My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Goblin Hut Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Elixir Golem Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Dart Goblin Goblin Hut
Zap
Firecracker Dart Goblin Goblin Hut
Barbarian Barrel
Knight Firecracker Dart Goblin Elixir Golem Goblin Hut Wizard
The Log
Firecracker Dart Goblin Elixir Golem Mini P.E.K.K.A Goblin Hut
Earthquake
Firecracker Elixir Golem Goblin Hut
Arrows
Firecracker Dart Goblin Goblin Hut
Royal Delivery
Knight Firecracker Dart Goblin Elixir Golem Mini P.E.K.K.A Goblin Hut Wizard P.E.K.K.A
Fireball
Firecracker Dart Goblin Elixir Golem Goblin Hut Wizard
Poison
Firecracker Dart Goblin Elixir Golem Goblin Hut Wizard
Lightning
Knight Mini P.E.K.K.A Goblin Hut Wizard
Rocket
Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Dart Goblin Elixir Golem Mini P.E.K.K.A Goblin Hut Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Dart Goblin Elixir Golem

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Dart Goblin Goblin Hut Wizard
Firecracker
Knight Elixir Golem Dart Goblin Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Dart Goblin
Knight Firecracker Elixir Golem P.E.K.K.A
Elixir Golem
Firecracker Dart Goblin Mini P.E.K.K.A Goblin Hut Wizard
Mini P.E.K.K.A
Firecracker Elixir Golem Goblin Hut Wizard
Goblin Hut
Knight Firecracker Elixir Golem Mini P.E.K.K.A
Wizard
Knight Elixir Golem Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Firecracker Dart Goblin Wizard

Defense Synergies 2 14

Knight
Firecracker Dart Goblin Mini P.E.K.K.A Goblin Hut Wizard
Firecracker
Knight Dart Goblin Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Dart Goblin
Knight Firecracker Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Elixir Golem
Mini P.E.K.K.A
Knight Firecracker Dart Goblin Goblin Hut Wizard
Goblin Hut
Knight Firecracker Dart Goblin Mini P.E.K.K.A Wizard
Wizard
Knight Mini P.E.K.K.A Goblin Hut P.E.K.K.A
P.E.K.K.A
Firecracker Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Goblin Hut Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Firecracker Dart Goblin Goblin Hut
Mini P.E.K.K.A Goblin Hut P.E.K.K.A Knight Dart Goblin
Mini P.E.K.K.A Goblin Hut P.E.K.K.A Knight Firecracker Dart Goblin
Firecracker Mini P.E.K.K.A P.E.K.K.A
Firecracker Dart Goblin
Dart Goblin Firecracker Goblin Hut Wizard
Dart Goblin P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Hut
Knight Firecracker Dart Goblin Mini P.E.K.K.A
Dart Goblin Knight Firecracker Goblin Hut Wizard
Firecracker Dart Goblin Goblin Hut Wizard
Mini P.E.K.K.A Goblin Hut P.E.K.K.A Knight Wizard
Wizard Firecracker Dart Goblin Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight Goblin Hut
Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Wizard Knight Firecracker Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Knight Firecracker Dart Goblin Goblin Hut Wizard
Wizard Knight Firecracker Dart Goblin Goblin Hut
Mini P.E.K.K.A P.E.K.K.A Dart Goblin Goblin Hut
Wizard Knight Firecracker Dart Goblin Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Wizard
P.E.K.K.A Knight Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A P.E.K.K.A Knight
P.E.K.K.A Knight Mini P.E.K.K.A Goblin Hut
Firecracker Wizard Dart Goblin Goblin Hut
Mini P.E.K.K.A P.E.K.K.A Knight Dart Goblin Goblin Hut
Mini P.E.K.K.A P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker Mini P.E.K.K.A Goblin Hut
P.E.K.K.A Dart Goblin Goblin Hut
P.E.K.K.A Knight Dart Goblin Mini P.E.K.K.A Goblin Hut
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight Wizard
Wizard Firecracker Dart Goblin
Goblin Hut Knight Firecracker Dart Goblin Mini P.E.K.K.A P.E.K.K.A
Firecracker Dart Goblin Mini P.E.K.K.A Goblin Hut Wizard P.E.K.K.A
Goblin Hut
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin Goblin Hut
Knight Firecracker Dart Goblin
Wizard Firecracker
Firecracker Wizard Dart Goblin
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Mini P.E.K.K.A
Firecracker Knight Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Knight Firecracker Dart Goblin Goblin Hut
Firecracker Dart Goblin
Firecracker Dart Goblin Goblin Hut
Firecracker Dart Goblin Goblin Hut Wizard
Firecracker Dart Goblin Goblin Hut Wizard
Mini P.E.K.K.A
Firecracker Dart Goblin Mini P.E.K.K.A Wizard
Firecracker Dart Goblin Wizard
Wizard
Firecracker Wizard
Firecracker Dart Goblin Wizard
Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Goblin Hut Wizard
Mini P.E.K.K.A
Dart Goblin Wizard
Firecracker
P.E.K.K.A
Firecracker Wizard
Dart Goblin Goblin Hut
Firecracker Dart Goblin Wizard
Knight Firecracker Dart Goblin Mini P.E.K.K.A Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin P.E.K.K.A
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
P.E.K.K.A
Firecracker Dart Goblin Wizard

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