My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Witch Fisherman
Zap
Witch Fisherman
Barbarian Barrel
Wizard Witch
The Log
Mini P.E.K.K.A Witch Fisherman
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Wizard Witch P.E.K.K.A Fisherman
Fireball
Wizard Witch Fisherman
Poison
Wizard Witch Fisherman
Lightning
Mini P.E.K.K.A Wizard Witch Fisherman
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Fisherman Mini P.E.K.K.A Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Fisherman

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror P.E.K.K.A Mini P.E.K.K.A Witch The Log Fisherman
Mini P.E.K.K.A
Zap Wizard Mirror The Log
Wizard
Mini P.E.K.K.A P.E.K.K.A
Mirror
Zap The Log Mini P.E.K.K.A
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Wizard Witch The Log Fisherman
The Log
Mirror Zap Mini P.E.K.K.A P.E.K.K.A Fisherman
Fisherman
Zap P.E.K.K.A The Log

Defense Synergies 4 15

Zap
Mini P.E.K.K.A Mirror Witch P.E.K.K.A The Log Fisherman
Mini P.E.K.K.A
Zap The Log Wizard Mirror Witch Fisherman
Wizard
Mini P.E.K.K.A P.E.K.K.A The Log
Mirror
Zap Mini P.E.K.K.A The Log
Witch
Zap Mini P.E.K.K.A The Log Fisherman
P.E.K.K.A
The Log Zap Wizard Fisherman
The Log
Mini P.E.K.K.A P.E.K.K.A Zap Wizard Mirror Witch Fisherman
Fisherman
Zap Mini P.E.K.K.A Witch P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log
Mini P.E.K.K.A P.E.K.K.A Zap Witch The Log Fisherman
Mini P.E.K.K.A Witch P.E.K.K.A Fisherman
Mini P.E.K.K.A Witch P.E.K.K.A Fisherman
Mini P.E.K.K.A P.E.K.K.A The Log
The Log Zap
Zap Wizard Witch
Zap P.E.K.K.A The Log
Mini P.E.K.K.A Witch P.E.K.K.A Fisherman
Mini P.E.K.K.A Fisherman
Witch Zap Wizard The Log Fisherman
Zap Wizard Witch
Mini P.E.K.K.A P.E.K.K.A Zap Wizard Witch The Log
Wizard Zap Mini P.E.K.K.A Witch P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A The Log Fisherman
Wizard Mini P.E.K.K.A Witch P.E.K.K.A Fisherman
Zap Wizard Witch The Log Fisherman
Zap Wizard Witch The Log Fisherman
Mini P.E.K.K.A P.E.K.K.A Fisherman
Wizard Mini P.E.K.K.A Witch P.E.K.K.A The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch P.E.K.K.A Fisherman
Zap Mini P.E.K.K.A Wizard The Log Fisherman
P.E.K.K.A Zap Mini P.E.K.K.A Witch The Log Fisherman
Mini P.E.K.K.A P.E.K.K.A Zap The Log Fisherman
P.E.K.K.A Mini P.E.K.K.A Witch Fisherman
Wizard Zap Witch
Mini P.E.K.K.A P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Fisherman
Zap P.E.K.K.A Mini P.E.K.K.A Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Witch
P.E.K.K.A Zap The Log
Mini P.E.K.K.A P.E.K.K.A Wizard Witch
Wizard Witch
Witch Zap Mini P.E.K.K.A P.E.K.K.A The Log Fisherman
Zap Mini P.E.K.K.A Wizard Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Fisherman
The Log
The Log
Wizard Zap The Log
Wizard Zap Witch
Wizard Witch The Log
The Log Zap Wizard
The Log Zap Wizard Fisherman
Mini P.E.K.K.A Fisherman
Zap Wizard The Log Fisherman
Zap Wizard
The Log Fisherman
Fisherman
Zap The Log Fisherman
Zap Wizard Witch The Log
Wizard The Log
Mini P.E.K.K.A Fisherman
Zap Mini P.E.K.K.A Wizard The Log Fisherman
Zap Wizard Witch The Log
The Log
Wizard
The Log Fisherman
Zap The Log
Zap The Log Wizard Witch
Witch Fisherman
The Log Zap Wizard Witch Fisherman
Zap Wizard Witch The Log Fisherman
Zap The Log Fisherman
Zap Wizard Witch
Zap Wizard Witch
Mini P.E.K.K.A
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Witch
Zap Wizard Witch
The Log
Mini P.E.K.K.A Wizard
The Log Zap Wizard
Zap
P.E.K.K.A
Zap Witch The Log
Zap Witch
Zap Witch The Log

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