My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Giant Goblin Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Goblin Barrel Skeleton Army
Giant Snowball
Bomber Goblin Hut Goblin Barrel Skeleton Army Witch
Zap
Bomber Goblin Hut Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Bomber Knight Goblin Hut Goblin Barrel Skeleton Army Witch
The Log
Bomber Goblin Hut Goblin Barrel Skeleton Army Witch
Earthquake
Bomber Goblin Hut Goblin Barrel Skeleton Army Witch
Arrows
Bomber Goblin Hut Goblin Barrel Skeleton Army Witch
Royal Delivery
Bomber Knight Goblin Hut Goblin Barrel Skeleton Army Witch
Fireball
Bomber Goblin Hut Goblin Barrel Skeleton Army Witch
Poison
Bomber Goblin Hut Skeleton Army Witch
Lightning
Knight Goblin Hut Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Goblin Barrel Skeleton Army Giant Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight
Arrows
Giant Knight Goblin Barrel
Knight
Goblin Barrel Bomber Arrows Goblin Hut Witch
Giant
Bomber Arrows Goblin Barrel Goblin Hut Witch
Goblin Hut
Knight Giant Goblin Barrel
Goblin Barrel
Knight Giant Arrows Goblin Hut Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Knight Giant

Defense Synergies 1 6

Bomber
Knight
Arrows
Knight Goblin Hut
Knight
Bomber Arrows Goblin Hut Skeleton Army Witch
Giant
Goblin Hut
Arrows Knight Skeleton Army
Goblin Barrel
Skeleton Army
Knight Goblin Hut
Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Goblin Hut
Skeleton Army Bomber Knight Goblin Hut Witch
Goblin Hut Skeleton Army Witch Bomber Knight
Goblin Hut Skeleton Army Witch Bomber Knight
Bomber Arrows Skeleton Army
Arrows Skeleton Army Bomber
Arrows Goblin Hut Witch
Arrows
Witch Goblin Hut Skeleton Army
Knight Skeleton Army Bomber
Skeleton Army Witch Bomber Arrows Knight Goblin Hut
Arrows Goblin Hut Witch
Goblin Hut Skeleton Army Bomber Knight Witch
Bomber Skeleton Army Arrows Goblin Hut Witch
Skeleton Army Knight Goblin Hut
Skeleton Army Goblin Hut
Bomber Arrows Knight Goblin Hut Skeleton Army Witch
Arrows Bomber Knight Goblin Hut Skeleton Army Witch
Arrows Witch Bomber Knight Goblin Hut
Goblin Hut
Bomber Skeleton Army Arrows Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Goblin Hut Witch
Bomber Arrows Knight
Skeleton Army Knight Goblin Hut Witch
Skeleton Army Knight
Knight Goblin Hut Skeleton Army Witch
Arrows Goblin Hut Witch
Skeleton Army Knight Goblin Hut Witch
Knight Skeleton Army
Knight Goblin Hut Skeleton Army Witch
Witch Goblin Hut Skeleton Army
Knight Goblin Hut Witch
Skeleton Army Arrows
Skeleton Army Knight Witch
Bomber Skeleton Army Witch
Goblin Hut Skeleton Army Witch Bomber Knight
Arrows Bomber Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows Goblin Hut
Arrows Knight
Bomber Arrows
Arrows Witch
Bomber Arrows Witch
Arrows
Arrows
Arrows Knight
Arrows
Knight Goblin Hut
Arrows
Arrows Goblin Hut
Bomber Arrows Goblin Hut Witch
Arrows Goblin Hut
Arrows
Bomber
Bomber Arrows
Bomber Arrows Witch
Arrows
Arrows
Arrows Bomber Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Goblin Hut Witch
Bomber Arrows
Arrows
Arrows
Goblin Hut Skeleton Army Witch
Arrows Witch
Arrows
Knight
Arrows Bomber
Arrows
Witch
Witch
Witch

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