My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem X-Bow Electro Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem X-Bow Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem X-Bow Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Elite Barbarians Elixir Golem X-Bow Electro Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Phoenix
Giant Snowball
Zap
X-Bow
Barbarian Barrel
Electro Spirit Knight Elite Barbarians Elixir Golem X-Bow
The Log
Electro Spirit Elite Barbarians Elixir Golem X-Bow
Earthquake
Elixir Golem X-Bow
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Knight Elite Barbarians Elixir Golem
Fireball
Elite Barbarians Elixir Golem X-Bow
Poison
Elixir Golem X-Bow Phoenix
Lightning
Knight Elite Barbarians X-Bow Phoenix
Rocket
Elite Barbarians X-Bow Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Rocket Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Elixir Golem Rocket Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Knight Elixir Golem Phoenix Elite Barbarians Rocket X-Bow Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Knight Elixir Golem Phoenix

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians X-Bow Electro Giant Phoenix
Knight
X-Bow Elite Barbarians
Elite Barbarians
Electro Spirit Knight
Elixir Golem
Rocket
X-Bow Electro Giant
X-Bow
Knight Electro Spirit Rocket
Electro Giant
Electro Spirit Rocket
Phoenix
Electro Spirit

Defense Synergies 1 2

Electro Spirit
Phoenix
Knight
X-Bow Phoenix
Elite Barbarians
Elixir Golem
Rocket
X-Bow
Knight
Electro Giant
Phoenix
Electro Spirit Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight X-Bow
Elite Barbarians Knight X-Bow Phoenix
Rocket Knight Elite Barbarians
Elite Barbarians Knight Phoenix
Elite Barbarians Rocket X-Bow
Electro Spirit X-Bow
Rocket Electro Spirit X-Bow Phoenix
Rocket Electro Spirit X-Bow Electro Giant Phoenix
Elite Barbarians X-Bow Phoenix
Knight Elite Barbarians Phoenix
Electro Spirit Knight X-Bow Electro Giant
Phoenix
Knight Elite Barbarians Rocket X-Bow
Rocket Electro Spirit X-Bow
Elite Barbarians Knight X-Bow Phoenix
Rocket Elite Barbarians X-Bow Electro Giant
Knight Elite Barbarians X-Bow
Electro Spirit Knight Elite Barbarians X-Bow
Electro Spirit Knight
Elite Barbarians Phoenix
Electro Spirit Knight Elite Barbarians Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians X-Bow Electro Giant
Knight Elite Barbarians Rocket X-Bow Phoenix
Knight Elite Barbarians Rocket
Rocket Knight Elite Barbarians X-Bow Phoenix
Knight Elite Barbarians Phoenix
Rocket Electro Giant Electro Spirit
Rocket Knight Elite Barbarians Phoenix
Knight Elite Barbarians Phoenix
Rocket Electro Spirit Knight Elite Barbarians X-Bow Phoenix
Phoenix
Knight Elite Barbarians Phoenix
Rocket Elite Barbarians Electro Giant Phoenix
Elite Barbarians Rocket Knight
Electro Giant
Elite Barbarians Electro Giant Phoenix Electro Spirit Knight Rocket X-Bow
Electro Spirit Elite Barbarians Electro Giant Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket X-Bow
X-Bow
Rocket X-Bow
Knight Rocket
Rocket
Electro Giant Electro Spirit Rocket
X-Bow
X-Bow
Rocket Elite Barbarians X-Bow
Rocket Knight X-Bow
Rocket
Rocket Knight Elite Barbarians
Rocket X-Bow
Elite Barbarians X-Bow
Rocket X-Bow
Rocket X-Bow
Rocket
Rocket
Rocket X-Bow
Rocket X-Bow Electro Giant
Rocket X-Bow
Rocket
Rocket X-Bow
Rocket X-Bow
Electro Giant Electro Spirit
X-Bow
X-Bow
Rocket X-Bow
Elite Barbarians X-Bow Electro Giant
Rocket Electro Spirit Electro Giant
Elite Barbarians
Rocket X-Bow
Rocket Electro Spirit
Rocket
Electro Spirit Rocket X-Bow
Rocket
Knight Rocket
Rocket Electro Giant
Elite Barbarians
Electro Giant Electro Spirit Elite Barbarians Rocket
Rocket
Rocket X-Bow Electro Giant

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