My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Inferno Dragon Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Witch P.E.K.K.A Inferno Dragon Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Baby Dragon Witch Inferno Dragon Little Prince
Zap
Witch Inferno Dragon Little Prince
Barbarian Barrel
Knight Wizard Witch Magic Archer Little Prince
The Log
Witch Little Prince
Earthquake
Witch
Arrows
Witch Little Prince
Royal Delivery
Knight Wizard Baby Dragon Witch P.E.K.K.A Inferno Dragon Magic Archer Little Prince
Fireball
Wizard Baby Dragon Witch Inferno Dragon Magic Archer Little Prince
Poison
Wizard Witch Magic Archer Little Prince
Lightning
Knight Wizard Baby Dragon Witch Inferno Dragon Magic Archer Little Prince
Rocket
Wizard Witch Inferno Dragon Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Little Prince Baby Dragon Inferno Dragon Magic Archer Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Little Prince Baby Dragon Inferno Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Wizard Witch Magic Archer Little Prince
Wizard
Knight P.E.K.K.A
Baby Dragon
Knight Witch P.E.K.K.A Inferno Dragon
Witch
Knight Baby Dragon P.E.K.K.A
P.E.K.K.A
Magic Archer Wizard Baby Dragon Witch
Inferno Dragon
Baby Dragon
Magic Archer
P.E.K.K.A Knight
Little Prince
Knight

Defense Synergies 2 8

Knight
Magic Archer Little Prince Wizard Baby Dragon Witch
Wizard
Knight P.E.K.K.A
Baby Dragon
Knight Witch P.E.K.K.A Inferno Dragon Little Prince
Witch
Knight Baby Dragon
P.E.K.K.A
Wizard Baby Dragon
Inferno Dragon
Baby Dragon
Magic Archer
Knight
Little Prince
Knight Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Baby Dragon Magic Archer
P.E.K.K.A Inferno Dragon Knight Witch
Witch P.E.K.K.A Knight Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Knight
P.E.K.K.A
Baby Dragon Magic Archer
Inferno Dragon Wizard Baby Dragon Witch Magic Archer Little Prince
Baby Dragon P.E.K.K.A Magic Archer
Witch P.E.K.K.A Inferno Dragon
Knight Little Prince
Witch Knight Wizard Baby Dragon Magic Archer
Inferno Dragon Wizard Baby Dragon Witch Magic Archer
P.E.K.K.A Knight Wizard Witch
Wizard Baby Dragon Witch P.E.K.K.A Magic Archer
P.E.K.K.A Inferno Dragon Knight
P.E.K.K.A Inferno Dragon
Wizard Knight Witch P.E.K.K.A
Knight Wizard Baby Dragon Witch Magic Archer Little Prince
Wizard Baby Dragon Witch Knight Inferno Dragon Magic Archer Little Prince
P.E.K.K.A Inferno Dragon
Wizard Knight Baby Dragon Witch P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch P.E.K.K.A
Knight Wizard Baby Dragon Inferno Dragon Magic Archer
P.E.K.K.A Knight Witch
P.E.K.K.A Knight
P.E.K.K.A Knight Witch Inferno Dragon
Wizard Baby Dragon Witch Magic Archer
P.E.K.K.A Knight Witch
P.E.K.K.A Knight Inferno Dragon
P.E.K.K.A Knight Baby Dragon Witch Inferno Dragon Magic Archer
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Witch
P.E.K.K.A
P.E.K.K.A Knight Wizard Witch
Wizard Baby Dragon Witch Magic Archer
Witch Knight Baby Dragon P.E.K.K.A Inferno Dragon Magic Archer Little Prince
Wizard Baby Dragon Witch P.E.K.K.A Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Baby Dragon
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Knight
Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Witch Magic Archer
Wizard Baby Dragon Witch Magic Archer
Wizard Baby Dragon Magic Archer
Wizard
Knight Wizard Magic Archer
Wizard Baby Dragon Magic Archer
Knight Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Wizard Baby Dragon Witch Magic Archer
Magic Archer Wizard Baby Dragon
Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Witch Magic Archer Little Prince
Baby Dragon Magic Archer
Wizard
Baby Dragon
Wizard Baby Dragon Witch Magic Archer Little Prince
Witch Inferno Dragon
Wizard Baby Dragon Witch Magic Archer
Wizard Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Wizard Baby Dragon Witch Magic Archer Little Prince
Wizard Witch
Wizard Magic Archer
Magic Archer
P.E.K.K.A
Wizard Magic Archer
Witch Magic Archer
Wizard Baby Dragon Witch Magic Archer
Knight Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
P.E.K.K.A
Baby Dragon Witch Magic Archer
Witch Magic Archer
Baby Dragon Witch Magic Archer Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: