My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Three Musketeers Dark Prince Witch Cannon Cart Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Cannon Cart Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Dark Prince Cannon Cart Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers Dark Prince Cannon Cart Bandit
Giant Snowball
Three Musketeers Witch
Zap
Three Musketeers Dark Prince Witch Cannon Cart Bandit
Barbarian Barrel
Knight Elite Barbarians Three Musketeers Dark Prince Witch Cannon Cart Bandit
The Log
Elite Barbarians Three Musketeers Dark Prince Witch Cannon Cart Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Elite Barbarians Three Musketeers Dark Prince Witch Cannon Cart Bandit
Fireball
Elite Barbarians Three Musketeers Witch Cannon Cart Bandit
Poison
Three Musketeers Witch
Lightning
Knight Elite Barbarians Three Musketeers Dark Prince Witch Cannon Cart Bandit
Rocket
Elite Barbarians Three Musketeers Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Bandit Dark Prince Witch Cannon Cart Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Knight Bandit Dark Prince

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Three Musketeers Elite Barbarians Witch Cannon Cart
Elite Barbarians
Knight Three Musketeers Bandit
Three Musketeers
Knight Elite Barbarians Mirror Dark Prince Bandit
Mirror
Three Musketeers Cannon Cart
Dark Prince
Three Musketeers Witch Bandit
Witch
Knight Dark Prince Cannon Cart Bandit
Cannon Cart
Knight Mirror Witch Bandit
Bandit
Elite Barbarians Three Musketeers Dark Prince Witch Cannon Cart

Defense Synergies 1 10

Knight
Three Musketeers Witch Cannon Cart
Elite Barbarians
Dark Prince
Three Musketeers
Knight Bandit
Mirror
Dark Prince
Elite Barbarians Witch Cannon Cart Bandit
Witch
Knight Dark Prince Cannon Cart Bandit
Cannon Cart
Knight Dark Prince Witch Bandit
Bandit
Three Musketeers Dark Prince Witch Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight
Elite Barbarians Knight Three Musketeers Dark Prince Witch Cannon Cart Bandit
Three Musketeers Witch Knight Elite Barbarians Dark Prince Cannon Cart Bandit
Elite Barbarians Three Musketeers Witch Knight Dark Prince Cannon Cart Bandit
Elite Barbarians Dark Prince
Dark Prince Cannon Cart Bandit
Three Musketeers Witch
Cannon Cart Bandit
Three Musketeers Witch Elite Barbarians
Knight Elite Barbarians Dark Prince Cannon Cart Bandit
Witch Knight Dark Prince Cannon Cart Bandit
Three Musketeers Witch
Knight Elite Barbarians Three Musketeers Dark Prince Witch Cannon Cart Bandit
Three Musketeers Dark Prince Witch Cannon Cart
Elite Barbarians Knight Three Musketeers Cannon Cart Bandit
Elite Barbarians Three Musketeers Bandit
Three Musketeers Knight Elite Barbarians Dark Prince Witch Cannon Cart
Knight Elite Barbarians Three Musketeers Dark Prince Witch Cannon Cart Bandit
Witch Knight Dark Prince Cannon Cart Bandit
Elite Barbarians Three Musketeers Cannon Cart
Dark Prince Knight Elite Barbarians Witch Cannon Cart Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Dark Prince Witch Cannon Cart Bandit
Bandit Knight Elite Barbarians Cannon Cart
Bandit Knight Elite Barbarians Dark Prince Witch Cannon Cart
Dark Prince Knight Elite Barbarians Cannon Cart Bandit
Knight Elite Barbarians Three Musketeers Dark Prince Witch Cannon Cart Bandit
Three Musketeers Witch
Dark Prince Knight Elite Barbarians Witch Cannon Cart Bandit
Knight Elite Barbarians Dark Prince Cannon Cart
Knight Elite Barbarians Dark Prince Witch Cannon Cart Bandit
Witch Three Musketeers
Knight Elite Barbarians Dark Prince Witch Cannon Cart
Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Cannon Cart Knight Three Musketeers Witch Bandit
Three Musketeers Witch Cannon Cart
Elite Barbarians Witch Knight Three Musketeers Dark Prince Cannon Cart
Elite Barbarians Dark Prince Witch Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit
Bandit
Cannon Cart Bandit
Cannon Cart Knight Dark Prince
Dark Prince
Witch
Witch
Bandit
Elite Barbarians Three Musketeers
Knight Dark Prince Cannon Cart Bandit
Knight Elite Barbarians Three Musketeers Cannon Cart Bandit
Cannon Cart Bandit
Elite Barbarians Cannon Cart
Three Musketeers Witch Cannon Cart Bandit
Three Musketeers Cannon Cart Bandit
Three Musketeers
Three Musketeers Dark Prince Bandit
Witch
Cannon Cart
Dark Prince Witch
Witch
Witch Bandit
Witch Bandit
Bandit
Elite Barbarians Witch
Witch
Elite Barbarians
Bandit
Dark Prince Witch Cannon Cart Bandit
Three Musketeers Witch
Knight Three Musketeers Dark Prince Cannon Cart
Elite Barbarians Three Musketeers Dark Prince Cannon Cart
Elite Barbarians Witch
Witch
Dark Prince Witch Cannon Cart Bandit

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