My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Witch Ice Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Baby Dragon Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Knight Goblin Gang Witch Ice Wizard
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Baby Dragon Witch Ice Wizard
Fireball
Goblin Gang Baby Dragon Witch Ice Wizard
Poison
Goblin Gang Witch Ice Wizard
Lightning
Knight Baby Dragon Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Goblin Gang Ice Wizard Baby Dragon Golden Knight Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Goblin Gang

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Baby Dragon Witch The Log Ice Wizard
Goblin Gang
Knight Baby Dragon
Rage
Witch Golden Knight
Baby Dragon
Knight Goblin Gang Witch Ice Wizard
Witch
Rage Knight Baby Dragon
The Log
Knight
Ice Wizard
Knight Baby Dragon
Golden Knight
Rage

Defense Synergies 3 12

Knight
Goblin Gang Ice Wizard Baby Dragon Witch The Log
Goblin Gang
Knight The Log Ice Wizard
Rage
Baby Dragon
Ice Wizard Knight Witch The Log
Witch
Knight Baby Dragon The Log Ice Wizard
The Log
Knight Goblin Gang Baby Dragon Witch Ice Wizard Golden Knight
Ice Wizard
Knight Baby Dragon Goblin Gang Witch The Log Golden Knight
Golden Knight
The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon The Log Golden Knight
Knight Goblin Gang Witch The Log Ice Wizard
Goblin Gang Witch Knight Ice Wizard
Witch Knight Goblin Gang Ice Wizard
The Log
Goblin Gang The Log Baby Dragon Ice Wizard
Goblin Gang Baby Dragon Witch Ice Wizard
Baby Dragon The Log Golden Knight
Witch Goblin Gang Ice Wizard
Knight Goblin Gang Ice Wizard
Goblin Gang Witch Ice Wizard Knight Baby Dragon The Log
Goblin Gang Baby Dragon Witch Ice Wizard
Knight Goblin Gang Witch The Log Ice Wizard
Goblin Gang Baby Dragon Witch The Log Golden Knight
Knight Goblin Gang
Goblin Gang The Log
Knight Goblin Gang Witch
Knight Goblin Gang Baby Dragon Witch The Log Ice Wizard Golden Knight
Baby Dragon Witch The Log Knight Ice Wizard
Goblin Gang Knight Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Witch
Knight Goblin Gang Baby Dragon The Log
Goblin Gang Knight Witch The Log Golden Knight
Goblin Gang Knight The Log
Knight Goblin Gang Witch
Goblin Gang Baby Dragon Witch Ice Wizard
Goblin Gang Knight Witch Ice Wizard
Knight
Knight Baby Dragon Witch The Log
Witch Goblin Gang
Knight Witch Golden Knight
The Log
Knight Goblin Gang Witch Golden Knight
Baby Dragon Witch
Goblin Gang Witch Knight Baby Dragon The Log Golden Knight
Baby Dragon Witch The Log Ice Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log Golden Knight
Baby Dragon The Log Ice Wizard Golden Knight
Baby Dragon The Log
Knight The Log
Baby Dragon The Log
Baby Dragon Witch Ice Wizard
Baby Dragon Witch The Log
The Log Baby Dragon Ice Wizard
The Log Golden Knight
Goblin Gang
Knight The Log Golden Knight
Baby Dragon
Knight Baby Dragon The Log Golden Knight
Baby Dragon
Baby Dragon The Log
Baby Dragon Witch The Log Golden Knight
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon Witch The Log Golden Knight
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon Witch Ice Wizard
Witch
The Log Baby Dragon Witch Ice Wizard Golden Knight
Baby Dragon Witch The Log Golden Knight
Baby Dragon The Log Golden Knight
Baby Dragon Witch Ice Wizard
Witch
The Log
The Log
Goblin Gang Witch
Baby Dragon Witch Ice Wizard
The Log
Knight Goblin Gang Baby Dragon
The Log Baby Dragon
Goblin Gang Baby Dragon Witch The Log Golden Knight
Witch
Baby Dragon Witch The Log Golden Knight

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