My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Battle Ram Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Guards Inferno Dragon
Giant Snowball
Archers Battle Ram Guards Inferno Dragon
Zap
Archers Battle Ram Guards Inferno Dragon
Barbarian Barrel
Archers Knight Battle Ram Guards
The Log
Archers Battle Ram Guards
Earthquake
Archers Guards
Arrows
Archers Guards
Royal Delivery
Archers Knight Battle Ram Guards Inferno Dragon
Fireball
Archers Battle Ram Inferno Dragon
Poison
Archers Guards
Lightning
Knight Battle Ram Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Guards Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Guards Tornado Fireball Battle Ram Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Guards

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Battle Ram Inferno Dragon
Knight
Archers Battle Ram Fireball The Log
Fireball
Tornado Knight Battle Ram The Log
Battle Ram
Knight The Log Archers Fireball Tornado
Guards
The Log
Tornado
Fireball Battle Ram The Log
The Log
Battle Ram Knight Fireball Guards Tornado
Inferno Dragon
Archers

Defense Synergies 3 10

Archers
Knight Guards Tornado The Log
Knight
Archers Fireball Tornado The Log
Fireball
Tornado The Log Knight
Battle Ram
Guards
Archers The Log
Tornado
Fireball Archers Knight The Log Inferno Dragon
The Log
Fireball Archers Knight Guards Tornado Inferno Dragon
Inferno Dragon
Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Inferno Dragon Knight The Log
Tornado Archers Knight Inferno Dragon
Inferno Dragon Knight Guards
Fireball Tornado The Log
Fireball Tornado The Log Archers Guards
Tornado Inferno Dragon Archers Fireball
Fireball The Log
Inferno Dragon Tornado
Knight Guards Tornado Archers
Archers Guards Knight Fireball Tornado The Log
Inferno Dragon Archers Fireball Tornado
Knight Fireball Guards The Log
Fireball Guards Tornado The Log
Inferno Dragon Knight
Tornado Fireball The Log Inferno Dragon
Knight Fireball Tornado
Fireball Archers Knight Guards Tornado The Log
Tornado The Log Archers Knight Fireball Guards Inferno Dragon
Tornado Inferno Dragon
Archers Knight Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Archers Fireball
Fireball Archers Knight The Log Inferno Dragon
Guards Knight The Log
Guards Knight Fireball Tornado The Log
Knight Guards Inferno Dragon
Fireball Archers Tornado
Guards Archers Knight Fireball
Knight Inferno Dragon
Knight Fireball Tornado The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Knight Guards
Fireball Guards Tornado The Log
Knight Fireball Guards
Archers Fireball
Guards Archers Knight Fireball Tornado The Log Inferno Dragon
Archers Fireball The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards The Log
Fireball Tornado The Log
Fireball The Log
Knight Fireball Guards The Log
Fireball The Log
Fireball Tornado
Archers Tornado The Log
Fireball The Log Tornado
Fireball The Log Tornado
Fireball Guards Tornado
Knight Fireball Tornado The Log
Fireball Archers Tornado
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Tornado
Archers Fireball The Log
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball
Inferno Dragon
Fireball The Log Tornado
Fireball Tornado The Log
Fireball Tornado The Log
Archers Fireball Tornado
Fireball Guards
Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Fireball Guards
Fireball Archers Tornado
The Log Fireball
Fireball Knight
The Log Fireball
Fireball Tornado
Fireball Guards Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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