My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Electro Dragon Executioner Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Sparky
Giant Snowball
Electro Dragon
Zap
Royal Giant Sparky
Barbarian Barrel
Knight Executioner Sparky
The Log
Royal Giant Sparky
Earthquake
Arrows
Royal Delivery
Knight Battle Healer Electro Dragon Executioner Sparky
Fireball
Battle Healer Electro Dragon Executioner Sparky
Poison
Battle Healer Electro Dragon Executioner Sparky
Lightning
Knight Battle Healer Electro Dragon Executioner Sparky
Rocket
Battle Healer Electro Dragon Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Healer Executioner Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Fireball Battle Healer Electro Dragon Executioner Royal Giant Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Knight Fireball Battle Healer Electro Dragon

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Executioner Fireball Electro Dragon Sparky
Royal Giant
Fireball Battle Healer Electro Dragon Executioner Sparky
Fireball
Royal Giant Knight Sparky Mega Knight
Battle Healer
Electro Dragon Executioner Royal Giant Sparky
Electro Dragon
Battle Healer Knight Royal Giant Executioner Sparky Mega Knight
Executioner
Knight Battle Healer Royal Giant Electro Dragon Mega Knight
Sparky
Knight Royal Giant Fireball Battle Healer Electro Dragon
Mega Knight
Fireball Electro Dragon Executioner

Defense Synergies 3 7

Knight
Electro Dragon Executioner Fireball Sparky
Royal Giant
Fireball
Knight Battle Healer Mega Knight
Battle Healer
Electro Dragon Fireball Executioner Sparky
Electro Dragon
Knight Battle Healer
Executioner
Knight Battle Healer Mega Knight
Sparky
Knight Battle Healer
Mega Knight
Fireball Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Electro Dragon Executioner Sparky
Sparky Knight Battle Healer Electro Dragon Executioner Mega Knight
Sparky Mega Knight Knight Electro Dragon Executioner
Sparky Knight Electro Dragon Mega Knight
Fireball Battle Healer Sparky Mega Knight
Fireball Electro Dragon Executioner Mega Knight
Fireball Electro Dragon Executioner
Fireball Battle Healer Electro Dragon Sparky Mega Knight
Sparky
Knight Battle Healer Sparky Mega Knight
Executioner Knight Fireball Electro Dragon Mega Knight
Executioner Fireball Electro Dragon
Sparky Mega Knight Knight Fireball Battle Healer Electro Dragon
Fireball Executioner Sparky Mega Knight Electro Dragon
Sparky Knight Mega Knight
Fireball Sparky Mega Knight
Sparky Mega Knight Knight Fireball Electro Dragon Executioner
Fireball Mega Knight Knight Battle Healer Electro Dragon Executioner
Executioner Knight Fireball Battle Healer Electro Dragon Mega Knight
Sparky
Mega Knight Knight Fireball Battle Healer Electro Dragon Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball Battle Healer Sparky
Fireball Knight Battle Healer Electro Dragon Executioner Mega Knight
Mega Knight Knight Battle Healer Electro Dragon Sparky
Mega Knight Knight Fireball Battle Healer Sparky
Knight Battle Healer Executioner Sparky Mega Knight
Fireball Executioner Electro Dragon
Sparky Knight Fireball Battle Healer
Mega Knight Knight Battle Healer Sparky
Electro Dragon Mega Knight Knight Fireball Sparky
Sparky
Mega Knight Knight Electro Dragon Sparky
Mega Knight Fireball
Mega Knight Knight Fireball Executioner Sparky
Fireball Electro Dragon Executioner Sparky Mega Knight
Electro Dragon Sparky Knight Fireball Battle Healer Executioner
Executioner Mega Knight Fireball Battle Healer Electro Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Electro Dragon Sparky
Fireball Electro Dragon Executioner
Fireball Electro Dragon Sparky
Knight Fireball Sparky
Fireball Executioner Sparky Mega Knight
Fireball Executioner Electro Dragon
Executioner Sparky
Fireball Electro Dragon Executioner
Fireball Electro Dragon
Fireball Electro Dragon Sparky
Knight Fireball Electro Dragon Sparky
Fireball Electro Dragon Executioner
Knight Fireball Executioner Sparky
Fireball Electro Dragon
Fireball Sparky
Fireball Electro Dragon Executioner Sparky
Fireball Electro Dragon Executioner Sparky Mega Knight
Fireball Sparky
Sparky
Fireball Electro Dragon Executioner Sparky Mega Knight
Fireball Electro Dragon Mega Knight
Fireball Sparky Mega Knight
Fireball
Sparky
Fireball Electro Dragon
Fireball Electro Dragon Executioner Sparky Mega Knight
Fireball Electro Dragon Executioner Sparky
Fireball Electro Dragon Sparky Mega Knight
Fireball Sparky
Fireball Electro Dragon Executioner Sparky
Electro Dragon Fireball
Fireball Sparky
Fireball Electro Dragon Sparky Mega Knight
Fireball Electro Dragon Sparky
Sparky Mega Knight
Fireball Sparky
Fireball Electro Dragon
Fireball Electro Dragon Executioner
Fireball
Fireball Knight Electro Dragon Executioner Sparky Mega Knight
Fireball Electro Dragon Executioner
Fireball Sparky
Electro Dragon Executioner Sparky Mega Knight
Electro Dragon Fireball Sparky
Fireball Electro Dragon Executioner
Electro Dragon Fireball Executioner Sparky Mega Knight

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