My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Great!

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Zappies Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight Flying Machine Zappies Prince Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Flying Machine Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Prince Night Witch
Giant Snowball
Skeletons Fire Spirit Bomber Flying Machine Zappies Night Witch
Zap
Skeletons Fire Spirit Bomber Flying Machine Zappies Prince Night Witch
Barbarian Barrel
Skeletons Fire Spirit Bomber Knight Zappies Night Witch
The Log
Skeletons Fire Spirit Bomber Zappies Prince
Earthquake
Skeletons Bomber Zappies
Arrows
Skeletons Fire Spirit Bomber Flying Machine Zappies Night Witch
Royal Delivery
Skeletons Fire Spirit Bomber Knight Flying Machine Zappies Prince Night Witch
Fireball
Bomber Flying Machine Zappies Night Witch
Poison
Bomber Flying Machine Zappies Night Witch
Lightning
Knight Prince Night Witch
Rocket
Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Prince Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bomber Knight Flying Machine Zappies Night Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Bomber Knight

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Knight Prince
Bomber
Knight Prince
Knight
Fire Spirit Bomber Flying Machine Zappies Prince Night Witch
Flying Machine
Knight Zappies Prince
Zappies
Knight Flying Machine Prince
Prince
Fire Spirit Bomber Knight Flying Machine Zappies
Night Witch
Knight

Defense Synergies 2 13

Skeletons
Fire Spirit Bomber Knight Flying Machine Zappies Prince Night Witch
Fire Spirit
Knight Skeletons
Bomber
Knight Skeletons
Knight
Fire Spirit Bomber Skeletons Flying Machine Zappies Night Witch
Flying Machine
Skeletons Knight Zappies Prince
Zappies
Skeletons Knight Flying Machine Prince
Prince
Skeletons Flying Machine Zappies
Night Witch
Skeletons Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Flying Machine Zappies
Skeletons Bomber Knight Flying Machine Zappies Prince Night Witch
Prince Skeletons Fire Spirit Bomber Knight Zappies Night Witch
Prince Night Witch Skeletons Bomber Knight Zappies
Bomber Prince
Skeletons Fire Spirit Bomber Flying Machine Zappies Night Witch
Fire Spirit Flying Machine Zappies Night Witch
Flying Machine
Zappies Skeletons Prince Night Witch
Knight Skeletons Fire Spirit Bomber Zappies Prince Night Witch
Skeletons Bomber Knight Flying Machine Zappies Night Witch
Flying Machine Zappies Night Witch
Prince Night Witch Skeletons Fire Spirit Bomber Knight Flying Machine Zappies
Fire Spirit Bomber Zappies Prince Night Witch
Knight Zappies Prince
Zappies Prince
Skeletons Bomber Knight Zappies Prince Night Witch
Fire Spirit Bomber Knight Flying Machine Zappies Prince Night Witch
Fire Spirit Bomber Knight Flying Machine Zappies
Zappies Prince
Bomber Fire Spirit Knight Flying Machine Zappies Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zappies Prince
Bomber Knight Flying Machine Prince
Zappies Skeletons Knight Prince
Prince Knight Zappies Night Witch
Skeletons Knight Zappies Prince Night Witch
Fire Spirit Skeletons Flying Machine Zappies
Prince Skeletons Knight Flying Machine Zappies Night Witch
Knight Zappies Prince
Skeletons Knight Flying Machine Zappies Prince
Skeletons Zappies
Knight Flying Machine Zappies Prince
Prince
Prince Skeletons Knight Zappies Night Witch
Bomber Flying Machine Zappies
Zappies Skeletons Bomber Knight Flying Machine Prince Night Witch
Bomber Flying Machine Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine
Flying Machine
Flying Machine
Knight Flying Machine Prince
Bomber Fire Spirit
Fire Spirit Flying Machine
Fire Spirit Bomber Flying Machine
Fire Spirit Flying Machine
Flying Machine
Fire Spirit Prince Night Witch
Knight Flying Machine Prince
Fire Spirit Flying Machine
Flying Machine Fire Spirit Knight
Flying Machine
Flying Machine Prince
Bomber Flying Machine
Flying Machine
Bomber Night Witch
Fire Spirit Bomber Flying Machine Prince
Fire Spirit Bomber Flying Machine
Prince Night Witch
Prince
Flying Machine
Fire Spirit Bomber
Flying Machine
Flying Machine Prince
Fire Spirit Flying Machine Night Witch
Flying Machine Zappies
Night Witch
Bomber Night Witch
Zappies
Prince
Fire Spirit Flying Machine Zappies Prince Night Witch
Fire Spirit Flying Machine Zappies
Knight Flying Machine Prince
Bomber Flying Machine
Flying Machine Prince
Flying Machine Zappies
Flying Machine Zappies
Flying Machine Prince

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