My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider Princess
Zap
Bats Goblin Gang Inferno Tower Princess
Barbarian Barrel
Knight Goblin Gang Inferno Tower Princess
The Log
Goblin Gang Hog Rider Princess
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Bats Goblin Gang Princess
Royal Delivery
Bats Knight Goblin Gang Hog Rider Princess
Fireball
Goblin Gang Hog Rider Inferno Tower Princess
Poison
Bats Goblin Gang Inferno Tower Princess
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Inferno Tower Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Knight Goblin Gang Princess Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Knight

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider
Arrows
Hog Rider Knight
Knight
Bats Goblin Gang Hog Rider Princess Arrows The Log
Goblin Gang
Knight Hog Rider Princess
Hog Rider
Bats Arrows Knight Goblin Gang The Log Princess
Inferno Tower
The Log
Hog Rider Knight Princess
Princess
Knight Goblin Gang Hog Rider The Log

Defense Synergies 6 9

Bats
Knight Inferno Tower The Log
Arrows
Knight Inferno Tower
Knight
Bats Goblin Gang Inferno Tower Princess Arrows The Log
Goblin Gang
Knight Inferno Tower The Log Princess
Hog Rider
Inferno Tower
Knight Goblin Gang The Log Bats Arrows Princess
The Log
Inferno Tower Bats Knight Goblin Gang Princess
Princess
Knight Goblin Gang Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower The Log
Inferno Tower Bats Knight Goblin Gang The Log
Goblin Gang Inferno Tower Bats Knight
Inferno Tower Bats Knight Goblin Gang
Arrows The Log Princess
Arrows Goblin Gang The Log Bats
Bats Inferno Tower Arrows Goblin Gang Princess
Arrows Inferno Tower The Log
Inferno Tower Goblin Gang Princess
Knight Goblin Gang Inferno Tower
Bats Goblin Gang Arrows Knight The Log Princess
Arrows Inferno Tower Bats Goblin Gang Princess
Inferno Tower Bats Knight Goblin Gang The Log
Bats Arrows Goblin Gang The Log Princess
Inferno Tower Knight Goblin Gang
Inferno Tower Goblin Gang The Log
Bats Arrows Knight Goblin Gang Inferno Tower
Arrows Bats Knight Goblin Gang The Log
Arrows The Log Bats Knight Princess
Inferno Tower
Goblin Gang Bats Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Inferno Tower
Arrows Knight Goblin Gang The Log
Goblin Gang Bats Knight Inferno Tower The Log
Goblin Gang Bats Knight Inferno Tower The Log
Inferno Tower Knight Goblin Gang
Arrows Bats Goblin Gang Princess
Goblin Gang Bats Knight Inferno Tower
Inferno Tower Knight
Bats Knight Inferno Tower The Log
Inferno Tower Goblin Gang
Bats Knight Inferno Tower
Arrows The Log
Knight Goblin Gang Inferno Tower
Princess
Goblin Gang Inferno Tower Bats Knight The Log
Bats Arrows Inferno Tower The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight The Log
Arrows The Log Princess
Arrows The Log
Arrows Knight The Log
Arrows The Log
Arrows Bats Princess
Arrows The Log Princess
Arrows The Log Princess
Arrows The Log
Bats Goblin Gang
Arrows Knight The Log Princess
Arrows Princess
Knight The Log Princess
Arrows Princess
Princess Arrows The Log
Arrows The Log Princess
Arrows The Log Princess
Arrows
Bats
Arrows The Log Princess
Arrows The Log Princess
The Log
Arrows Princess
The Log
Arrows The Log
Arrows The Log Princess
Arrows The Log Princess
Arrows The Log Princess
Arrows The Log
Bats Arrows Princess
Bats
Arrows The Log
Arrows Princess
Arrows The Log Princess
Bats Goblin Gang Princess
Arrows Princess
Arrows The Log
Knight Goblin Gang Princess
Arrows The Log Princess
Arrows
Bats Goblin Gang The Log Princess
Bats Princess
The Log Princess

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