My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Miner
Giant Snowball
Bomber Barbarians Mega Minion Miner
Zap
Bomber Royal Giant
Barbarian Barrel
Bomber Barbarians
The Log
Bomber Barbarians Royal Giant
Earthquake
Bomber Barbarians
Arrows
Bomber
Royal Delivery
Bomber Barbarians Mega Minion Miner
Fireball
Bomber Barbarians Mega Minion
Poison
Bomber Barbarians Mega Minion
Lightning
Mega Minion
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Rocket Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Mega Minion Miner Barbarians Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Mega Minion

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Miner
Arrows
Royal Giant Mega Minion Miner
Barbarians
Royal Giant
Bomber Arrows Miner Mega Minion Rocket The Log
Mega Minion
Arrows Royal Giant Miner
Rocket
Royal Giant Miner
The Log
Royal Giant Miner
Miner
Royal Giant Bomber Arrows Mega Minion Rocket The Log

Defense Synergies 0 8

Bomber
The Log Miner
Arrows
Barbarians Mega Minion
Barbarians
Arrows
Royal Giant
Mega Minion
Arrows The Log Miner
Rocket
The Log
The Log
Bomber Mega Minion Rocket Miner
Miner
Bomber Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Mega Minion The Log
Barbarians Bomber Mega Minion The Log
Barbarians Rocket Bomber Mega Minion
Barbarians Bomber Mega Minion
Bomber Arrows Barbarians Rocket The Log
Arrows The Log Bomber Mega Minion
Mega Minion Rocket Arrows
Rocket Arrows Barbarians The Log
Barbarians
Bomber Barbarians Miner
Barbarians Bomber Arrows Mega Minion The Log
Arrows Mega Minion
Barbarians Bomber Rocket The Log
Bomber Rocket Arrows Barbarians Mega Minion The Log
Barbarians
Barbarians Rocket The Log
Barbarians Bomber Arrows
Arrows Bomber Barbarians Mega Minion The Log
Arrows The Log Bomber Barbarians Mega Minion
Barbarians
Bomber Arrows Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Bomber Arrows Mega Minion Rocket The Log Miner
Barbarians Rocket The Log
Rocket Barbarians The Log
Barbarians
Arrows Rocket
Rocket Barbarians Mega Minion
Barbarians
Rocket Barbarians Mega Minion The Log
Barbarians Mega Minion
Barbarians Mega Minion
Rocket Arrows Barbarians The Log
Barbarians Rocket
Bomber Barbarians
Barbarians Bomber Mega Minion Rocket The Log
Arrows Bomber Barbarians Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket The Log
Arrows The Log Miner
Rocket Arrows The Log Miner
Arrows Barbarians Rocket The Log
Bomber Rocket Arrows The Log
Arrows Mega Minion Rocket
Bomber Arrows The Log
Arrows The Log
Arrows The Log Miner
Rocket
Rocket Miner Arrows The Log
Arrows Rocket
Rocket The Log Miner
Arrows Rocket
Arrows The Log
Rocket Bomber Arrows The Log
Arrows Rocket The Log
Arrows Rocket
Bomber Rocket
Rocket Bomber Arrows Mega Minion The Log
Rocket Bomber Arrows The Log Miner
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Arrows Barbarians The Log
Arrows The Log Bomber
Mega Minion
Arrows The Log Miner
Arrows The Log Miner
Rocket Miner Arrows The Log
Arrows
Rocket Mega Minion
Mega Minion
Bomber Arrows Rocket The Log Miner
Rocket Arrows
Rocket Arrows The Log
Barbarians Rocket
Rocket Arrows Mega Minion
Arrows The Log
Miner Mega Minion Rocket
Arrows The Log Bomber
Rocket Arrows
Mega Minion
Rocket The Log
Rocket
Rocket The Log Miner

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