My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Giant Skeleton Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Balloon Giant Skeleton Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Giant Skeleton
Giant Snowball
Minion Horde Balloon Lumberjack
Zap
Minion Horde Balloon
Barbarian Barrel
Knight Giant Skeleton Magic Archer Lumberjack
The Log
Giant Skeleton Lumberjack
Earthquake
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Balloon Giant Skeleton Magic Archer Lumberjack
Fireball
Minion Horde Balloon Magic Archer Lumberjack
Poison
Minion Horde Balloon Magic Archer
Lightning
Knight Balloon Magic Archer Lumberjack
Rocket
Minion Horde Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Fireball Magic Archer Lumberjack Minion Horde Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Tornado Fireball Magic Archer

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Minion Horde Fireball Magic Archer Lumberjack
Minion Horde
Knight Giant Skeleton Lumberjack
Fireball
Tornado Knight Magic Archer
Tornado
Fireball Magic Archer Balloon Giant Skeleton
Balloon
Knight Lumberjack Tornado Giant Skeleton Magic Archer
Giant Skeleton
Minion Horde Tornado Balloon Magic Archer Lumberjack
Magic Archer
Tornado Knight Fireball Balloon Giant Skeleton Lumberjack
Lumberjack
Balloon Knight Minion Horde Giant Skeleton Magic Archer

Defense Synergies 3 10

Knight
Magic Archer Minion Horde Fireball Tornado Lumberjack
Minion Horde
Knight Tornado
Fireball
Tornado Knight Lumberjack
Tornado
Fireball Magic Archer Knight Minion Horde Giant Skeleton
Balloon
Giant Skeleton
Tornado Magic Archer Lumberjack
Magic Archer
Knight Tornado Giant Skeleton Lumberjack
Lumberjack
Knight Fireball Giant Skeleton Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Fireball Magic Archer
Minion Horde Lumberjack Knight
Minion Horde Tornado Lumberjack Knight Giant Skeleton
Minion Horde Lumberjack Knight
Fireball Tornado Giant Skeleton Lumberjack
Fireball Tornado Magic Archer Lumberjack
Minion Horde Tornado Fireball Magic Archer
Fireball Giant Skeleton Magic Archer
Minion Horde Tornado Lumberjack
Knight Tornado Minion Horde Giant Skeleton Lumberjack
Minion Horde Knight Fireball Tornado Giant Skeleton Magic Archer Lumberjack
Minion Horde Fireball Tornado Magic Archer
Minion Horde Lumberjack Knight Fireball Giant Skeleton
Fireball Minion Horde Tornado Magic Archer Lumberjack
Knight Minion Horde Lumberjack
Minion Horde Tornado Fireball Lumberjack
Minion Horde Knight Fireball Tornado Lumberjack
Fireball Knight Minion Horde Tornado Magic Archer Lumberjack
Tornado Knight Fireball Giant Skeleton Magic Archer Lumberjack
Tornado Lumberjack
Knight Minion Horde Fireball Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Fireball Giant Skeleton
Fireball Knight Magic Archer Lumberjack
Giant Skeleton Lumberjack Knight Minion Horde
Giant Skeleton Lumberjack Knight Minion Horde Fireball Tornado
Giant Skeleton Knight Minion Horde Lumberjack
Fireball Minion Horde Tornado Magic Archer
Knight Minion Horde Fireball Giant Skeleton Lumberjack
Giant Skeleton Knight Minion Horde Lumberjack
Minion Horde Giant Skeleton Knight Fireball Tornado Magic Archer
Minion Horde
Knight Minion Horde Giant Skeleton Lumberjack
Fireball Tornado Giant Skeleton
Giant Skeleton Knight Minion Horde Fireball Lumberjack
Minion Horde Fireball Magic Archer
Knight Minion Horde Fireball Tornado Giant Skeleton Magic Archer Lumberjack
Minion Horde Fireball Giant Skeleton Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Minion Horde Giant Skeleton
Fireball Tornado Magic Archer
Minion Horde Fireball Giant Skeleton Magic Archer
Knight Fireball Giant Skeleton
Fireball Minion Horde Magic Archer
Fireball Minion Horde Tornado Magic Archer
Minion Horde Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado
Minion Horde Fireball Tornado Lumberjack
Knight Minion Horde Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Knight Fireball Magic Archer
Minion Horde Fireball Magic Archer
Fireball Magic Archer
Minion Horde Fireball Magic Archer
Magic Archer Minion Horde Fireball
Fireball Tornado
Minion Horde
Fireball Magic Archer
Fireball Tornado Magic Archer
Minion Horde Fireball Giant Skeleton Magic Archer
Fireball Tornado
Tornado
Minion Horde Fireball
Tornado Fireball Magic Archer
Minion Horde
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Minion Horde Fireball Tornado Magic Archer
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball Magic Archer
Minion Horde Fireball Magic Archer
Minion Horde Giant Skeleton
Fireball Magic Archer
Minion Horde Fireball Magic Archer
Fireball Tornado Magic Archer
Fireball
Fireball Knight Minion Horde Magic Archer Lumberjack
Fireball Magic Archer
Fireball Tornado Giant Skeleton
Minion Horde
Minion Horde Fireball Tornado Giant Skeleton Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Giant Skeleton Magic Archer

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