My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Rascals Princess Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Rascals Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Princess Ram Rider
Zap
Skeletons Princess Ram Rider
Barbarian Barrel
Skeletons Ice Spirit Knight Rascals Princess
The Log
Skeletons Ice Spirit Rascals Princess Ram Rider
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Rascals Princess
Royal Delivery
Skeletons Ice Spirit Knight Rascals Princess Ram Rider
Fireball
Rascals Princess Ram Rider
Poison
Rascals Princess
Lightning
Knight Ram Rider
Rocket
Rascals Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Knight Earthquake Princess Rascals Ram Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Knight Earthquake

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Rascals Princess Ram Rider
Knight
Ice Spirit Princess Earthquake Ram Rider
Rascals
Ice Spirit Ram Rider
Earthquake
Knight Ram Rider
Lightning
Ram Rider
Princess
Knight Ice Spirit
Ram Rider
Lightning Ice Spirit Knight Rascals Earthquake

Defense Synergies 1 13

Skeletons
Ice Spirit Knight Earthquake Princess Ram Rider
Ice Spirit
Skeletons Knight Rascals Earthquake Princess Ram Rider
Knight
Princess Skeletons Ice Spirit Earthquake
Rascals
Ice Spirit Princess
Earthquake
Skeletons Ice Spirit Knight Princess
Lightning
Princess
Knight Skeletons Ice Spirit Rascals Earthquake
Ram Rider
Skeletons Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Lightning Knight Ram Rider
Skeletons Ice Spirit Knight Rascals Ram Rider
Ram Rider Skeletons Knight Rascals Lightning
Skeletons Knight Rascals Ram Rider
Lightning Earthquake Princess
Skeletons Rascals Earthquake
Lightning Ram Rider Ice Spirit Rascals Princess
Earthquake Lightning Rascals Ram Rider
Skeletons Rascals Princess
Knight Skeletons Ice Spirit Rascals
Skeletons Knight Rascals Earthquake Princess Ram Rider
Rascals Princess Ram Rider
Skeletons Ice Spirit Knight Rascals Earthquake Lightning Ram Rider
Ice Spirit Rascals Earthquake Princess
Knight Rascals Ram Rider
Ice Spirit Rascals Lightning Ram Rider
Skeletons Knight Rascals
Ice Spirit Knight Rascals Ram Rider
Earthquake Ice Spirit Knight Rascals Princess Ram Rider
Ram Rider
Rascals Knight Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Skeletons
Knight Lightning
Skeletons Ice Spirit Knight Rascals Lightning Ram Rider
Lightning Knight Rascals Ram Rider
Skeletons Knight Rascals Ram Rider
Skeletons Ice Spirit Rascals Princess Ram Rider
Rascals Skeletons Knight Lightning Ram Rider
Knight Rascals
Lightning Skeletons Ice Spirit Knight
Skeletons
Knight Rascals
Lightning
Rascals Lightning Skeletons Knight Ram Rider
Rascals Princess
Rascals Skeletons Ice Spirit Knight Lightning
Rascals Earthquake Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Lightning Princess Knight Rascals
Princess Ram Rider
Earthquake Lightning
Earthquake Lightning Knight Rascals
Earthquake
Ice Spirit Princess Ram Rider
Earthquake Princess
Earthquake Ice Spirit Lightning Princess Ram Rider
Lightning Ram Rider
Lightning
Lightning Knight Earthquake Princess Ram Rider
Lightning Princess
Earthquake Lightning Knight Princess
Earthquake Lightning Princess
Earthquake Lightning Princess
Earthquake Lightning Princess
Earthquake Lightning Princess
Lightning Earthquake
Lightning
Lightning Earthquake Princess
Lightning Earthquake Princess
Lightning Earthquake
Lightning Princess
Lightning
Earthquake Lightning
Earthquake Ice Spirit Princess
Earthquake Lightning Princess Ram Rider
Lightning Princess Ram Rider
Lightning
Lightning Princess
Lightning Ice Spirit
Lightning
Lightning Earthquake
Lightning Ice Spirit Princess
Earthquake Lightning Princess
Earthquake Lightning Ice Spirit Princess
Lightning Princess Ram Rider
Lightning Knight Rascals Princess
Earthquake Lightning Princess
Lightning
Ice Spirit Rascals Lightning Princess
Lightning Princess
Lightning Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: