My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Electro Giant Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mini P.E.K.K.A Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Knight Elite Barbarians Witch
The Log
Elite Barbarians Mini P.E.K.K.A Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Elite Barbarians Mini P.E.K.K.A Hog Rider Witch
Fireball
Elite Barbarians Hog Rider Witch
Poison
Witch
Lightning
Knight Elite Barbarians Mini P.E.K.K.A Witch Monk
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Mini P.E.K.K.A Hog Rider Witch Monk Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Mini P.E.K.K.A Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Elite Barbarians Witch The Log
Elite Barbarians
Knight Hog Rider The Log
Mini P.E.K.K.A
Hog Rider Electro Giant The Log
Hog Rider
Knight The Log Elite Barbarians Mini P.E.K.K.A Witch
Witch
Knight Hog Rider
Electro Giant
Mini P.E.K.K.A
The Log
Hog Rider Knight Elite Barbarians Mini P.E.K.K.A
Monk

Defense Synergies 1 8

Knight
Mini P.E.K.K.A Witch The Log
Elite Barbarians
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Knight Elite Barbarians Witch Electro Giant
Hog Rider
Witch
Knight Mini P.E.K.K.A The Log
Electro Giant
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Knight Elite Barbarians Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Elite Barbarians Mini P.E.K.K.A Knight Witch The Log Monk
Mini P.E.K.K.A Witch Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch Knight Monk
Elite Barbarians Mini P.E.K.K.A The Log Monk
The Log
Witch
Electro Giant The Log Monk
Mini P.E.K.K.A Witch Elite Barbarians
Knight Elite Barbarians Mini P.E.K.K.A
Witch Knight Electro Giant The Log
Witch
Mini P.E.K.K.A Knight Elite Barbarians Witch The Log
Mini P.E.K.K.A Witch The Log
Elite Barbarians Mini P.E.K.K.A Knight
Monk Elite Barbarians Mini P.E.K.K.A Electro Giant The Log
Knight Elite Barbarians Mini P.E.K.K.A Witch
Knight Elite Barbarians Witch The Log
Witch The Log Knight
Mini P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Mini P.E.K.K.A Witch Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Elite Barbarians Witch Electro Giant
Knight Elite Barbarians Mini P.E.K.K.A The Log Monk
Knight Elite Barbarians Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Knight Elite Barbarians The Log Monk
Knight Elite Barbarians Mini P.E.K.K.A Witch
Electro Giant Witch Monk
Mini P.E.K.K.A Knight Elite Barbarians Witch
Mini P.E.K.K.A Knight Elite Barbarians
Knight Elite Barbarians Mini P.E.K.K.A Witch The Log Monk
Witch
Knight Elite Barbarians Mini P.E.K.K.A Witch
Monk Elite Barbarians Electro Giant The Log
Elite Barbarians Mini P.E.K.K.A Knight Witch
Witch Electro Giant
Elite Barbarians Witch Electro Giant Knight Mini P.E.K.K.A The Log Monk
Elite Barbarians Mini P.E.K.K.A Witch Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Monk
Monk The Log
The Log
Knight The Log
The Log
Electro Giant Witch Monk
Witch The Log
The Log
The Log Monk
Elite Barbarians Mini P.E.K.K.A
Monk Knight The Log
Monk
Knight Elite Barbarians The Log
Monk
Elite Barbarians The Log
Witch The Log
The Log
Monk
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Monk
Witch Electro Giant The Log Monk
The Log Monk
The Log Monk
The Log Monk
Electro Giant The Log Witch
Witch
The Log Witch Monk
Witch The Log Monk
The Log
Elite Barbarians Witch Electro Giant
Witch Electro Giant
Elite Barbarians Mini P.E.K.K.A
The Log
Monk
The Log Monk
Witch
Witch Monk
The Log
Knight Mini P.E.K.K.A
The Log
Monk Electro Giant
Elite Barbarians
Electro Giant Elite Barbarians Witch The Log
Witch
Witch Electro Giant The Log Monk

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