My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Fire Spirit Night Witch
Zap
Fire Spirit Firecracker Night Witch
Barbarian Barrel
Fire Spirit Knight Firecracker Night Witch
The Log
Fire Spirit Firecracker
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker Night Witch
Royal Delivery
Fire Spirit Knight Firecracker Night Witch
Fireball
Firecracker Night Witch
Poison
Firecracker Night Witch
Lightning
Knight Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit The Log Arrows Knight Firecracker Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit The Log Arrows

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight
Arrows
Mirror Knight Night Witch Mega Knight
Knight
Firecracker Fire Spirit Arrows The Log Night Witch
Firecracker
Knight Mirror Mega Knight
Mirror
Arrows The Log Firecracker Night Witch
The Log
Mirror Knight Mega Knight
Night Witch
Arrows Knight Mirror Mega Knight
Mega Knight
Arrows Firecracker The Log Night Witch

Defense Synergies 5 14

Fire Spirit
Knight Firecracker The Log
Arrows
Mirror Mega Knight Knight
Knight
Fire Spirit Firecracker Arrows The Log Night Witch
Firecracker
Knight The Log Fire Spirit Mirror Night Witch Mega Knight
Mirror
Arrows Firecracker The Log Night Witch Mega Knight
The Log
Firecracker Fire Spirit Knight Mirror Night Witch Mega Knight
Night Witch
Knight Firecracker Mirror The Log Mega Knight
Mega Knight
Arrows Firecracker Mirror The Log Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Knight Firecracker The Log Night Witch Mega Knight
Mega Knight Fire Spirit Knight Night Witch
Night Witch Knight Firecracker Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows The Log Fire Spirit Firecracker Night Witch Mega Knight
Fire Spirit Arrows Firecracker Night Witch
Arrows The Log Mega Knight
Night Witch
Knight Fire Spirit Firecracker Night Witch Mega Knight
Arrows Knight Firecracker The Log Night Witch Mega Knight
Arrows Firecracker Night Witch
Night Witch Mega Knight Fire Spirit Knight The Log
Fire Spirit Mega Knight Arrows Firecracker The Log Night Witch
Knight Mega Knight
The Log Mega Knight
Mega Knight Arrows Knight Firecracker Night Witch
Fire Spirit Arrows Mega Knight Knight Firecracker The Log Night Witch
Arrows The Log Fire Spirit Knight Firecracker Mega Knight
Mega Knight Fire Spirit Arrows Knight Firecracker The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Arrows Knight Firecracker The Log Mega Knight
Mega Knight Knight The Log
Mega Knight Knight The Log Night Witch
Knight Night Witch Mega Knight
Fire Spirit Arrows Firecracker
Knight Night Witch
Mega Knight Knight
Mega Knight Knight Firecracker The Log
Mega Knight Knight
Mega Knight Arrows The Log
Mega Knight Knight Night Witch
Firecracker Mega Knight
Knight Firecracker The Log Night Witch
Arrows Mega Knight Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Knight Firecracker The Log
Fire Spirit Arrows Firecracker The Log Mega Knight
Arrows Firecracker Fire Spirit
Fire Spirit Arrows Firecracker The Log
Arrows The Log Fire Spirit Firecracker
Arrows The Log Firecracker
Fire Spirit Night Witch
Firecracker Arrows Knight The Log
Fire Spirit Arrows Firecracker
Fire Spirit Knight Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Night Witch
Fire Spirit Arrows Firecracker The Log Mega Knight
Fire Spirit Arrows Firecracker The Log Mega Knight
The Log Night Witch Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Fire Spirit Mega Knight
Arrows Firecracker The Log
Arrows The Log Mega Knight
Arrows Firecracker The Log
Fire Spirit Arrows Firecracker Night Witch
Firecracker
Night Witch
Arrows The Log Night Witch Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Fire Spirit Night Witch
Fire Spirit Arrows Firecracker
Arrows The Log
Knight Firecracker Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight

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