My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Dart Goblin Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Goblin Giant Bandit Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Rascals Dart Goblin Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Goblin Gang Dart Goblin
Zap
Goblin Gang Dart Goblin Goblin Giant Bandit
Barbarian Barrel
Knight Goblin Gang Rascals Dart Goblin Bandit
The Log
Goblin Gang Rascals Dart Goblin Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang Rascals Dart Goblin
Royal Delivery
Knight Goblin Gang Rascals Dart Goblin Bandit Mother Witch
Fireball
Goblin Gang Rascals Dart Goblin Bandit Mother Witch
Poison
Goblin Gang Rascals Dart Goblin Mother Witch
Lightning
Knight Bandit Mother Witch
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Dart Goblin Earthquake Bandit Mother Witch Rascals Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Dart Goblin Earthquake

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Dart Goblin Earthquake Mother Witch
Goblin Gang
Knight Dart Goblin Goblin Giant Bandit
Rascals
Dart Goblin Bandit
Dart Goblin
Knight Goblin Gang Rascals Goblin Giant Bandit
Earthquake
Knight Goblin Giant Mother Witch
Goblin Giant
Goblin Gang Dart Goblin Earthquake Bandit Mother Witch
Bandit
Goblin Gang Rascals Dart Goblin Goblin Giant
Mother Witch
Knight Earthquake Goblin Giant

Defense Synergies 2 10

Knight
Goblin Gang Dart Goblin Earthquake Mother Witch
Goblin Gang
Knight Rascals Dart Goblin Bandit
Rascals
Goblin Gang Dart Goblin Mother Witch
Dart Goblin
Knight Goblin Gang Rascals Goblin Giant Bandit Mother Witch
Earthquake
Knight
Goblin Giant
Dart Goblin
Bandit
Goblin Gang Dart Goblin
Mother Witch
Knight Rascals Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Dart Goblin Goblin Giant
Knight Goblin Gang Rascals Dart Goblin Bandit
Goblin Gang Knight Rascals Dart Goblin Bandit
Knight Goblin Gang Rascals Dart Goblin Bandit
Earthquake
Goblin Gang Rascals Dart Goblin Earthquake Bandit Mother Witch
Dart Goblin Goblin Gang Rascals
Earthquake Rascals Dart Goblin Goblin Giant Bandit
Goblin Gang Rascals
Knight Goblin Gang Rascals Dart Goblin Bandit
Goblin Gang Dart Goblin Mother Witch Knight Rascals Earthquake Goblin Giant Bandit
Goblin Gang Rascals Dart Goblin
Knight Goblin Gang Rascals Earthquake Bandit
Goblin Gang Rascals Dart Goblin Earthquake
Knight Goblin Gang Rascals Bandit
Goblin Gang Rascals Bandit
Knight Goblin Gang Rascals
Knight Goblin Gang Rascals Dart Goblin Bandit
Earthquake Knight Rascals Dart Goblin Bandit Mother Witch
Dart Goblin
Goblin Gang Rascals Knight Dart Goblin Earthquake Goblin Giant Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Rascals Bandit
Bandit Knight Goblin Gang
Goblin Gang Bandit Knight Rascals Goblin Giant
Goblin Gang Knight Rascals Goblin Giant Bandit
Knight Goblin Gang Rascals Goblin Giant Bandit
Mother Witch Goblin Gang Rascals Dart Goblin Goblin Giant
Goblin Gang Rascals Knight Dart Goblin Goblin Giant Bandit
Knight Rascals Goblin Giant
Knight Bandit
Goblin Gang Dart Goblin Goblin Giant
Knight Rascals Dart Goblin
Goblin Giant
Rascals Knight Goblin Gang Goblin Giant Bandit
Rascals Dart Goblin
Goblin Gang Rascals Knight Dart Goblin Goblin Giant
Rascals Dart Goblin Earthquake Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Rascals Dart Goblin Bandit
Dart Goblin Bandit
Earthquake Dart Goblin Goblin Giant Bandit
Earthquake Knight Rascals Dart Goblin
Earthquake
Mother Witch Dart Goblin Goblin Giant
Dart Goblin Earthquake
Earthquake Dart Goblin
Dart Goblin Bandit
Goblin Gang
Knight Dart Goblin Earthquake Bandit
Dart Goblin
Earthquake Knight Dart Goblin Bandit
Earthquake Dart Goblin Bandit
Earthquake Dart Goblin
Earthquake Dart Goblin Bandit
Earthquake Dart Goblin Bandit
Earthquake
Dart Goblin Earthquake Bandit
Dart Goblin Earthquake Mother Witch
Earthquake
Earthquake
Earthquake Mother Witch
Dart Goblin Earthquake Bandit
Bandit
Dart Goblin Bandit
Dart Goblin Mother Witch
Dart Goblin
Dart Goblin Earthquake Bandit
Earthquake
Earthquake Goblin Gang Dart Goblin Bandit
Dart Goblin
Knight Goblin Gang Rascals Dart Goblin
Dart Goblin Earthquake
Dart Goblin
Goblin Gang Rascals Dart Goblin
Dart Goblin
Dart Goblin Goblin Giant Bandit

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