My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Prince Goblin Giant Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Prince Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Prince
Giant Snowball
Goblins Witch
Zap
Goblins Royal Giant Witch Prince Goblin Giant
Barbarian Barrel
Goblins Witch Electro Wizard Magic Archer
The Log
Goblins Royal Giant Witch Prince
Earthquake
Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Witch Prince Electro Wizard Magic Archer
Fireball
Witch Electro Wizard Magic Archer
Poison
Witch Electro Wizard Magic Archer
Lightning
Witch Prince Electro Wizard Magic Archer
Rocket
Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Electro Wizard Magic Archer Witch Prince Royal Giant Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblins Electro Wizard Magic Archer Witch

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Royal Giant
Lightning Goblins Witch Electro Wizard Magic Archer
Witch
Royal Giant Prince Goblin Giant
Prince
Witch Lightning Electro Wizard Magic Archer
Lightning
Royal Giant Prince Goblin Giant
Goblin Giant
Witch Lightning Electro Wizard Magic Archer
Electro Wizard
Royal Giant Prince Goblin Giant Magic Archer
Magic Archer
Royal Giant Prince Goblin Giant Electro Wizard

Defense Synergies 0 9

Goblins
Electro Wizard Magic Archer
Royal Giant
Witch
Prince Electro Wizard
Prince
Witch Electro Wizard Magic Archer
Lightning
Goblin Giant
Electro Wizard Magic Archer
Electro Wizard
Goblins Witch Prince Goblin Giant Magic Archer
Magic Archer
Goblins Prince Goblin Giant Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Giant Electro Wizard Magic Archer
Goblins Witch Prince Electro Wizard
Witch Prince Goblins Lightning Electro Wizard
Witch Prince Goblins Electro Wizard
Lightning Prince
Goblins Electro Wizard Magic Archer
Lightning Electro Wizard Witch Magic Archer
Lightning Goblin Giant Electro Wizard Magic Archer
Witch Goblins Prince
Goblins Prince Electro Wizard
Goblins Witch Electro Wizard Goblin Giant Magic Archer
Witch Electro Wizard Magic Archer
Prince Witch Lightning Electro Wizard
Goblins Witch Prince Electro Wizard Magic Archer
Prince Electro Wizard
Prince Lightning Electro Wizard
Goblins Witch Prince Electro Wizard
Goblins Witch Prince Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Prince Electro Wizard
Goblins Witch Prince Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Witch Prince Electro Wizard
Electro Wizard Prince Lightning Magic Archer
Goblins Witch Prince Lightning Goblin Giant Electro Wizard
Prince Lightning Goblin Giant Electro Wizard
Witch Prince Goblin Giant
Witch Goblin Giant Electro Wizard Magic Archer
Prince Goblins Witch Lightning Goblin Giant Electro Wizard
Prince Goblin Giant
Lightning Electro Wizard Goblins Witch Prince Magic Archer
Witch Goblin Giant
Witch Prince
Lightning Prince Goblin Giant Electro Wizard
Prince Lightning Witch Goblin Giant
Witch Magic Archer
Witch Electro Wizard Goblins Prince Lightning Goblin Giant Magic Archer
Witch Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer
Electro Wizard Magic Archer
Lightning Goblin Giant Magic Archer
Lightning Prince
Magic Archer
Witch Goblin Giant Magic Archer
Witch Magic Archer
Lightning Magic Archer
Lightning
Lightning Goblins Prince Electro Wizard
Lightning Prince Electro Wizard Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Prince Magic Archer
Lightning Witch Magic Archer
Lightning Magic Archer
Lightning
Lightning
Lightning Prince Electro Wizard Magic Archer
Lightning Witch Magic Archer
Lightning Prince Magic Archer
Lightning
Prince Lightning
Lightning
Witch Magic Archer
Witch
Witch Lightning Electro Wizard Magic Archer
Lightning Witch Prince Magic Archer
Lightning Magic Archer
Lightning Witch Electro Wizard Magic Archer
Lightning Electro Wizard Witch
Lightning
Lightning Magic Archer
Lightning Electro Wizard Magic Archer
Prince
Lightning Magic Archer
Lightning Electro Wizard Witch Prince Magic Archer
Lightning Witch Electro Wizard Magic Archer
Lightning Prince Electro Wizard Magic Archer
Lightning Magic Archer
Lightning
Prince
Witch Lightning Electro Wizard Magic Archer
Witch Lightning Electro Wizard Magic Archer
Lightning Witch Prince Goblin Giant Electro Wizard Magic Archer

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