My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Mega Minion Zappies Cannon Cart Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Cannon Cart Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Cannon Cart Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards Cannon Cart Bandit
Giant Snowball
Cannon Skeleton Barrel Mega Minion Zappies Guards
Zap
Cannon Skeleton Barrel Zappies Guards Cannon Cart Bandit
Barbarian Barrel
Cannon Skeleton Barrel Zappies Guards Cannon Cart Bandit
The Log
Cannon Skeleton Barrel Zappies Guards Cannon Cart Bandit
Earthquake
Cannon Zappies Guards
Arrows
Skeleton Barrel Zappies Guards
Royal Delivery
Skeleton Barrel Mega Minion Zappies Guards Cannon Cart Bandit
Fireball
Cannon Skeleton Barrel Mega Minion Zappies Cannon Cart Bandit
Poison
Cannon Skeleton Barrel Mega Minion Zappies Guards
Lightning
Cannon Mega Minion Cannon Cart Bandit
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mega Minion Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Skeleton Barrel Mega Minion Guards Bandit Zappies Cannon Cart Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Skeleton Barrel Mega Minion Guards

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Skeleton Barrel
Zappies Guards Cannon Cart Lightning Bandit
Mega Minion
Zappies
Skeleton Barrel Cannon Cart Bandit
Guards
Skeleton Barrel Bandit
Cannon Cart
Skeleton Barrel Zappies Lightning Bandit
Lightning
Skeleton Barrel Cannon Cart
Bandit
Skeleton Barrel Zappies Guards Cannon Cart

Defense Synergies 0 13

Cannon
Mega Minion Guards Bandit
Skeleton Barrel
Mega Minion
Mega Minion
Cannon Skeleton Barrel Zappies Guards Cannon Cart Bandit
Zappies
Mega Minion Guards Cannon Cart Bandit
Guards
Cannon Mega Minion Zappies Cannon Cart
Cannon Cart
Mega Minion Zappies Guards Bandit
Lightning
Bandit
Cannon Mega Minion Zappies Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Cannon Skeleton Barrel Mega Minion Zappies
Cannon Mega Minion Zappies Cannon Cart Bandit
Cannon Mega Minion Zappies Cannon Cart Lightning Bandit
Cannon Mega Minion Zappies Guards Cannon Cart Bandit
Lightning
Cannon Mega Minion Zappies Guards Cannon Cart Bandit
Mega Minion Lightning Cannon Zappies
Lightning Cannon Skeleton Barrel Cannon Cart Bandit
Cannon Zappies
Guards Cannon Zappies Cannon Cart Bandit
Guards Cannon Mega Minion Zappies Cannon Cart Bandit
Mega Minion Zappies
Cannon Zappies Guards Cannon Cart Lightning Bandit
Cannon Mega Minion Zappies Guards Cannon Cart
Cannon Zappies Cannon Cart Bandit
Cannon Zappies Lightning Bandit
Cannon Zappies Cannon Cart
Cannon Mega Minion Zappies Guards Cannon Cart Bandit
Cannon Mega Minion Zappies Guards Cannon Cart Bandit
Cannon Zappies Cannon Cart
Cannon Zappies Guards Cannon Cart Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zappies Cannon Cart Bandit
Bandit Skeleton Barrel Mega Minion Cannon Cart Lightning
Zappies Guards Bandit Cannon Cart Lightning
Guards Lightning Zappies Cannon Cart Bandit
Cannon Zappies Guards Cannon Cart Bandit
Skeleton Barrel Zappies
Guards Mega Minion Zappies Cannon Cart Lightning Bandit
Zappies Cannon Cart
Lightning Mega Minion Zappies Cannon Cart Bandit
Cannon Mega Minion Zappies Guards
Mega Minion Zappies Guards Cannon Cart
Lightning Guards
Cannon Cart Lightning Cannon Zappies Guards Bandit
Cannon Zappies Cannon Cart
Zappies Guards Mega Minion Cannon Cart Lightning
Cannon Mega Minion Zappies Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Guards Bandit
Skeleton Barrel Bandit
Lightning Skeleton Barrel Cannon Cart Bandit
Cannon Cart Lightning Skeleton Barrel Guards
Skeleton Barrel Mega Minion
Skeleton Barrel Lightning
Skeleton Barrel Lightning Bandit
Lightning Guards
Lightning Skeleton Barrel Cannon Cart Bandit
Lightning
Lightning Skeleton Barrel Cannon Cart Bandit
Lightning Skeleton Barrel Cannon Cart Bandit
Lightning Skeleton Barrel Cannon Cart
Lightning Skeleton Barrel Cannon Cart Bandit
Lightning Skeleton Barrel Cannon Cart Bandit
Lightning
Lightning
Lightning Skeleton Barrel Mega Minion Bandit
Lightning Skeleton Barrel
Lightning
Lightning
Lightning
Lightning Skeleton Barrel Cannon Cart
Mega Minion
Skeleton Barrel Lightning Bandit
Lightning Skeleton Barrel Bandit
Lightning Skeleton Barrel Bandit
Lightning
Lightning Skeleton Barrel Mega Minion Zappies Guards
Lightning Mega Minion
Lightning Bandit
Lightning Zappies
Lightning
Skeleton Barrel Lightning Zappies Guards Cannon Cart Bandit
Lightning Mega Minion Zappies
Lightning Mega Minion Cannon Cart
Skeleton Barrel Lightning
Lightning
Mega Minion Cannon Cart
Zappies Guards Lightning
Zappies Lightning
Lightning Skeleton Barrel Cannon Cart Bandit

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