My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Wizard Guards
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Wizard Guards P.E.K.K.A
Fireball
Hog Rider Wizard
Poison
Wizard Guards
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Fireball Hog Rider Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Guards Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Guards The Log
Fireball
Zap Hog Rider The Log
Hog Rider
Zap Fireball Lightning The Log Wizard Guards
Wizard
Hog Rider P.E.K.K.A
Guards
Zap Hog Rider The Log
Lightning
Hog Rider
P.E.K.K.A
Zap Wizard The Log
The Log
Hog Rider Zap Fireball Guards P.E.K.K.A

Defense Synergies 3 8

Zap
Fireball Guards P.E.K.K.A The Log
Fireball
Zap The Log
Hog Rider
Wizard
Guards P.E.K.K.A The Log
Guards
Zap Wizard The Log
Lightning
The Log
P.E.K.K.A
The Log Zap Wizard
The Log
Fireball P.E.K.K.A Zap Wizard Guards Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Fireball Wizard The Log
P.E.K.K.A Zap The Log
P.E.K.K.A Lightning
P.E.K.K.A Guards
Lightning Fireball P.E.K.K.A The Log
Fireball The Log Zap Guards
Lightning Zap Fireball Wizard
Lightning Zap Fireball P.E.K.K.A The Log
P.E.K.K.A
Guards
Guards Zap Fireball Wizard The Log
Zap Fireball Wizard
P.E.K.K.A Zap Fireball Wizard Guards Lightning The Log
Fireball Wizard Zap Guards P.E.K.K.A The Log
P.E.K.K.A
Zap Fireball Lightning P.E.K.K.A The Log
Wizard Fireball P.E.K.K.A
Fireball Zap Wizard Guards The Log
Zap Wizard The Log Fireball Guards
P.E.K.K.A
Wizard Fireball Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball P.E.K.K.A
Fireball Zap Wizard Lightning The Log
Guards P.E.K.K.A Zap Lightning The Log
Guards Lightning P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Guards
Fireball Wizard Zap
Guards P.E.K.K.A Fireball Lightning
P.E.K.K.A
Zap Lightning P.E.K.K.A Fireball The Log
P.E.K.K.A Guards
P.E.K.K.A Guards
Lightning P.E.K.K.A Zap Fireball Guards The Log
Lightning P.E.K.K.A Fireball Wizard Guards
Wizard Fireball
Guards Zap Fireball Lightning P.E.K.K.A The Log
Zap Fireball Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Guards The Log
Fireball Zap The Log
Lightning Fireball The Log
Lightning Fireball Guards The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap
Wizard The Log
Fireball The Log Zap Wizard Lightning
Fireball The Log Zap Wizard Lightning
Lightning Fireball Guards
Lightning Zap Fireball Wizard The Log
Fireball Lightning Zap Wizard
Lightning Fireball The Log
Lightning Fireball
Lightning Zap Fireball The Log
Lightning Zap Fireball Wizard The Log
Lightning Fireball Wizard The Log
Lightning Fireball
Lightning
Lightning Zap Fireball Wizard The Log
Lightning Zap Fireball Wizard The Log
Lightning Fireball The Log
Lightning Fireball Wizard
Lightning The Log
Lightning Zap Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Wizard Lightning
Fireball Lightning Zap Wizard The Log
Fireball Lightning Zap The Log
Lightning Zap Fireball Wizard
Zap Lightning Fireball Wizard Guards
Lightning Fireball
Lightning Zap Fireball Wizard The Log
Zap Lightning Fireball
P.E.K.K.A
Fireball Wizard Lightning The Log
Zap Lightning Fireball Guards
Fireball Lightning Zap Wizard
The Log Fireball
Fireball Lightning Wizard
The Log Zap Fireball Wizard Lightning
Lightning Zap Fireball
P.E.K.K.A
Zap Fireball Guards Lightning The Log
Zap Fireball Lightning
Lightning Zap Fireball The Log

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