My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Musketeer Flying Machine Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Flying Machine Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Bandit
Giant Snowball
Musketeer Flying Machine Hog Rider Guards
Zap
Flying Machine Guards Bandit
Barbarian Barrel
Knight Musketeer Guards Bandit
The Log
Musketeer Hog Rider Guards Bandit
Earthquake
Hog Rider Guards
Arrows
Flying Machine Guards
Royal Delivery
Knight Musketeer Flying Machine Hog Rider Guards Bandit
Fireball
Musketeer Flying Machine Hog Rider Bandit
Poison
Musketeer Flying Machine Guards
Lightning
Knight Ice Golem Musketeer Bandit
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Knight Guards Bandit Fireball Musketeer Flying Machine Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Knight Guards Bandit

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Fireball Flying Machine
Ice Golem
Musketeer Hog Rider Flying Machine
Fireball
Hog Rider Knight
Musketeer
Knight Ice Golem Hog Rider Bandit
Flying Machine
Knight Ice Golem Hog Rider
Hog Rider
Knight Ice Golem Fireball Musketeer Flying Machine Guards Bandit
Guards
Hog Rider Bandit
Bandit
Musketeer Hog Rider Guards

Defense Synergies 3 12

Knight
Musketeer Fireball Flying Machine
Ice Golem
Musketeer Fireball Flying Machine Guards Bandit
Fireball
Knight Ice Golem Musketeer Bandit
Musketeer
Knight Ice Golem Guards Fireball Flying Machine Bandit
Flying Machine
Knight Ice Golem Musketeer Guards Bandit
Hog Rider
Guards
Musketeer Ice Golem Flying Machine
Bandit
Ice Golem Fireball Musketeer Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Fireball Musketeer Flying Machine
Knight Musketeer Flying Machine Bandit
Knight Musketeer Bandit
Knight Musketeer Guards Bandit
Fireball
Fireball Musketeer Flying Machine Guards Bandit
Musketeer Fireball Flying Machine
Ice Golem Fireball Musketeer Flying Machine Bandit
Musketeer
Knight Guards Ice Golem Musketeer Bandit
Guards Knight Ice Golem Fireball Musketeer Flying Machine Bandit
Musketeer Fireball Flying Machine
Knight Fireball Musketeer Flying Machine Guards Bandit
Fireball Guards
Knight Bandit
Fireball Bandit
Knight Fireball Musketeer
Fireball Knight Musketeer Flying Machine Guards Bandit
Knight Ice Golem Fireball Musketeer Flying Machine Guards Bandit
Musketeer
Knight Fireball Musketeer Flying Machine Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Ice Golem Fireball Bandit
Fireball Bandit Knight Ice Golem Musketeer Flying Machine
Guards Bandit Knight Ice Golem Musketeer
Guards Knight Ice Golem Fireball Musketeer Bandit
Knight Musketeer Guards Bandit
Fireball Ice Golem Musketeer Flying Machine
Guards Knight Ice Golem Fireball Musketeer Flying Machine Bandit
Knight
Knight Ice Golem Fireball Flying Machine Bandit
Musketeer Guards
Knight Musketeer Flying Machine Guards
Fireball Guards
Knight Ice Golem Fireball Guards Bandit
Fireball Musketeer Flying Machine
Guards Knight Ice Golem Fireball Musketeer Flying Machine
Ice Golem Fireball Musketeer Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Ice Golem Musketeer Flying Machine Guards Bandit
Fireball Musketeer Flying Machine Bandit
Fireball Flying Machine Bandit
Knight Ice Golem Fireball Musketeer Flying Machine Guards
Fireball
Fireball Ice Golem Musketeer Flying Machine
Musketeer Flying Machine
Fireball Ice Golem Flying Machine
Fireball Flying Machine Bandit
Fireball Musketeer Guards
Knight Fireball Musketeer Flying Machine Bandit
Fireball Musketeer Flying Machine
Flying Machine Knight Ice Golem Fireball Musketeer Bandit
Fireball Musketeer Flying Machine Bandit
Ice Golem Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine Bandit
Fireball Musketeer Flying Machine Bandit
Fireball
Fireball Musketeer Flying Machine Bandit
Fireball Flying Machine
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Flying Machine
Ice Golem Fireball
Fireball Musketeer Flying Machine Bandit
Fireball Musketeer Flying Machine Bandit
Fireball Musketeer Bandit
Ice Golem Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine Guards
Fireball
Fireball Musketeer Bandit
Fireball
Fireball
Fireball Musketeer Flying Machine Guards Bandit
Fireball Musketeer Flying Machine
Fireball
Fireball Knight Musketeer Flying Machine
Ice Golem Fireball Musketeer Flying Machine
Fireball
Musketeer Flying Machine
Fireball Musketeer Flying Machine Guards
Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine Bandit

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