My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Valkyrie Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Sparky
Giant Snowball
Skeleton Barrel Clone Baby Dragon
Zap
Skeleton Barrel Clone Sparky
Barbarian Barrel
Knight Skeleton Barrel Valkyrie Clone Sparky
The Log
Skeleton Barrel Clone Sparky
Earthquake
Clone
Arrows
Skeleton Barrel Clone
Royal Delivery
Knight Skeleton Barrel Valkyrie Clone Baby Dragon Sparky
Fireball
Skeleton Barrel Clone Baby Dragon Sparky
Poison
Skeleton Barrel Clone Sparky
Lightning
Knight Valkyrie Baby Dragon Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Valkyrie Clone Tornado Baby Dragon Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Barrel Clone Tornado Valkyrie Baby Dragon Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Skeleton Barrel Clone Tornado

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Barrel Baby Dragon Sparky
Skeleton Barrel
Knight Clone Valkyrie Tornado Lightning Sparky
Valkyrie
Skeleton Barrel Tornado Baby Dragon Sparky
Clone
Skeleton Barrel Baby Dragon Sparky
Tornado
Baby Dragon Sparky Skeleton Barrel Valkyrie
Baby Dragon
Knight Tornado Valkyrie Clone Lightning Sparky
Lightning
Skeleton Barrel Baby Dragon
Sparky
Tornado Knight Skeleton Barrel Valkyrie Clone Baby Dragon

Defense Synergies 1 8

Knight
Tornado Baby Dragon Sparky
Skeleton Barrel
Valkyrie
Tornado Baby Dragon Sparky
Clone
Tornado
Sparky Knight Valkyrie Baby Dragon Sparky
Baby Dragon
Knight Valkyrie Tornado
Lightning
Sparky
Tornado Knight Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Skeleton Barrel Valkyrie Baby Dragon Sparky
Sparky Knight Valkyrie
Tornado Sparky Knight Valkyrie Lightning
Sparky Knight Valkyrie
Lightning Valkyrie Tornado Sparky
Tornado Valkyrie Baby Dragon
Tornado Lightning Baby Dragon
Lightning Skeleton Barrel Valkyrie Baby Dragon Sparky
Sparky Tornado
Knight Tornado Valkyrie Sparky
Valkyrie Knight Tornado Baby Dragon
Tornado Baby Dragon
Sparky Knight Valkyrie Lightning
Valkyrie Sparky Tornado Baby Dragon
Sparky Knight
Tornado Lightning Sparky
Sparky Knight Valkyrie Tornado
Knight Valkyrie Tornado Baby Dragon
Valkyrie Tornado Baby Dragon Knight
Sparky Tornado
Valkyrie Knight Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Sparky
Knight Skeleton Barrel Valkyrie Baby Dragon Lightning
Knight Valkyrie Lightning Sparky
Valkyrie Lightning Knight Tornado Sparky
Knight Valkyrie Sparky
Skeleton Barrel Tornado Baby Dragon
Sparky Knight Valkyrie Lightning
Knight Valkyrie Sparky
Lightning Knight Valkyrie Tornado Baby Dragon Sparky
Sparky
Knight Valkyrie Sparky
Lightning Valkyrie Tornado
Lightning Knight Valkyrie Sparky
Valkyrie Baby Dragon Sparky
Sparky Knight Valkyrie Tornado Baby Dragon Lightning
Valkyrie Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Knight Valkyrie Baby Dragon Sparky
Skeleton Barrel Tornado Baby Dragon
Lightning Skeleton Barrel Baby Dragon Sparky
Lightning Knight Skeleton Barrel Valkyrie Sparky
Valkyrie Baby Dragon Sparky
Skeleton Barrel Tornado Baby Dragon
Tornado Baby Dragon Sparky
Skeleton Barrel Tornado Baby Dragon Lightning
Skeleton Barrel Tornado Lightning
Lightning Tornado Sparky
Lightning Knight Skeleton Barrel Valkyrie Tornado Sparky
Lightning Tornado Baby Dragon
Lightning Knight Skeleton Barrel Baby Dragon Sparky
Lightning Skeleton Barrel Baby Dragon
Lightning Skeleton Barrel Baby Dragon Sparky
Lightning Skeleton Barrel Baby Dragon Sparky
Lightning Skeleton Barrel Baby Dragon Sparky
Lightning Tornado Sparky
Lightning Sparky
Lightning Skeleton Barrel Baby Dragon Sparky
Lightning Skeleton Barrel Valkyrie Tornado Baby Dragon
Lightning Baby Dragon Sparky
Lightning Tornado
Tornado Lightning Sparky
Lightning Skeleton Barrel Baby Dragon
Tornado Valkyrie Baby Dragon Sparky
Skeleton Barrel Tornado Baby Dragon Lightning Sparky
Lightning Skeleton Barrel Tornado Baby Dragon Sparky
Lightning Skeleton Barrel Tornado Baby Dragon Sparky
Lightning Tornado Baby Dragon Sparky
Lightning Skeleton Barrel
Lightning Sparky
Lightning Sparky
Lightning Sparky
Sparky
Lightning Sparky
Skeleton Barrel Lightning
Lightning Tornado Baby Dragon
Lightning Knight Valkyrie Baby Dragon Sparky
Skeleton Barrel Baby Dragon Lightning
Lightning Tornado Sparky
Sparky
Tornado Baby Dragon Lightning Sparky
Tornado Lightning
Lightning Skeleton Barrel Tornado Baby Dragon Sparky

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