My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Guards Skeleton Army
Giant Snowball
Bats Furnace Royal Hogs Guards Skeleton Army
Zap
Bats Furnace Royal Hogs Guards Skeleton Army Goblin Giant
Barbarian Barrel
Furnace Royal Hogs Guards Skeleton Army
The Log
Furnace Royal Hogs Guards Skeleton Army
Earthquake
Furnace Royal Hogs Guards Skeleton Army
Arrows
Bats Furnace Royal Hogs Guards Skeleton Army
Royal Delivery
Bats Royal Hogs Guards Skeleton Army
Fireball
Furnace Royal Hogs Skeleton Army
Poison
Bats Furnace Royal Hogs Guards Skeleton Army
Lightning
Furnace
Rocket
Furnace Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Earthquake Guards Skeleton Army Furnace Royal Hogs Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Earthquake Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Hogs Goblin Giant
Earthquake
Royal Hogs Furnace Goblin Giant The Log
Furnace
Earthquake Royal Hogs Goblin Giant
Royal Hogs
Earthquake Bats Furnace Guards The Log
Guards
Royal Hogs The Log
Skeleton Army
Goblin Giant
Bats Earthquake Furnace The Log
The Log
Earthquake Royal Hogs Guards Goblin Giant

Defense Synergies 0 11

Bats
Earthquake Goblin Giant The Log
Earthquake
Bats Furnace The Log
Furnace
Earthquake Guards Skeleton Army
Royal Hogs
Guards
Furnace Skeleton Army The Log
Skeleton Army
Furnace Guards The Log
Goblin Giant
Bats The Log
The Log
Bats Earthquake Guards Skeleton Army Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Giant The Log
Skeleton Army Bats Furnace The Log
Furnace Skeleton Army Bats
Skeleton Army Bats Furnace Guards
Earthquake Skeleton Army The Log
Skeleton Army The Log Bats Earthquake Furnace Guards
Bats Furnace
Earthquake Goblin Giant The Log
Furnace Skeleton Army
Guards Skeleton Army
Bats Guards Skeleton Army Earthquake Furnace Goblin Giant The Log
Bats Furnace
Furnace Skeleton Army Bats Earthquake Guards The Log
Skeleton Army Bats Earthquake Furnace Guards The Log
Skeleton Army Furnace
Skeleton Army Furnace The Log
Bats Furnace Skeleton Army
Bats Furnace Guards Skeleton Army The Log
Earthquake Furnace The Log Bats Guards
Skeleton Army Bats Earthquake Furnace Guards Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Furnace
The Log
Guards Skeleton Army Bats Furnace Goblin Giant The Log
Guards Skeleton Army Bats Goblin Giant The Log
Guards Skeleton Army Goblin Giant
Furnace Bats Goblin Giant
Guards Skeleton Army Bats Furnace Goblin Giant
Skeleton Army Goblin Giant
Bats Skeleton Army The Log
Guards Skeleton Army Goblin Giant
Bats Guards
Skeleton Army Guards Goblin Giant The Log
Skeleton Army Guards Goblin Giant
Furnace Skeleton Army
Guards Skeleton Army Bats Furnace Goblin Giant The Log
Bats Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards The Log
The Log
Earthquake Goblin Giant The Log
Earthquake Guards The Log
Earthquake Furnace The Log
Bats Furnace Goblin Giant
Earthquake Furnace The Log
Earthquake The Log
The Log
Bats Guards
Earthquake The Log
Earthquake The Log
Earthquake
Earthquake Furnace The Log
Earthquake Furnace The Log
Earthquake Furnace The Log
Earthquake
Bats
Earthquake The Log
Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log Furnace
The Log Earthquake
The Log
The Log
Bats Furnace
Bats Guards
Earthquake The Log
Earthquake The Log
Earthquake Bats Guards Skeleton Army
The Log
The Log Earthquake
Bats Guards The Log
Bats
Goblin Giant The Log

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