
Valkyrie Skeleton Army Giant Skeleton Lumberjack Mega Knight
Skeleton Army
Wizard Giant Skeleton Inferno Dragon Lumberjack
Giant Skeleton
Wizard Skeleton Army Lumberjack
Inferno Dragon
Skeleton Army Mega Knight
Lumberjack
Valkyrie Wizard Skeleton Army Giant Skeleton Ram Rider
Ram Rider
Lumberjack
Mega Knight
Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Ram Rider
Skeleton Army Inferno Dragon Lumberjack Valkyrie Ram Rider Mega Knight
Skeleton Army Lumberjack Ram Rider Mega Knight Valkyrie Giant Skeleton Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Valkyrie Ram Rider Mega Knight
Valkyrie Skeleton Army Giant Skeleton Lumberjack Mega Knight
Skeleton Army Valkyrie Lumberjack Mega Knight
Inferno Dragon Ram Rider Wizard
Valkyrie Giant Skeleton Ram Rider Mega Knight
Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Valkyrie Giant Skeleton Lumberjack Mega Knight
Valkyrie Skeleton Army Wizard Giant Skeleton Lumberjack Ram Rider Mega Knight
Inferno Dragon Wizard Ram Rider
Skeleton Army Lumberjack Mega Knight Valkyrie Wizard Giant Skeleton Ram Rider
Valkyrie Wizard Skeleton Army Mega Knight Lumberjack
Skeleton Army Inferno Dragon Lumberjack Ram Rider Mega Knight
Skeleton Army Inferno Dragon Lumberjack Ram Rider Mega Knight
Wizard Mega Knight Valkyrie Skeleton Army Lumberjack
Mega Knight Valkyrie Wizard Skeleton Army Lumberjack Ram Rider
Valkyrie Wizard Giant Skeleton Inferno Dragon Lumberjack Ram Rider Mega Knight
Inferno Dragon Lumberjack Ram Rider
Valkyrie Wizard Skeleton Army Mega Knight Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Mega Knight Giant Skeleton
Valkyrie Wizard Inferno Dragon Lumberjack Mega Knight
Skeleton Army Giant Skeleton Lumberjack Mega Knight Valkyrie Ram Rider
Valkyrie Skeleton Army Giant Skeleton Lumberjack Mega Knight Ram Rider
Giant Skeleton Valkyrie Skeleton Army Inferno Dragon Lumberjack Ram Rider Mega Knight
Wizard Ram Rider
Skeleton Army Valkyrie Giant Skeleton Lumberjack Ram Rider
Giant Skeleton Mega Knight Valkyrie Skeleton Army Inferno Dragon Lumberjack
Giant Skeleton Mega Knight Valkyrie Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Giant Skeleton Lumberjack
Skeleton Army Mega Knight Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Mega Knight Valkyrie Wizard Lumberjack Ram Rider
Wizard Valkyrie Skeleton Army Mega Knight
Skeleton Army Valkyrie Giant Skeleton Inferno Dragon Lumberjack
Valkyrie Mega Knight Wizard Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Ram Rider
Giant Skeleton
Valkyrie Giant Skeleton
Wizard Valkyrie Mega Knight
Wizard Ram Rider
Wizard
Wizard Ram Rider
Wizard Ram Rider
Lumberjack
Valkyrie Wizard Ram Rider
Wizard
Wizard
Wizard Mega Knight
Wizard Mega Knight
Valkyrie Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard
Valkyrie Wizard Mega Knight
Inferno Dragon
Wizard Ram Rider
Wizard Ram Rider Mega Knight
Wizard
Wizard
Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard
Skeleton Army
Wizard Ram Rider
Valkyrie Wizard Lumberjack Mega Knight
Wizard
Giant Skeleton
Mega Knight
Giant Skeleton
Giant Skeleton Mega Knight

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