My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Firecracker Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Bandit
Giant Snowball
Skeleton Barrel Clone
Zap
Skeleton Barrel Firecracker Clone Bandit
Barbarian Barrel
Knight Skeleton Barrel Firecracker Clone Bandit Magic Archer
The Log
Skeleton Barrel Firecracker Clone Bandit
Earthquake
Firecracker Clone
Arrows
Skeleton Barrel Firecracker Clone
Royal Delivery
Knight Skeleton Barrel Firecracker Clone Bandit Magic Archer
Fireball
Skeleton Barrel Firecracker Clone Bandit Magic Archer
Poison
Skeleton Barrel Firecracker Clone Magic Archer
Lightning
Knight Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Clone Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Barrel Firecracker Clone Tornado Void Bandit Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Skeleton Barrel Firecracker Clone

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Barrel Firecracker Magic Archer
Skeleton Barrel
Knight Firecracker Clone Tornado Bandit Magic Archer
Firecracker
Knight Skeleton Barrel Tornado Bandit
Clone
Skeleton Barrel Magic Archer
Tornado
Magic Archer Skeleton Barrel Firecracker
Void
Bandit
Skeleton Barrel Firecracker Magic Archer
Magic Archer
Tornado Knight Skeleton Barrel Clone Bandit

Defense Synergies 3 4

Knight
Firecracker Magic Archer Tornado
Skeleton Barrel
Firecracker
Knight Tornado Bandit
Clone
Tornado
Magic Archer Knight Firecracker
Void
Bandit
Firecracker Magic Archer
Magic Archer
Knight Tornado Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Firecracker Void Magic Archer
Knight Firecracker Bandit
Tornado Knight Void Bandit
Knight Firecracker Bandit
Firecracker Tornado
Tornado Firecracker Bandit Magic Archer
Tornado Firecracker Void Magic Archer
Skeleton Barrel Void Bandit Magic Archer
Tornado
Knight Tornado Firecracker Bandit
Knight Firecracker Tornado Bandit Magic Archer
Firecracker Tornado Magic Archer
Knight Bandit
Firecracker Tornado Magic Archer
Knight Bandit
Tornado Bandit
Knight Firecracker Tornado
Knight Firecracker Tornado Bandit Magic Archer
Tornado Knight Firecracker Bandit Magic Archer
Tornado
Knight Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void Bandit
Void Bandit Knight Skeleton Barrel Firecracker Magic Archer
Bandit Knight
Knight Tornado Bandit
Knight Bandit
Firecracker Skeleton Barrel Tornado Magic Archer
Knight Void Bandit
Knight
Void Knight Firecracker Tornado Bandit Magic Archer
Knight
Tornado Void
Knight Bandit
Firecracker Magic Archer
Knight Firecracker Tornado Magic Archer
Firecracker Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Magic Archer Knight Firecracker Bandit
Firecracker Void Skeleton Barrel Tornado Bandit Magic Archer
Skeleton Barrel Void Bandit Magic Archer
Knight Skeleton Barrel Firecracker Void
Firecracker Magic Archer
Firecracker Skeleton Barrel Tornado Magic Archer
Firecracker Tornado Magic Archer
Skeleton Barrel Firecracker Tornado Magic Archer
Void Skeleton Barrel Firecracker Tornado Bandit
Tornado Void
Firecracker Void Knight Skeleton Barrel Tornado Bandit Magic Archer
Void Firecracker Tornado Magic Archer
Knight Skeleton Barrel Firecracker Void Bandit Magic Archer
Skeleton Barrel Firecracker Void Bandit Magic Archer
Skeleton Barrel Firecracker Magic Archer
Skeleton Barrel Firecracker Bandit Magic Archer
Magic Archer Skeleton Barrel Firecracker Bandit
Tornado
Void Skeleton Barrel Firecracker Bandit Magic Archer
Skeleton Barrel Firecracker Tornado Magic Archer
Void Magic Archer
Tornado Void
Void Tornado
Skeleton Barrel Void
Firecracker Tornado Magic Archer
Firecracker Void Skeleton Barrel Tornado Bandit Magic Archer
Void Skeleton Barrel Tornado Bandit Magic Archer
Void Skeleton Barrel Firecracker Tornado Bandit Magic Archer
Firecracker Tornado Magic Archer
Skeleton Barrel Firecracker Void
Void
Void Bandit Magic Archer
Void Firecracker Magic Archer
Firecracker Magic Archer
Skeleton Barrel Void Bandit Magic Archer
Firecracker Tornado Magic Archer
Void Knight Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer
Void Tornado
Firecracker
Firecracker Tornado Magic Archer
Firecracker Tornado Void Magic Archer
Void Skeleton Barrel Firecracker Tornado Bandit Magic Archer

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