My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Valkyrie Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Barbarians Inferno Dragon Lumberjack Graveyard
Zap
Inferno Dragon Graveyard
Barbarian Barrel
Ice Spirit Barbarians Valkyrie Lumberjack Graveyard
The Log
Ice Spirit Barbarians Lumberjack Graveyard
Earthquake
Barbarians Graveyard
Arrows
Ice Spirit Graveyard
Royal Delivery
Ice Spirit Barbarians Valkyrie Inferno Dragon Lumberjack Graveyard
Fireball
Barbarians Inferno Dragon Lumberjack
Poison
Barbarians Graveyard
Lightning
Valkyrie Inferno Dragon Lumberjack
Rocket
Barbarians Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Valkyrie Inferno Dragon Lumberjack Barbarians Graveyard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Spirit Valkyrie Inferno Dragon Lumberjack

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Barbarians Inferno Dragon Lumberjack Graveyard Mega Knight
Barbarians
Ice Spirit
Valkyrie
Ice Spirit Lumberjack Graveyard
Lightning
Inferno Dragon
Mega Knight Ice Spirit
Lumberjack
Valkyrie Ice Spirit Graveyard Mega Knight
Graveyard
Valkyrie Ice Spirit Lumberjack Mega Knight
Mega Knight
Inferno Dragon Ice Spirit Lumberjack Graveyard

Defense Synergies 0 7

Ice Spirit
Barbarians Valkyrie Inferno Dragon Lumberjack Mega Knight
Barbarians
Ice Spirit
Valkyrie
Ice Spirit Lumberjack
Lightning
Inferno Dragon
Ice Spirit Mega Knight
Lumberjack
Ice Spirit Valkyrie
Graveyard
Mega Knight
Ice Spirit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie
Barbarians Inferno Dragon Lumberjack Ice Spirit Valkyrie Mega Knight
Barbarians Lumberjack Mega Knight Valkyrie Lightning Inferno Dragon
Barbarians Inferno Dragon Lumberjack Valkyrie Mega Knight
Lightning Barbarians Valkyrie Lumberjack Mega Knight
Valkyrie Lumberjack Mega Knight
Lightning Inferno Dragon Ice Spirit
Lightning Barbarians Valkyrie Mega Knight
Barbarians Inferno Dragon Lumberjack
Ice Spirit Barbarians Valkyrie Lumberjack Mega Knight
Barbarians Valkyrie Lumberjack Mega Knight
Inferno Dragon
Barbarians Lumberjack Mega Knight Ice Spirit Valkyrie Lightning
Valkyrie Mega Knight Ice Spirit Barbarians Lumberjack
Barbarians Inferno Dragon Lumberjack Mega Knight
Barbarians Ice Spirit Lightning Inferno Dragon Lumberjack Mega Knight
Barbarians Mega Knight Valkyrie Lumberjack
Ice Spirit Mega Knight Barbarians Valkyrie Lumberjack
Valkyrie Ice Spirit Barbarians Inferno Dragon Lumberjack Mega Knight
Barbarians Inferno Dragon Lumberjack
Valkyrie Mega Knight Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Lumberjack Mega Knight
Valkyrie Lightning Inferno Dragon Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight Ice Spirit Valkyrie Lightning
Valkyrie Lightning Lumberjack Mega Knight Barbarians
Barbarians Valkyrie Inferno Dragon Lumberjack Mega Knight
Ice Spirit
Barbarians Valkyrie Lightning Lumberjack
Mega Knight Barbarians Valkyrie Inferno Dragon Lumberjack
Lightning Mega Knight Ice Spirit Barbarians Valkyrie Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Mega Knight Barbarians Valkyrie Lumberjack
Lightning Mega Knight Barbarians Valkyrie
Barbarians Lightning Mega Knight Valkyrie Lumberjack
Barbarians Valkyrie Mega Knight
Barbarians Ice Spirit Valkyrie Lightning Inferno Dragon Lumberjack
Valkyrie Mega Knight Barbarians Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie
Lightning
Lightning Barbarians Valkyrie
Valkyrie Mega Knight
Ice Spirit
Ice Spirit Lightning
Lightning
Lightning Lumberjack
Lightning Valkyrie
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Mega Knight
Lightning
Lightning
Lightning Mega Knight
Lightning Valkyrie Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Barbarians
Ice Spirit Valkyrie Mega Knight
Inferno Dragon
Lightning
Lightning Mega Knight
Lightning
Lightning
Lightning Ice Spirit
Lightning
Lightning Mega Knight
Lightning Ice Spirit
Mega Knight
Lightning
Lightning Ice Spirit Barbarians
Lightning
Lightning Valkyrie Lumberjack Mega Knight
Lightning
Lightning
Mega Knight
Ice Spirit Lightning
Lightning
Lightning Mega Knight

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