My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Wizard Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Wizard Baby Dragon Balloon Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Baby Dragon Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Prince
Giant Snowball
Bats Baby Dragon Balloon
Zap
Bats Balloon Prince
Barbarian Barrel
Rascals Wizard Ice Wizard
The Log
Rascals Prince
Earthquake
Arrows
Bats Rascals
Royal Delivery
Bats Rascals Wizard Baby Dragon Balloon Prince Ice Wizard
Fireball
Rascals Wizard Baby Dragon Balloon Ice Wizard
Poison
Bats Rascals Wizard Balloon Ice Wizard
Lightning
Wizard Baby Dragon Balloon Prince Ice Wizard
Rocket
Rascals Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Ice Wizard Baby Dragon Rascals Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Ice Wizard Baby Dragon

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Rascals Baby Dragon Prince
Rascals
Bats Baby Dragon Balloon Prince
Wizard
Balloon Prince
Baby Dragon
Bats Rascals Balloon Prince Ice Wizard
Balloon
Bats Rascals Wizard Baby Dragon The Log Ice Wizard
Prince
Bats Rascals Wizard Baby Dragon The Log Ice Wizard
The Log
Balloon Prince
Ice Wizard
Baby Dragon Balloon Prince

Defense Synergies 2 14

Bats
Rascals Baby Dragon Prince The Log Ice Wizard
Rascals
Bats Baby Dragon The Log
Wizard
Prince The Log Ice Wizard
Baby Dragon
Ice Wizard Bats Rascals Prince The Log
Balloon
Prince
The Log Bats Wizard Baby Dragon Ice Wizard
The Log
Prince Bats Rascals Wizard Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Bats Wizard Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log
Bats Rascals Prince The Log Ice Wizard
Prince Bats Rascals Ice Wizard
Prince Bats Rascals Ice Wizard
Prince The Log
The Log Bats Rascals Baby Dragon Ice Wizard
Bats Rascals Wizard Baby Dragon Ice Wizard
Rascals Baby Dragon The Log
Rascals Prince Ice Wizard
Rascals Prince Ice Wizard
Bats Ice Wizard Rascals Wizard Baby Dragon The Log
Bats Rascals Wizard Baby Dragon Ice Wizard
Prince Bats Rascals Wizard The Log Ice Wizard
Wizard Bats Rascals Baby Dragon Prince The Log
Rascals Prince
Rascals Prince The Log
Wizard Bats Rascals Prince
Bats Rascals Wizard Baby Dragon Prince The Log Ice Wizard
Wizard Baby Dragon The Log Bats Rascals Ice Wizard
Prince
Rascals Wizard Bats Baby Dragon Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Prince
Wizard Baby Dragon Prince The Log
Bats Rascals Prince The Log
Prince Bats Rascals The Log
Rascals Prince
Wizard Bats Rascals Baby Dragon Ice Wizard
Rascals Prince Bats Ice Wizard
Rascals Prince
Bats Baby Dragon Prince The Log
Bats Rascals Prince
Prince The Log
Rascals Prince Wizard
Wizard Rascals Baby Dragon
Rascals Bats Baby Dragon Prince The Log
Bats Rascals Wizard Baby Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Baby Dragon The Log
Baby Dragon The Log Ice Wizard
Baby Dragon The Log
Rascals Prince The Log
Wizard Baby Dragon The Log
Wizard Bats Baby Dragon Ice Wizard
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon Ice Wizard
The Log Wizard
Bats Prince
Wizard Prince The Log
Wizard Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon Prince The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Bats
Wizard Baby Dragon Prince The Log
Wizard Baby Dragon The Log
Baby Dragon Prince The Log
Wizard
Prince The Log
Baby Dragon The Log
The Log Wizard Baby Dragon Ice Wizard
The Log Wizard Baby Dragon Ice Wizard
Wizard Baby Dragon Prince The Log
Baby Dragon The Log
Bats Wizard Baby Dragon Ice Wizard
Bats Wizard
Wizard The Log
Prince
Wizard The Log
Bats Prince
Wizard Baby Dragon Ice Wizard
The Log
Rascals Wizard Baby Dragon Prince
The Log Wizard Baby Dragon
Prince
Bats Rascals Baby Dragon The Log
Bats
Baby Dragon Prince The Log

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