My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Cannon Cart Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Royal Hogs Cannon Cart Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Cannon Cart
Giant Snowball
Skeletons Barbarians Flying Machine Royal Hogs
Zap
Skeletons Flying Machine Royal Hogs Cannon Cart
Barbarian Barrel
Skeletons Barbarians Royal Hogs Cannon Cart Magic Archer
The Log
Skeletons Barbarians Royal Hogs Cannon Cart
Earthquake
Skeletons Barbarians Royal Hogs
Arrows
Skeletons Flying Machine Royal Hogs
Royal Delivery
Skeletons Barbarians Flying Machine Royal Hogs Cannon Cart Magic Archer
Fireball
Barbarians Flying Machine Royal Hogs Cannon Cart Magic Archer
Poison
Barbarians Flying Machine Royal Hogs Magic Archer
Lightning
Cannon Cart Magic Archer
Rocket
Barbarians Royal Hogs Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Flying Machine Magic Archer Barbarians Royal Hogs Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Flying Machine Magic Archer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Barbarians
Flying Machine
Royal Hogs Cannon Cart Mega Knight
Royal Hogs
Flying Machine The Log Magic Archer Mega Knight
Cannon Cart
The Log Flying Machine Magic Archer
The Log
Cannon Cart Royal Hogs Magic Archer Mega Knight
Magic Archer
Royal Hogs Cannon Cart The Log Mega Knight
Mega Knight
Flying Machine Royal Hogs The Log Magic Archer

Defense Synergies 0 11

Skeletons
Flying Machine Cannon Cart The Log Magic Archer
Barbarians
Flying Machine
Skeletons Cannon Cart The Log Mega Knight
Royal Hogs
Cannon Cart
Skeletons Flying Machine Magic Archer
The Log
Skeletons Flying Machine Magic Archer Mega Knight
Magic Archer
Skeletons Cannon Cart The Log Mega Knight
Mega Knight
Flying Machine The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Flying Machine The Log Magic Archer
Barbarians Skeletons Flying Machine Cannon Cart The Log Mega Knight
Barbarians Mega Knight Skeletons Cannon Cart
Barbarians Skeletons Cannon Cart Mega Knight
Barbarians The Log Mega Knight
The Log Skeletons Flying Machine Cannon Cart Magic Archer Mega Knight
Flying Machine Magic Archer
Barbarians Flying Machine Cannon Cart The Log Magic Archer Mega Knight
Barbarians Skeletons
Skeletons Barbarians Cannon Cart Mega Knight
Barbarians Skeletons Flying Machine Cannon Cart The Log Magic Archer Mega Knight
Flying Machine Magic Archer
Barbarians Mega Knight Skeletons Flying Machine Cannon Cart The Log
Mega Knight Barbarians Cannon Cart The Log Magic Archer
Barbarians Cannon Cart Mega Knight
Barbarians The Log Mega Knight
Barbarians Mega Knight Skeletons Cannon Cart
Mega Knight Barbarians Flying Machine Cannon Cart The Log Magic Archer
The Log Barbarians Flying Machine Cannon Cart Magic Archer Mega Knight
Barbarians Cannon Cart
Mega Knight Barbarians Flying Machine Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Skeletons Cannon Cart
Flying Machine Cannon Cart The Log Magic Archer Mega Knight
Barbarians Mega Knight Skeletons Cannon Cart The Log
Mega Knight Barbarians Cannon Cart The Log
Barbarians Skeletons Cannon Cart Mega Knight
Skeletons Flying Machine Magic Archer
Skeletons Barbarians Flying Machine Cannon Cart
Mega Knight Barbarians Cannon Cart
Mega Knight Skeletons Barbarians Flying Machine Cannon Cart The Log Magic Archer
Skeletons Barbarians
Mega Knight Barbarians Flying Machine Cannon Cart
Mega Knight Barbarians The Log
Barbarians Cannon Cart Mega Knight Skeletons
Barbarians Flying Machine Cannon Cart Magic Archer Mega Knight
Barbarians Skeletons Flying Machine Cannon Cart The Log Magic Archer
Mega Knight Barbarians Flying Machine Cannon Cart The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Flying Machine The Log
Flying Machine The Log Magic Archer
Flying Machine Cannon Cart The Log Magic Archer
Cannon Cart Barbarians Flying Machine The Log
The Log Magic Archer Mega Knight
Flying Machine Magic Archer
Flying Machine The Log Magic Archer
The Log Flying Machine Magic Archer
The Log Flying Machine
Flying Machine Cannon Cart The Log Magic Archer
Flying Machine Magic Archer
Flying Machine Cannon Cart The Log Magic Archer
Flying Machine Cannon Cart Magic Archer
Flying Machine Cannon Cart The Log Magic Archer
Flying Machine Cannon Cart The Log Magic Archer
Magic Archer Flying Machine Cannon Cart The Log Mega Knight
Flying Machine The Log Magic Archer Mega Knight
Flying Machine The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
Barbarians Flying Machine Cannon Cart The Log
The Log Magic Archer Mega Knight
The Log Flying Machine Magic Archer
Flying Machine The Log Magic Archer Mega Knight
The Log Magic Archer
Flying Machine Magic Archer
Flying Machine
The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Barbarians Flying Machine Cannon Cart Magic Archer
Flying Machine Magic Archer
The Log
Flying Machine Cannon Cart Magic Archer Mega Knight
The Log Flying Machine Magic Archer
Flying Machine Cannon Cart Mega Knight
Flying Machine The Log Magic Archer
Flying Machine Magic Archer
Flying Machine Cannon Cart The Log Magic Archer Mega Knight

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