My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Royal Giant Goblin Demolisher Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Rascals Royal Giant Dart Goblin Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Demolisher
Giant Snowball
Goblin Gang Dart Goblin
Zap
Goblin Gang Royal Giant Dart Goblin
Barbarian Barrel
Knight Goblin Gang Rascals Dart Goblin Wizard Royal Ghost
The Log
Goblin Gang Rascals Royal Giant Dart Goblin Goblin Demolisher
Earthquake
Goblin Gang
Arrows
Goblin Gang Rascals Dart Goblin
Royal Delivery
Knight Goblin Gang Rascals Dart Goblin Goblin Demolisher Wizard Royal Ghost
Fireball
Goblin Gang Rascals Dart Goblin Wizard
Poison
Goblin Gang Rascals Dart Goblin Wizard
Lightning
Knight Wizard
Rocket
Rascals Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Demolisher Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Dart Goblin Royal Ghost Goblin Demolisher Rascals Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Dart Goblin Royal Ghost

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Dart Goblin Goblin Demolisher Wizard
Goblin Gang
Knight Royal Giant Dart Goblin Royal Ghost
Rascals
Dart Goblin
Royal Giant
Dart Goblin Goblin Gang Goblin Demolisher Wizard Royal Ghost
Dart Goblin
Knight Royal Giant Goblin Gang Rascals
Goblin Demolisher
Knight Royal Giant Royal Ghost
Wizard
Knight Royal Giant Royal Ghost
Royal Ghost
Goblin Gang Royal Giant Goblin Demolisher Wizard

Defense Synergies 3 5

Knight
Goblin Gang Dart Goblin Goblin Demolisher Wizard
Goblin Gang
Knight Rascals Dart Goblin
Rascals
Goblin Gang Dart Goblin
Royal Giant
Dart Goblin
Knight Goblin Gang Rascals
Goblin Demolisher
Knight
Wizard
Knight Royal Ghost
Royal Ghost
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Goblin Demolisher Wizard
Knight Goblin Gang Rascals Dart Goblin
Goblin Gang Knight Rascals Dart Goblin
Knight Goblin Gang Rascals Dart Goblin
Goblin Demolisher
Goblin Gang Rascals Dart Goblin Goblin Demolisher Royal Ghost
Dart Goblin Goblin Gang Rascals Wizard
Rascals Dart Goblin
Goblin Gang Rascals
Knight Goblin Gang Rascals Dart Goblin Royal Ghost
Goblin Gang Dart Goblin Knight Rascals Goblin Demolisher Wizard Royal Ghost
Goblin Gang Rascals Dart Goblin Wizard
Knight Goblin Gang Rascals Wizard
Wizard Goblin Gang Rascals Dart Goblin Goblin Demolisher Royal Ghost
Knight Goblin Gang Rascals
Goblin Gang Rascals
Wizard Knight Goblin Gang Rascals
Knight Goblin Gang Rascals Dart Goblin Goblin Demolisher Wizard Royal Ghost
Wizard Knight Rascals Dart Goblin Goblin Demolisher Royal Ghost
Dart Goblin
Goblin Gang Rascals Goblin Demolisher Wizard Royal Ghost Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Rascals Royal Ghost
Knight Goblin Gang Wizard Royal Ghost
Goblin Gang Knight Rascals
Goblin Gang Knight Rascals
Knight Goblin Gang Rascals
Wizard Goblin Gang Rascals Dart Goblin Goblin Demolisher
Goblin Gang Rascals Knight Dart Goblin
Knight Rascals
Knight
Goblin Gang Dart Goblin
Knight Rascals Dart Goblin
Rascals Knight Goblin Gang Wizard
Wizard Rascals Dart Goblin Goblin Demolisher
Goblin Gang Rascals Knight Dart Goblin
Rascals Dart Goblin Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals Dart Goblin Royal Ghost
Dart Goblin Royal Ghost
Dart Goblin
Knight Rascals Dart Goblin
Wizard Goblin Demolisher
Wizard Dart Goblin
Dart Goblin Goblin Demolisher Wizard
Dart Goblin Goblin Demolisher Wizard
Dart Goblin Wizard
Goblin Gang
Knight Dart Goblin Wizard
Dart Goblin Wizard
Knight Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Goblin Demolisher Wizard
Dart Goblin Goblin Demolisher Wizard
Dart Goblin Goblin Demolisher Wizard
Dart Goblin Goblin Demolisher Wizard
Wizard
Goblin Demolisher Wizard
Dart Goblin Wizard Royal Ghost
Wizard
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Wizard
Goblin Gang Dart Goblin
Dart Goblin Wizard
Knight Goblin Gang Rascals Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin
Goblin Gang Rascals Dart Goblin
Dart Goblin
Dart Goblin Royal Ghost
Dart Goblin Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: