My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Great!

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Battle Ram Furnace Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Valkyrie Battle Ram Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Battle Ram Hog Rider
Giant Snowball
Goblin Gang Battle Ram Hog Rider Furnace Baby Dragon
Zap
Goblin Gang Battle Ram Furnace
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Valkyrie Battle Ram Furnace
The Log
Goblin Gang Elite Barbarians Battle Ram Hog Rider Furnace
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Knight Goblin Gang Elite Barbarians Valkyrie Battle Ram Hog Rider Baby Dragon
Fireball
Goblin Gang Elite Barbarians Battle Ram Hog Rider Furnace Baby Dragon
Poison
Goblin Gang Furnace
Lightning
Knight Elite Barbarians Valkyrie Battle Ram Furnace Baby Dragon
Rocket
Elite Barbarians Valkyrie Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Battle Ram Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Valkyrie Battle Ram Hog Rider Furnace Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Gang Valkyrie Battle Ram

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Battle Ram Hog Rider Baby Dragon Elite Barbarians Furnace
Goblin Gang
Knight Hog Rider Valkyrie Battle Ram Baby Dragon
Elite Barbarians
Valkyrie Knight Battle Ram Hog Rider Furnace
Valkyrie
Elite Barbarians Hog Rider Goblin Gang Battle Ram Furnace Baby Dragon
Battle Ram
Knight Goblin Gang Elite Barbarians Valkyrie Furnace Baby Dragon
Hog Rider
Knight Goblin Gang Valkyrie Elite Barbarians Furnace Baby Dragon
Furnace
Knight Elite Barbarians Valkyrie Battle Ram Hog Rider Baby Dragon
Baby Dragon
Knight Goblin Gang Valkyrie Battle Ram Hog Rider Furnace

Defense Synergies 2 7

Knight
Goblin Gang Furnace Baby Dragon
Goblin Gang
Knight Valkyrie Furnace
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Goblin Gang Furnace Baby Dragon
Battle Ram
Hog Rider
Furnace
Knight Goblin Gang Valkyrie Baby Dragon
Baby Dragon
Knight Valkyrie Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Baby Dragon
Elite Barbarians Knight Goblin Gang Valkyrie Furnace
Goblin Gang Furnace Knight Elite Barbarians Valkyrie
Elite Barbarians Knight Goblin Gang Valkyrie Furnace
Elite Barbarians Valkyrie
Goblin Gang Valkyrie Furnace Baby Dragon
Furnace Goblin Gang Baby Dragon
Valkyrie Baby Dragon
Goblin Gang Elite Barbarians Furnace
Knight Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Valkyrie Knight Furnace Baby Dragon
Goblin Gang Furnace Baby Dragon
Furnace Knight Goblin Gang Elite Barbarians Valkyrie
Valkyrie Goblin Gang Furnace Baby Dragon
Elite Barbarians Knight Goblin Gang Furnace
Goblin Gang Elite Barbarians Furnace
Knight Goblin Gang Elite Barbarians Valkyrie Furnace
Knight Goblin Gang Elite Barbarians Valkyrie Furnace Baby Dragon
Valkyrie Furnace Baby Dragon Knight
Elite Barbarians
Goblin Gang Valkyrie Knight Elite Barbarians Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Elite Barbarians Furnace
Knight Goblin Gang Elite Barbarians Valkyrie Baby Dragon
Goblin Gang Knight Elite Barbarians Valkyrie Furnace
Goblin Gang Valkyrie Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians Valkyrie
Furnace Goblin Gang Baby Dragon
Goblin Gang Knight Elite Barbarians Valkyrie Furnace
Knight Elite Barbarians Valkyrie
Knight Elite Barbarians Valkyrie Baby Dragon
Goblin Gang
Knight Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Elite Barbarians Knight Goblin Gang Valkyrie
Valkyrie Furnace Baby Dragon
Goblin Gang Elite Barbarians Knight Valkyrie Furnace Baby Dragon
Valkyrie Elite Barbarians Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Knight Valkyrie
Valkyrie Furnace Baby Dragon
Furnace Baby Dragon
Furnace Baby Dragon
Baby Dragon
Goblin Gang Elite Barbarians
Knight Valkyrie
Baby Dragon
Knight Elite Barbarians Baby Dragon
Baby Dragon
Elite Barbarians Furnace Baby Dragon
Furnace Baby Dragon
Furnace Baby Dragon
Baby Dragon
Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie Furnace Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Elite Barbarians Furnace Baby Dragon
Elite Barbarians
Goblin Gang
Baby Dragon
Knight Goblin Gang Valkyrie Baby Dragon
Baby Dragon
Elite Barbarians
Goblin Gang Elite Barbarians Baby Dragon
Baby Dragon

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