My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army Night Witch
Giant Snowball
Minions Skeleton Army Night Witch
Zap
Minions Royal Giant Skeleton Army Night Witch
Barbarian Barrel
Knight Wizard Skeleton Army Night Witch
The Log
Royal Giant Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army Night Witch
Royal Delivery
Knight Minions Mini P.E.K.K.A Wizard Skeleton Army Night Witch
Fireball
Minions Wizard Skeleton Army Night Witch
Poison
Minions Wizard Skeleton Army Night Witch
Lightning
Knight Mini P.E.K.K.A Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Skeleton Army Poison Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Skeleton Army Mini P.E.K.K.A Poison Night Witch Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Skeleton Army Mini P.E.K.K.A

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Wizard Poison Night Witch
Minions
Knight Royal Giant Mini P.E.K.K.A
Royal Giant
Minions Poison Wizard Night Witch
Mini P.E.K.K.A
Minions Wizard
Wizard
Knight Royal Giant Mini P.E.K.K.A
Skeleton Army
Poison
Royal Giant Knight Night Witch
Night Witch
Knight Royal Giant Poison

Defense Synergies 1 8

Knight
Minions Mini P.E.K.K.A Wizard Skeleton Army Poison Night Witch
Minions
Knight
Royal Giant
Mini P.E.K.K.A
Knight Wizard Skeleton Army
Wizard
Knight Mini P.E.K.K.A Skeleton Army
Skeleton Army
Knight Mini P.E.K.K.A Wizard
Poison
Knight
Night Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Wizard
Mini P.E.K.K.A Skeleton Army Knight Minions Night Witch
Mini P.E.K.K.A Skeleton Army Knight Minions Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Knight Minions
Mini P.E.K.K.A Skeleton Army Poison
Skeleton Army Minions Night Witch
Minions Wizard Poison Night Witch
Poison
Mini P.E.K.K.A Minions Skeleton Army Night Witch
Knight Skeleton Army Mini P.E.K.K.A Night Witch
Minions Skeleton Army Poison Knight Wizard Night Witch
Minions Wizard Poison Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Knight Minions Wizard
Wizard Skeleton Army Minions Mini P.E.K.K.A Poison Night Witch
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Mini P.E.K.K.A
Wizard Knight Minions Mini P.E.K.K.A Skeleton Army Poison Night Witch
Knight Minions Wizard Skeleton Army Night Witch
Wizard Poison Knight Minions
Mini P.E.K.K.A
Wizard Skeleton Army Knight Minions Mini P.E.K.K.A Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army
Poison Knight Mini P.E.K.K.A Wizard
Skeleton Army Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight Night Witch
Knight Mini P.E.K.K.A Skeleton Army Night Witch
Wizard Poison Minions
Mini P.E.K.K.A Skeleton Army Knight Minions Night Witch
Mini P.E.K.K.A Knight Skeleton Army
Knight Minions Mini P.E.K.K.A Skeleton Army Poison
Skeleton Army
Knight Minions Mini P.E.K.K.A
Skeleton Army Poison
Mini P.E.K.K.A Skeleton Army Knight Wizard Night Witch
Wizard Skeleton Army
Skeleton Army Knight Minions Mini P.E.K.K.A Poison Night Witch
Minions Poison Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison
Poison
Knight Poison
Wizard Poison
Wizard Poison Minions
Wizard Poison
Poison Wizard
Poison Wizard
Minions Mini P.E.K.K.A Poison Night Witch
Poison Knight Wizard
Poison Wizard
Poison Knight
Minions Poison
Poison
Wizard Poison
Wizard Poison
Poison
Minions Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Wizard Poison
Wizard Poison
Minions Poison Night Witch
Wizard Poison
Poison
Poison Wizard
Poison Wizard
Wizard Poison
Poison
Poison Wizard Night Witch
Minions Wizard Poison
Mini P.E.K.K.A Night Witch
Poison Wizard Night Witch
Poison
Wizard Poison
Minions Skeleton Army Night Witch
Poison Wizard
Poison Knight Mini P.E.K.K.A Wizard
Wizard Poison
Poison
Minions Poison
Poison
Poison

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