My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Lava Hound
Giant Snowball
Goblins Barbarians Balloon Lava Hound
Zap
Goblins Balloon Lava Hound
Barbarian Barrel
Goblins Barbarians Wizard
The Log
Goblins Barbarians
Earthquake
Barbarians
Arrows
Goblins Lava Hound
Royal Delivery
Goblins Barbarians Wizard Balloon Lava Hound
Fireball
Barbarians Wizard Balloon Lava Hound
Poison
Barbarians Wizard Balloon Lava Hound
Lightning
Wizard Balloon
Rocket
Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Fireball Freeze Barbarians Wizard Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Zap Fireball Freeze

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Fireball Balloon Goblins Freeze Lava Hound
Barbarians
Balloon
Fireball
Zap Lava Hound Freeze
Wizard
Balloon
Freeze
Balloon Zap Fireball
Balloon
Zap Freeze Lava Hound Barbarians Wizard
Lava Hound
Fireball Balloon Zap

Defense Synergies 1 6

Goblins
Zap Wizard Freeze
Zap
Fireball Goblins Barbarians
Barbarians
Zap
Fireball
Zap Freeze
Wizard
Goblins Freeze
Freeze
Goblins Fireball Wizard
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Barbarians Goblins Zap
Barbarians Goblins Freeze
Barbarians Goblins
Barbarians Fireball
Fireball Freeze Goblins Zap
Zap Fireball Wizard Freeze
Zap Barbarians Fireball
Barbarians Goblins
Goblins Barbarians
Goblins Barbarians Zap Fireball Wizard Freeze
Zap Fireball Wizard
Barbarians Zap Fireball Wizard Freeze
Fireball Wizard Goblins Zap Barbarians Freeze
Barbarians
Barbarians Zap Fireball Freeze
Barbarians Wizard Goblins Fireball
Fireball Goblins Zap Barbarians Wizard
Zap Wizard Freeze Barbarians Fireball
Barbarians
Wizard Goblins Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap Fireball
Fireball Zap Wizard
Barbarians Goblins Zap
Zap Barbarians Fireball
Barbarians
Fireball Wizard Zap Freeze
Goblins Barbarians Fireball
Barbarians
Zap Freeze Goblins Barbarians Fireball
Barbarians
Barbarians
Zap Barbarians Fireball
Barbarians Fireball Wizard
Wizard Barbarians Fireball
Barbarians Goblins Zap Fireball Freeze
Zap Barbarians Fireball Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap
Fireball
Barbarians Fireball Freeze
Fireball Wizard Zap
Fireball Wizard Zap Freeze
Wizard
Fireball Zap Wizard Freeze
Fireball Zap Wizard
Goblins Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball Freeze
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Freeze
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Freeze Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard Freeze
Fireball
Zap Fireball Wizard
Zap Fireball Freeze
Fireball Wizard
Zap Barbarians Fireball Freeze
Fireball Zap Wizard
Freeze
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball Freeze
Zap Fireball
Zap Fireball Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: