My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Knight Witch Executioner
The Log
Mini P.E.K.K.A Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Witch Executioner P.E.K.K.A
Fireball
Hog Rider Witch Executioner
Poison
Witch Executioner
Lightning
Knight Mini P.E.K.K.A Witch Executioner
Rocket
Hog Rider Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rocket Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Mini P.E.K.K.A Hog Rider Witch Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Tornado Mini P.E.K.K.A Hog Rider

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Executioner Witch
Mini P.E.K.K.A
Hog Rider Tornado
Hog Rider
Knight Mini P.E.K.K.A Rocket Tornado Witch Executioner
Rocket
Tornado Hog Rider
Tornado
Rocket Executioner P.E.K.K.A Mini P.E.K.K.A Hog Rider Witch
Witch
Knight Hog Rider Tornado P.E.K.K.A
Executioner
Knight Tornado Hog Rider P.E.K.K.A
P.E.K.K.A
Tornado Witch Executioner

Defense Synergies 4 7

Knight
Executioner Mini P.E.K.K.A Tornado Witch
Mini P.E.K.K.A
Knight Tornado Witch Executioner
Hog Rider
Rocket
Tornado
Tornado
Rocket Executioner P.E.K.K.A Knight Mini P.E.K.K.A Witch
Witch
Knight Mini P.E.K.K.A Tornado
Executioner
Knight Tornado Mini P.E.K.K.A
P.E.K.K.A
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Executioner
Mini P.E.K.K.A P.E.K.K.A Knight Witch Executioner
Mini P.E.K.K.A Rocket Tornado Witch P.E.K.K.A Knight Executioner
Mini P.E.K.K.A Witch P.E.K.K.A Knight
Mini P.E.K.K.A Rocket Tornado P.E.K.K.A
Tornado Executioner
Rocket Tornado Witch Executioner
Rocket P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Tornado
Knight Tornado Mini P.E.K.K.A
Witch Executioner Knight Tornado
Executioner Tornado Witch
Mini P.E.K.K.A P.E.K.K.A Knight Rocket Witch
Rocket Executioner Mini P.E.K.K.A Tornado Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight
Rocket Tornado Mini P.E.K.K.A P.E.K.K.A
Knight Mini P.E.K.K.A Tornado Witch Executioner P.E.K.K.A
Knight Tornado Witch Executioner
Tornado Witch Executioner Knight
Mini P.E.K.K.A P.E.K.K.A Tornado
Knight Mini P.E.K.K.A Witch Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Witch P.E.K.K.A
Knight Mini P.E.K.K.A Rocket Executioner
P.E.K.K.A Knight Mini P.E.K.K.A Rocket Witch
Mini P.E.K.K.A Rocket P.E.K.K.A Knight Tornado
P.E.K.K.A Knight Mini P.E.K.K.A Witch Executioner
Rocket Executioner Tornado Witch
Mini P.E.K.K.A Rocket P.E.K.K.A Knight Witch
Mini P.E.K.K.A P.E.K.K.A Knight
Rocket P.E.K.K.A Knight Mini P.E.K.K.A Tornado Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Mini P.E.K.K.A Witch
Rocket P.E.K.K.A Tornado
Mini P.E.K.K.A Rocket P.E.K.K.A Knight Witch Executioner
Witch Executioner
Witch Knight Mini P.E.K.K.A Rocket Tornado Executioner P.E.K.K.A
Executioner Mini P.E.K.K.A Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Tornado Executioner
Rocket
Knight Rocket
Rocket Executioner
Executioner Rocket Tornado Witch
Tornado Witch Executioner
Tornado Executioner
Tornado
Rocket Mini P.E.K.K.A Tornado
Rocket Knight Tornado
Rocket Tornado Executioner
Rocket Knight Executioner
Rocket
Rocket Witch Executioner
Rocket Executioner
Rocket Tornado
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Executioner
Rocket Tornado Witch
Rocket
Rocket Tornado
Rocket Tornado
Rocket
Tornado Witch Executioner
Witch
Tornado Witch Executioner
Tornado Witch
Rocket Tornado
Tornado Witch Executioner
Rocket Witch
Mini P.E.K.K.A
Rocket
Rocket
P.E.K.K.A
Rocket
Rocket Witch
Rocket Tornado Witch Executioner
Knight Mini P.E.K.K.A Rocket Executioner
Executioner
Rocket Tornado
Executioner P.E.K.K.A
Rocket Tornado Witch
Rocket Tornado Witch Executioner
Rocket Tornado Witch Executioner

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