My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers
Giant Snowball
Tombstone Three Musketeers
Zap
Tombstone Three Musketeers
Barbarian Barrel
Knight Elite Barbarians Tombstone Three Musketeers
The Log
Elite Barbarians Tombstone Three Musketeers
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Knight Elite Barbarians Three Musketeers
Fireball
Elite Barbarians Tombstone Three Musketeers
Poison
Tombstone Three Musketeers
Lightning
Knight Elite Barbarians Tombstone Three Musketeers
Rocket
Elite Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Knight Tombstone Fireball Elite Barbarians Lightning Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Knight Tombstone

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Three Musketeers Elite Barbarians Fireball The Log
Elite Barbarians
Knight Fireball Three Musketeers The Log
Tombstone
Fireball
Mirror Knight Elite Barbarians The Log
Three Musketeers
Knight Elite Barbarians Mirror The Log
Mirror
Fireball The Log Three Musketeers Lightning
Lightning
Mirror
The Log
Mirror Knight Elite Barbarians Fireball Three Musketeers

Defense Synergies 2 9

Knight
Fireball Three Musketeers The Log
Elite Barbarians
The Log
Tombstone
Fireball Mirror
Fireball
Mirror The Log Knight Tombstone
Three Musketeers
Knight The Log
Mirror
Fireball Tombstone The Log
Lightning
The Log
The Log
Fireball Knight Elite Barbarians Three Musketeers Mirror Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Tombstone Fireball The Log
Elite Barbarians Knight Tombstone Three Musketeers The Log
Three Musketeers Knight Elite Barbarians Tombstone Lightning
Elite Barbarians Three Musketeers Knight Tombstone
Lightning Elite Barbarians Tombstone Fireball The Log
Fireball The Log
Three Musketeers Lightning Tombstone Fireball
Lightning Fireball The Log
Three Musketeers Elite Barbarians Tombstone
Knight Elite Barbarians
Knight Tombstone Fireball The Log
Three Musketeers Fireball
Tombstone Knight Elite Barbarians Fireball Three Musketeers Lightning The Log
Fireball Three Musketeers Tombstone The Log
Elite Barbarians Knight Tombstone Three Musketeers
Elite Barbarians Fireball Three Musketeers Lightning The Log
Three Musketeers Knight Elite Barbarians Tombstone Fireball
Tombstone Fireball Knight Elite Barbarians Three Musketeers The Log
The Log Knight Tombstone Fireball
Elite Barbarians Three Musketeers
Knight Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Tombstone Fireball
Fireball Knight Elite Barbarians Lightning The Log
Tombstone Knight Elite Barbarians Lightning The Log
Lightning Knight Elite Barbarians Fireball The Log
Knight Elite Barbarians Tombstone Three Musketeers
Fireball Three Musketeers
Knight Elite Barbarians Tombstone Fireball Lightning
Knight Elite Barbarians
Lightning Knight Elite Barbarians Tombstone Fireball The Log
Tombstone Three Musketeers
Knight Elite Barbarians Tombstone
Lightning Elite Barbarians Fireball The Log
Elite Barbarians Lightning Knight Tombstone Fireball Three Musketeers
Fireball Three Musketeers
Elite Barbarians Tombstone Knight Fireball Three Musketeers Lightning The Log
Elite Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Knight The Log
Fireball The Log
Lightning Fireball The Log
Lightning Knight Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log Lightning
Fireball The Log Lightning
Lightning Elite Barbarians Fireball Three Musketeers
Lightning Knight Fireball The Log
Fireball Lightning
Lightning Knight Elite Barbarians Fireball Three Musketeers The Log
Lightning Fireball
Lightning Elite Barbarians Fireball The Log
Lightning Fireball Three Musketeers The Log
Lightning Fireball Three Musketeers The Log
Lightning Fireball Three Musketeers
Lightning
Lightning Fireball Three Musketeers The Log
Lightning Fireball The Log
Lightning Fireball The Log
Lightning Fireball
Lightning The Log
Lightning Fireball The Log
The Log Fireball
Fireball The Log Lightning
Fireball Lightning The Log
Fireball Lightning The Log
Elite Barbarians Lightning Fireball
Lightning Fireball
Lightning Elite Barbarians Fireball
Lightning Fireball The Log
Lightning Fireball
Fireball Lightning The Log
Lightning Tombstone Fireball
Fireball Lightning Three Musketeers
The Log Fireball
Fireball Lightning Knight Three Musketeers
The Log Fireball Lightning
Lightning Fireball
Elite Barbarians Three Musketeers
Elite Barbarians Fireball Lightning The Log
Fireball Lightning
Lightning Fireball The Log

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