My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Tesla Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats
Giant Snowball
Spear Goblins Bats
Zap
Spear Goblins Bats
Barbarian Barrel
Spear Goblins Knight Tesla Valkyrie
The Log
Spear Goblins
Earthquake
Spear Goblins Tesla
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Knight Valkyrie
Fireball
Tesla
Poison
Spear Goblins Bats
Lightning
Knight Tesla Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Arrows Knight Tesla Fireball Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Arrows

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Valkyrie
Bats
Knight Valkyrie
Arrows
Fireball Knight
Knight
Spear Goblins Bats Arrows Fireball The Log
Tesla
Fireball
Arrows Knight The Log
Valkyrie
Spear Goblins Bats
The Log
Knight Fireball

Defense Synergies 6 17

Spear Goblins
Knight Tesla Bats Arrows Valkyrie The Log
Bats
Knight Spear Goblins Tesla Valkyrie The Log
Arrows
Spear Goblins Knight Tesla Fireball Valkyrie
Knight
Spear Goblins Bats Tesla Arrows Fireball The Log
Tesla
Spear Goblins Knight The Log Bats Arrows Fireball Valkyrie
Fireball
The Log Arrows Knight Tesla Valkyrie
Valkyrie
Spear Goblins Bats Arrows Tesla Fireball The Log
The Log
Tesla Fireball Spear Goblins Bats Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Tesla Fireball Valkyrie The Log
Bats Knight Tesla Valkyrie The Log
Tesla Bats Knight Valkyrie
Tesla Bats Knight Valkyrie
Arrows Fireball Valkyrie The Log
Arrows Fireball The Log Spear Goblins Bats Tesla Valkyrie
Bats Tesla Spear Goblins Arrows Fireball
Arrows Tesla Fireball Valkyrie The Log
Tesla
Knight Spear Goblins Tesla Valkyrie
Bats Valkyrie Spear Goblins Arrows Knight Tesla Fireball The Log
Arrows Tesla Spear Goblins Bats Fireball
Tesla Bats Knight Fireball Valkyrie The Log
Fireball Valkyrie Bats Arrows Tesla The Log
Knight Tesla
Tesla Fireball The Log
Tesla Bats Arrows Knight Fireball Valkyrie
Arrows Tesla Fireball Spear Goblins Bats Knight Valkyrie The Log
Arrows Valkyrie The Log Spear Goblins Bats Knight Tesla Fireball
Tesla
Valkyrie Spear Goblins Bats Arrows Knight Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Spear Goblins Tesla Fireball
Fireball Arrows Knight Tesla Valkyrie The Log
Spear Goblins Bats Knight Valkyrie The Log
Valkyrie Bats Knight Tesla Fireball The Log
Knight Tesla Valkyrie
Arrows Fireball Bats Tesla
Spear Goblins Bats Knight Tesla Fireball Valkyrie
Knight Tesla Valkyrie
Spear Goblins Bats Knight Fireball Valkyrie The Log
Tesla
Bats Knight Tesla Valkyrie
Arrows Fireball Valkyrie The Log
Knight Tesla Fireball Valkyrie
Tesla Fireball Valkyrie
Tesla Spear Goblins Bats Knight Fireball Valkyrie The Log
Bats Arrows Valkyrie Tesla Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Valkyrie The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Knight Fireball Valkyrie The Log
Fireball Arrows Valkyrie The Log
Arrows Fireball Spear Goblins Bats
Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Bats Fireball
Arrows Knight Fireball Valkyrie The Log
Fireball Arrows
Knight Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Spear Goblins Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Bats
Arrows Fireball The Log
Arrows Fireball Valkyrie The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball Valkyrie
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Bats Arrows Fireball
Bats Fireball
Fireball
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Spear Goblins Bats Fireball
Fireball Arrows
Arrows The Log Fireball
Fireball Knight Valkyrie
Arrows The Log Fireball
Arrows Fireball
Bats Fireball The Log
Bats Fireball
Fireball The Log

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