My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Witch Balloon Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Balloon Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon Prince Ram Rider
Giant Snowball
Goblin Barrel Witch Balloon Ram Rider
Zap
Goblin Barrel Witch Balloon Prince Ram Rider
Barbarian Barrel
Knight Goblin Cage Goblin Barrel Witch
The Log
Mini P.E.K.K.A Goblin Cage Goblin Barrel Witch Prince Ram Rider
Earthquake
Goblin Cage Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Mini P.E.K.K.A Goblin Cage Goblin Barrel Witch Balloon Prince Ram Rider
Fireball
Goblin Cage Goblin Barrel Witch Balloon Ram Rider
Poison
Goblin Cage Witch Balloon
Lightning
Knight Mini P.E.K.K.A Goblin Cage Witch Balloon Prince Ram Rider
Rocket
Witch Balloon Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Mini P.E.K.K.A Goblin Cage Witch Balloon Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Barrel Mini P.E.K.K.A Goblin Cage

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Balloon Witch Prince Ram Rider
Mini P.E.K.K.A
Ram Rider
Goblin Cage
Goblin Barrel Witch Balloon Ram Rider
Goblin Barrel
Knight Prince Goblin Cage Balloon Ram Rider
Witch
Knight Goblin Cage Prince Ram Rider
Balloon
Knight Goblin Cage Goblin Barrel
Prince
Goblin Barrel Knight Witch Ram Rider
Ram Rider
Knight Mini P.E.K.K.A Goblin Cage Goblin Barrel Witch Prince

Defense Synergies 0 8

Knight
Mini P.E.K.K.A Goblin Cage Witch
Mini P.E.K.K.A
Knight Witch Ram Rider
Goblin Cage
Knight Witch Prince
Goblin Barrel
Witch
Knight Mini P.E.K.K.A Goblin Cage Prince
Balloon
Prince
Goblin Cage Witch
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Cage Ram Rider
Mini P.E.K.K.A Knight Goblin Cage Witch Prince Ram Rider
Mini P.E.K.K.A Goblin Cage Witch Prince Ram Rider Knight
Mini P.E.K.K.A Goblin Cage Witch Prince Knight Ram Rider
Mini P.E.K.K.A Goblin Cage Prince
Ram Rider Goblin Cage Witch
Goblin Cage Ram Rider
Mini P.E.K.K.A Witch Goblin Cage Prince
Knight Mini P.E.K.K.A Prince
Witch Knight Ram Rider
Witch Ram Rider
Mini P.E.K.K.A Goblin Cage Prince Knight Witch Ram Rider
Mini P.E.K.K.A Goblin Cage Witch Prince
Mini P.E.K.K.A Knight Goblin Cage Prince Ram Rider
Mini P.E.K.K.A Goblin Cage Prince Ram Rider
Knight Mini P.E.K.K.A Goblin Cage Witch Prince
Goblin Cage Knight Witch Prince Ram Rider
Goblin Cage Witch Knight Ram Rider
Mini P.E.K.K.A Goblin Cage Prince Ram Rider
Knight Mini P.E.K.K.A Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblin Cage Witch Prince
Knight Mini P.E.K.K.A Prince
Knight Mini P.E.K.K.A Goblin Cage Witch Prince Ram Rider
Mini P.E.K.K.A Prince Knight Goblin Cage Ram Rider
Knight Mini P.E.K.K.A Goblin Cage Witch Prince Ram Rider
Witch Ram Rider
Mini P.E.K.K.A Prince Knight Goblin Cage Witch Ram Rider
Mini P.E.K.K.A Knight Goblin Cage Prince
Goblin Cage Knight Mini P.E.K.K.A Witch Prince
Witch Goblin Cage
Knight Mini P.E.K.K.A Goblin Cage Witch Prince
Goblin Cage Prince
Mini P.E.K.K.A Prince Knight Goblin Cage Witch Ram Rider
Goblin Cage Witch
Witch Knight Mini P.E.K.K.A Goblin Cage Prince
Mini P.E.K.K.A Goblin Cage Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Ram Rider
Knight Prince
Witch Ram Rider
Witch
Ram Rider
Ram Rider
Mini P.E.K.K.A Prince
Knight Prince Ram Rider
Knight
Prince
Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Prince
Witch
Prince
Prince
Witch
Witch
Witch Ram Rider
Witch Prince Ram Rider
Witch
Witch
Mini P.E.K.K.A
Prince
Witch Prince
Witch Ram Rider
Knight Mini P.E.K.K.A Prince
Prince
Witch
Witch
Witch Prince

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