My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Cannon Hog Rider Skeleton Army
Zap
Cannon Skeleton Army
Barbarian Barrel
Cannon Valkyrie Wizard Skeleton Army
The Log
Cannon Hog Rider Skeleton Army
Earthquake
Cannon Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Cannon Hog Rider Wizard Skeleton Army
Poison
Cannon Wizard Skeleton Army
Lightning
Cannon Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Skeleton Army Valkyrie Hog Rider Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Cannon Skeleton Army

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Valkyrie The Log
Cannon
Valkyrie
Hog Rider Zap Wizard
Hog Rider
Zap Valkyrie The Log Wizard Rocket
Wizard
Valkyrie Hog Rider
Rocket
Hog Rider
Skeleton Army
The Log
Hog Rider Zap

Defense Synergies 2 13

Zap
Cannon Valkyrie Skeleton Army The Log
Cannon
Zap The Log Valkyrie Wizard Rocket Skeleton Army
Valkyrie
Zap Cannon Wizard The Log
Hog Rider
Wizard
Cannon Valkyrie Skeleton Army The Log
Rocket
Cannon The Log
Skeleton Army
Zap Cannon Wizard The Log
The Log
Cannon Zap Valkyrie Wizard Rocket Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Cannon Valkyrie Wizard The Log
Skeleton Army Zap Cannon Valkyrie The Log
Cannon Rocket Skeleton Army Valkyrie
Cannon Skeleton Army Valkyrie
Valkyrie Rocket Skeleton Army The Log
Skeleton Army The Log Zap Cannon Valkyrie
Rocket Zap Cannon Wizard
Rocket Zap Cannon Valkyrie The Log
Cannon Skeleton Army
Skeleton Army Cannon Valkyrie
Valkyrie Skeleton Army Zap Cannon Wizard The Log
Zap Wizard
Cannon Skeleton Army Zap Valkyrie Wizard Rocket The Log
Valkyrie Wizard Rocket Skeleton Army Zap Cannon The Log
Skeleton Army Cannon
Rocket Skeleton Army Zap Cannon The Log
Wizard Cannon Valkyrie Skeleton Army
Cannon Zap Valkyrie Wizard Skeleton Army The Log
Zap Valkyrie Wizard The Log Cannon
Cannon
Valkyrie Wizard Skeleton Army Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap
Zap Valkyrie Wizard Rocket The Log
Skeleton Army Zap Valkyrie Rocket The Log
Valkyrie Rocket Skeleton Army Zap The Log
Cannon Valkyrie Skeleton Army
Wizard Rocket Zap
Rocket Skeleton Army Valkyrie
Valkyrie Skeleton Army
Zap Rocket Valkyrie Skeleton Army The Log
Cannon Skeleton Army
Valkyrie
Rocket Skeleton Army Zap Valkyrie The Log
Rocket Skeleton Army Cannon Valkyrie Wizard
Wizard Cannon Valkyrie Skeleton Army
Skeleton Army Zap Valkyrie Rocket The Log
Valkyrie Zap Cannon Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket The Log
Zap The Log
Rocket The Log
Valkyrie Rocket The Log
Wizard Rocket Zap Valkyrie The Log
Wizard Zap Rocket
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Rocket
Rocket Zap Valkyrie Wizard The Log
Zap Wizard Rocket
Rocket The Log
Rocket
Zap The Log
Rocket Zap Wizard The Log
Wizard Rocket The Log
Rocket
Rocket
Rocket Zap Wizard The Log
Rocket Zap Valkyrie Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket Zap The Log
Zap The Log Valkyrie Wizard
The Log Zap Wizard
Zap Wizard The Log
Rocket Zap The Log
Zap Wizard
Zap Rocket Wizard
Zap Wizard Rocket The Log
Zap Rocket
Rocket Wizard The Log
Zap Rocket Skeleton Army
Rocket Zap Wizard
The Log
Valkyrie Wizard Rocket
The Log Zap Wizard
Rocket Zap
Zap Rocket The Log
Zap Rocket
Zap Rocket The Log

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