My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Prince Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Prince Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Mighty Miner
Giant Snowball
Hog Rider Mighty Miner
Zap
Prince Mighty Miner
Barbarian Barrel
Knight Valkyrie Bomb Tower Wizard
The Log
Hog Rider Prince
Earthquake
Bomb Tower Hog Rider
Arrows
Royal Delivery
Knight Valkyrie Hog Rider Wizard Prince
Fireball
Bomb Tower Hog Rider Wizard Mighty Miner
Poison
Bomb Tower Wizard
Lightning
Knight Valkyrie Bomb Tower Wizard Prince Mighty Miner
Rocket
Valkyrie Bomb Tower Hog Rider Wizard Prince Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Poison Prince Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Valkyrie Bomb Tower Hog Rider Poison Mighty Miner Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Valkyrie Bomb Tower Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Wizard Poison Prince
Valkyrie
Hog Rider Prince Wizard
Bomb Tower
Hog Rider
Knight Valkyrie Wizard Poison Prince
Wizard
Knight Valkyrie Hog Rider Prince
Poison
Knight Hog Rider Prince
Prince
Valkyrie Knight Hog Rider Wizard Poison
Mighty Miner

Defense Synergies 1 7

Knight
Bomb Tower Wizard Poison
Valkyrie
Bomb Tower Wizard Prince
Bomb Tower
Knight Valkyrie
Hog Rider
Wizard
Knight Valkyrie Prince Mighty Miner
Poison
Knight
Prince
Valkyrie Wizard
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard
Bomb Tower Knight Valkyrie Prince
Bomb Tower Prince Knight Valkyrie
Bomb Tower Prince Knight Valkyrie
Valkyrie Bomb Tower Poison Prince
Valkyrie Bomb Tower
Bomb Tower Wizard Poison
Valkyrie Bomb Tower Poison
Mighty Miner Bomb Tower Prince
Knight Valkyrie Prince
Valkyrie Poison Knight Bomb Tower Wizard
Wizard Poison
Bomb Tower Prince Knight Valkyrie Wizard
Valkyrie Bomb Tower Wizard Poison Prince
Knight Bomb Tower Prince
Bomb Tower Prince
Bomb Tower Wizard Knight Valkyrie Poison Prince
Bomb Tower Knight Valkyrie Wizard Prince
Valkyrie Bomb Tower Wizard Poison Knight
Bomb Tower Prince
Valkyrie Wizard Knight Bomb Tower Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Prince
Poison Knight Valkyrie Bomb Tower Wizard Prince
Knight Valkyrie Bomb Tower Prince
Valkyrie Prince Knight
Knight Valkyrie Prince Mighty Miner
Wizard Poison Bomb Tower
Prince Knight Valkyrie Bomb Tower
Mighty Miner Knight Valkyrie Bomb Tower Prince
Knight Valkyrie Bomb Tower Poison Prince
Knight Valkyrie Bomb Tower Prince
Valkyrie Poison Prince
Prince Knight Valkyrie Bomb Tower Wizard
Wizard Valkyrie Bomb Tower
Knight Valkyrie Bomb Tower Poison Prince Mighty Miner
Valkyrie Poison Bomb Tower Wizard Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Valkyrie
Poison
Poison
Knight Valkyrie Poison Prince
Wizard Poison Valkyrie
Wizard Poison
Wizard Poison
Poison Wizard
Poison Wizard
Poison Prince
Poison Knight Valkyrie Wizard Prince
Poison Wizard
Poison Knight
Poison
Poison Prince
Wizard Poison
Wizard Poison
Poison
Wizard Poison Prince
Valkyrie Wizard Poison
Poison Prince
Wizard Poison
Prince
Poison
Poison Valkyrie Wizard
Poison Wizard
Wizard Poison Prince
Poison
Poison Wizard
Wizard Poison
Poison Wizard
Poison
Mighty Miner Prince
Wizard Poison
Prince
Poison Wizard
Poison Knight Valkyrie Wizard Prince
Wizard Poison
Poison
Prince
Poison
Poison
Poison Prince

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