My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Witch Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Battle Ram Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Goblin Barrel
Giant Snowball
Goblin Gang Battle Ram Goblin Barrel Witch Princess
Zap
Goblin Gang Battle Ram Goblin Barrel Witch Princess
Barbarian Barrel
Knight Goblin Gang Battle Ram Goblin Barrel Witch Princess Electro Wizard
The Log
Goblin Gang Battle Ram Goblin Barrel Witch Princess
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Goblin Gang Goblin Barrel Witch Princess
Royal Delivery
Knight Goblin Gang Battle Ram Goblin Barrel Witch Princess Electro Wizard
Fireball
Goblin Gang Battle Ram Goblin Barrel Witch Princess Electro Wizard
Poison
Goblin Gang Witch Princess Electro Wizard
Lightning
Knight Battle Ram Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Goblin Barrel Princess Battle Ram Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Goblin Barrel

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Battle Ram Goblin Barrel Princess Witch The Log Electro Wizard
Goblin Gang
Knight Goblin Barrel Battle Ram Princess
Battle Ram
Knight The Log Goblin Gang Goblin Barrel Witch Princess Electro Wizard
Goblin Barrel
Knight Goblin Gang Battle Ram Princess
Witch
Knight Battle Ram
The Log
Battle Ram Knight Princess
Princess
Knight Goblin Gang Battle Ram Goblin Barrel The Log
Electro Wizard
Knight Battle Ram

Defense Synergies 3 9

Knight
Goblin Gang Princess Electro Wizard Witch The Log
Goblin Gang
Knight The Log Princess Electro Wizard
Battle Ram
Goblin Barrel
Witch
Knight The Log Electro Wizard
The Log
Knight Goblin Gang Witch Princess Electro Wizard
Princess
Knight Goblin Gang The Log
Electro Wizard
Knight Goblin Gang Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Electro Wizard
Knight Goblin Gang Witch The Log Electro Wizard
Goblin Gang Witch Knight Electro Wizard
Witch Knight Goblin Gang Electro Wizard
The Log Princess
Goblin Gang The Log Electro Wizard
Electro Wizard Goblin Gang Witch Princess
The Log Electro Wizard
Witch Goblin Gang Princess
Knight Goblin Gang Electro Wizard
Goblin Gang Witch Electro Wizard Knight The Log Princess
Goblin Gang Witch Princess Electro Wizard
Knight Goblin Gang Witch The Log Electro Wizard
Goblin Gang Witch The Log Princess Electro Wizard
Knight Goblin Gang Electro Wizard
Goblin Gang The Log Electro Wizard
Knight Goblin Gang Witch Electro Wizard
Knight Goblin Gang Witch The Log Electro Wizard
Witch The Log Knight Princess Electro Wizard
Electro Wizard
Goblin Gang Knight Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Witch Electro Wizard
Electro Wizard Knight Goblin Gang The Log
Goblin Gang Knight Witch The Log Electro Wizard
Goblin Gang Knight The Log Electro Wizard
Knight Goblin Gang Witch
Goblin Gang Witch Princess Electro Wizard
Goblin Gang Knight Witch Electro Wizard
Knight
Electro Wizard Knight Witch The Log
Witch Goblin Gang
Knight Witch
The Log Electro Wizard
Knight Goblin Gang Witch
Witch Princess
Goblin Gang Witch Electro Wizard Knight The Log
Witch The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
The Log Princess Electro Wizard
The Log
Knight The Log
The Log
Witch Princess
Witch The Log Princess
The Log Princess
The Log
Goblin Gang Electro Wizard
Knight The Log Princess Electro Wizard
Princess
Knight The Log Princess
Princess
Princess The Log
Witch The Log Princess
The Log Princess
The Log Princess Electro Wizard
Witch The Log Princess
The Log
Princess
The Log
The Log
The Log Witch Princess
Witch
The Log Witch Princess Electro Wizard
Witch The Log Princess
The Log
Witch Princess Electro Wizard
Electro Wizard Witch
The Log
Princess Electro Wizard
The Log Princess
Electro Wizard Goblin Gang Witch Princess
Witch Princess Electro Wizard
The Log
Knight Goblin Gang Princess Electro Wizard
The Log Princess
Goblin Gang Witch The Log Princess Electro Wizard
Witch Princess Electro Wizard
Witch The Log Princess Electro Wizard

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