My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Knight Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber
Giant Snowball
Spear Goblins Bomber Barbarians Furnace
Zap
Spear Goblins Bomber Furnace
Barbarian Barrel
Spear Goblins Bomber Knight Barbarians Furnace
The Log
Spear Goblins Bomber Barbarians Furnace
Earthquake
Spear Goblins Bomber Barbarians Furnace
Arrows
Spear Goblins Bomber Furnace
Royal Delivery
Spear Goblins Bomber Knight Barbarians
Fireball
Bomber Barbarians Furnace
Poison
Spear Goblins Bomber Barbarians Furnace
Lightning
Knight Furnace
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Bomber The Log Arrows Knight Furnace Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Spear Goblins Bomber The Log

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Furnace
Bomber
Knight
Arrows
Mirror Knight
Knight
Spear Goblins Bomber Arrows Furnace The Log
Barbarians
Furnace
Spear Goblins Knight Mirror
Mirror
Arrows The Log Furnace
The Log
Mirror Knight

Defense Synergies 4 11

Spear Goblins
Knight Arrows Barbarians The Log
Bomber
Knight The Log
Arrows
Mirror Spear Goblins Knight Barbarians Furnace
Knight
Spear Goblins Bomber Arrows Furnace The Log
Barbarians
Spear Goblins Arrows Furnace
Furnace
Mirror Arrows Knight Barbarians
Mirror
Arrows Furnace The Log
The Log
Spear Goblins Bomber Knight Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight The Log
Barbarians Bomber Knight Furnace The Log
Barbarians Furnace Bomber Knight
Barbarians Bomber Knight Furnace
Bomber Arrows Barbarians The Log
Arrows The Log Spear Goblins Bomber Furnace
Furnace Spear Goblins Arrows
Arrows Barbarians The Log
Barbarians Furnace
Knight Spear Goblins Bomber Barbarians
Barbarians Spear Goblins Bomber Arrows Knight Furnace The Log
Arrows Spear Goblins Furnace
Barbarians Furnace Bomber Knight The Log
Bomber Arrows Barbarians Furnace The Log
Barbarians Knight Furnace
Barbarians Furnace The Log
Barbarians Bomber Arrows Knight Furnace
Arrows Spear Goblins Bomber Knight Barbarians Furnace The Log
Arrows Furnace The Log Spear Goblins Bomber Knight Barbarians
Barbarians
Bomber Spear Goblins Arrows Knight Barbarians Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Spear Goblins Furnace
Bomber Arrows Knight The Log
Barbarians Spear Goblins Knight Furnace The Log
Knight Barbarians The Log
Barbarians Knight
Arrows Furnace
Spear Goblins Knight Barbarians Furnace
Knight Barbarians
Spear Goblins Knight Barbarians The Log
Barbarians
Knight Barbarians
Arrows Barbarians The Log
Barbarians Knight
Bomber Barbarians Furnace
Barbarians Spear Goblins Bomber Knight Furnace The Log
Arrows Bomber Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows The Log
Arrows Knight Barbarians The Log
Bomber Arrows Furnace The Log
Arrows Spear Goblins Furnace
Bomber Arrows Furnace The Log
Arrows The Log
Arrows The Log
Arrows Knight The Log
Arrows
Knight The Log
Arrows
Arrows Furnace The Log
Spear Goblins Bomber Arrows Furnace The Log
Arrows Furnace The Log
Arrows
Bomber
Bomber Arrows The Log
Bomber Arrows The Log
The Log
Arrows
The Log
Arrows Barbarians The Log
Arrows The Log Bomber Furnace
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Furnace
Bomber Arrows The Log
Arrows
Arrows The Log
Spear Goblins Barbarians
Arrows
Arrows The Log
Knight
Arrows The Log Bomber
Arrows
The Log
The Log

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