My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Goblin Demolisher Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Demolisher Skeleton Army
Giant Snowball
Minions Skeleton Army Baby Dragon
Zap
Minions Firecracker Skeleton Army
Barbarian Barrel
Knight Firecracker Valkyrie Skeleton Army Magic Archer
The Log
Firecracker Goblin Demolisher Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Minions Firecracker Skeleton Army
Royal Delivery
Knight Minions Firecracker Valkyrie Goblin Demolisher Skeleton Army Baby Dragon Magic Archer
Fireball
Minions Firecracker Skeleton Army Baby Dragon Magic Archer
Poison
Minions Firecracker Skeleton Army Magic Archer
Lightning
Knight Valkyrie Baby Dragon Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Goblin Demolisher Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Goblin Demolisher Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Firecracker Skeleton Army Valkyrie Goblin Demolisher Baby Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Firecracker Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Firecracker Baby Dragon Goblin Demolisher Magic Archer
Minions
Knight Firecracker Valkyrie Baby Dragon
Firecracker
Knight Minions Valkyrie Baby Dragon
Valkyrie
Minions Firecracker Goblin Demolisher Baby Dragon Magic Archer
Goblin Demolisher
Knight Valkyrie
Skeleton Army
Baby Dragon
Knight Minions Firecracker Valkyrie
Magic Archer
Knight Valkyrie

Defense Synergies 6 9

Knight
Minions Firecracker Goblin Demolisher Magic Archer Skeleton Army Baby Dragon
Minions
Knight Valkyrie Firecracker Baby Dragon
Firecracker
Knight Valkyrie Minions Skeleton Army Baby Dragon
Valkyrie
Minions Firecracker Baby Dragon Magic Archer
Goblin Demolisher
Knight
Skeleton Army
Knight Firecracker Magic Archer
Baby Dragon
Knight Minions Firecracker Valkyrie
Magic Archer
Knight Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Valkyrie Goblin Demolisher Baby Dragon Magic Archer
Skeleton Army Knight Minions Firecracker Valkyrie
Skeleton Army Knight Minions Valkyrie
Skeleton Army Knight Minions Firecracker Valkyrie
Firecracker Valkyrie Goblin Demolisher Skeleton Army
Skeleton Army Minions Firecracker Valkyrie Goblin Demolisher Baby Dragon Magic Archer
Minions Firecracker Baby Dragon Magic Archer
Valkyrie Baby Dragon Magic Archer
Minions Skeleton Army
Knight Skeleton Army Firecracker Valkyrie
Minions Valkyrie Skeleton Army Knight Firecracker Goblin Demolisher Baby Dragon Magic Archer
Minions Firecracker Baby Dragon Magic Archer
Skeleton Army Knight Minions Valkyrie
Valkyrie Skeleton Army Minions Firecracker Goblin Demolisher Baby Dragon Magic Archer
Skeleton Army Knight
Skeleton Army
Knight Minions Firecracker Valkyrie Skeleton Army
Valkyrie Knight Minions Firecracker Goblin Demolisher Skeleton Army Baby Dragon Magic Archer
Valkyrie Baby Dragon Knight Minions Firecracker Goblin Demolisher Magic Archer
Valkyrie Goblin Demolisher Skeleton Army Knight Minions Firecracker Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army
Knight Firecracker Valkyrie Baby Dragon Magic Archer
Skeleton Army Knight Minions Valkyrie
Valkyrie Skeleton Army Knight
Knight Valkyrie Skeleton Army
Firecracker Minions Goblin Demolisher Baby Dragon Magic Archer
Skeleton Army Knight Minions Valkyrie
Knight Valkyrie Skeleton Army
Knight Minions Firecracker Valkyrie Skeleton Army Baby Dragon Magic Archer
Skeleton Army
Knight Minions Valkyrie
Skeleton Army Valkyrie
Skeleton Army Knight Valkyrie
Firecracker Valkyrie Goblin Demolisher Skeleton Army Baby Dragon Magic Archer
Skeleton Army Knight Minions Firecracker Valkyrie Baby Dragon Magic Archer
Minions Valkyrie Firecracker Baby Dragon Magic Archer
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon Magic Archer
Baby Dragon Magic Archer
Knight Firecracker Valkyrie
Firecracker Valkyrie Goblin Demolisher Baby Dragon Magic Archer
Firecracker Minions Baby Dragon Magic Archer
Firecracker Goblin Demolisher Baby Dragon Magic Archer
Firecracker Goblin Demolisher Baby Dragon Magic Archer
Firecracker
Minions
Firecracker Knight Valkyrie Magic Archer
Firecracker Baby Dragon Magic Archer
Knight Firecracker Baby Dragon Magic Archer
Minions Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Goblin Demolisher Baby Dragon Magic Archer
Magic Archer Firecracker Goblin Demolisher Baby Dragon
Minions
Firecracker Goblin Demolisher Baby Dragon Magic Archer
Firecracker Valkyrie Goblin Demolisher Baby Dragon Magic Archer
Minions Baby Dragon Magic Archer
Baby Dragon
Firecracker Goblin Demolisher Valkyrie Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Minions Firecracker
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Minions Skeleton Army Magic Archer
Firecracker Baby Dragon Magic Archer
Knight Firecracker Valkyrie Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker
Minions Firecracker Baby Dragon Magic Archer
Firecracker Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker

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