My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Giant Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Witch Lumberjack
Zap
Witch
Barbarian Barrel
Knight Valkyrie Witch Electro Wizard Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Valkyrie Witch Electro Wizard Lumberjack
Fireball
Witch Electro Wizard Lumberjack
Poison
Witch Electro Wizard
Lightning
Knight Valkyrie Witch Electro Wizard Lumberjack
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Valkyrie Electro Wizard Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Knight Valkyrie

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Knight Valkyrie Witch The Log Lumberjack
Knight
Zap Witch The Log Electro Wizard Lumberjack
Valkyrie
Lumberjack Zap Giant Witch Electro Wizard
Giant
Zap Valkyrie Witch The Log Electro Wizard Lumberjack
Witch
Zap Knight Valkyrie Giant Lumberjack
The Log
Zap Knight Giant Lumberjack
Electro Wizard
Zap Knight Valkyrie Giant Lumberjack
Lumberjack
Valkyrie Zap Knight Giant Witch The Log Electro Wizard

Defense Synergies 2 18

Zap
Electro Wizard Knight Valkyrie Witch The Log Lumberjack
Knight
Electro Wizard Zap Witch The Log Lumberjack
Valkyrie
Zap Witch The Log Electro Wizard Lumberjack
Giant
Witch
Zap Knight Valkyrie The Log Electro Wizard Lumberjack
The Log
Zap Knight Valkyrie Witch Electro Wizard Lumberjack
Electro Wizard
Zap Knight Valkyrie Witch The Log Lumberjack
Lumberjack
Zap Knight Valkyrie Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie The Log Electro Wizard
Lumberjack Zap Knight Valkyrie Witch The Log Electro Wizard
Witch Lumberjack Knight Valkyrie Electro Wizard
Witch Lumberjack Knight Valkyrie Electro Wizard
Valkyrie The Log Lumberjack
The Log Zap Valkyrie Electro Wizard Lumberjack
Electro Wizard Zap Witch
Zap Valkyrie The Log Electro Wizard
Witch Lumberjack
Knight Valkyrie Electro Wizard Lumberjack
Valkyrie Witch Electro Wizard Zap Knight The Log Lumberjack
Zap Witch Electro Wizard
Lumberjack Zap Knight Valkyrie Witch The Log Electro Wizard
Valkyrie Zap Witch The Log Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack
Zap The Log Electro Wizard Lumberjack
Knight Valkyrie Witch Electro Wizard Lumberjack
Zap Knight Valkyrie Witch The Log Electro Wizard Lumberjack
Zap Valkyrie Witch The Log Knight Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Knight Witch The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Zap Witch Electro Wizard
Electro Wizard Zap Knight Valkyrie The Log Lumberjack
Lumberjack Zap Knight Valkyrie Witch The Log Electro Wizard
Valkyrie Lumberjack Zap Knight The Log Electro Wizard
Knight Valkyrie Witch Lumberjack
Zap Witch Electro Wizard
Knight Valkyrie Witch Electro Wizard Lumberjack
Knight Valkyrie Lumberjack
Zap Electro Wizard Knight Valkyrie Witch The Log
Witch
Knight Valkyrie Witch Lumberjack
Zap Valkyrie The Log Electro Wizard
Knight Valkyrie Witch Lumberjack
Valkyrie Witch
Witch Electro Wizard Zap Knight Valkyrie The Log Lumberjack
Valkyrie Zap Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log
Zap The Log Electro Wizard
The Log
Knight Valkyrie The Log
Zap Valkyrie The Log
Zap Witch
Witch The Log
The Log Zap
The Log Zap
Electro Wizard Lumberjack
Zap Knight Valkyrie The Log Electro Wizard
Zap
Knight The Log
Zap The Log
Zap Witch The Log
The Log
Zap The Log Electro Wizard
Zap Valkyrie Witch The Log
The Log
The Log
Zap The Log
Zap The Log Valkyrie Witch
Witch
The Log Zap Witch Electro Wizard
Zap Witch The Log
Zap The Log
Zap Witch Electro Wizard
Zap Electro Wizard Witch
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Witch
Zap Witch Electro Wizard
The Log
Knight Valkyrie Electro Wizard Lumberjack
The Log Zap
Zap
Zap Witch The Log Electro Wizard
Zap Witch Electro Wizard
Zap Witch The Log Electro Wizard

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