My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Lumberjack
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Knight Goblin Gang Executioner Lumberjack
The Log
Goblin Gang Royal Giant Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Executioner Lumberjack
Fireball
Goblin Gang Executioner Lumberjack
Poison
Goblin Gang Executioner
Lightning
Knight Executioner Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Tornado Fireball Lumberjack Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Tornado

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Executioner Fireball The Log Lumberjack
Goblin Gang
Knight Royal Giant
Royal Giant
Fireball Goblin Gang Tornado Executioner The Log Lumberjack
Fireball
Royal Giant Tornado Knight The Log
Tornado
Fireball Executioner Royal Giant The Log
Executioner
Knight Tornado Royal Giant The Log
The Log
Knight Royal Giant Fireball Tornado Executioner Lumberjack
Lumberjack
Knight Royal Giant The Log

Defense Synergies 5 11

Knight
Goblin Gang Executioner Fireball Tornado The Log Lumberjack
Goblin Gang
Knight The Log Lumberjack
Royal Giant
Fireball
Tornado The Log Knight Lumberjack
Tornado
Fireball Executioner Knight The Log
Executioner
Knight Tornado The Log Lumberjack
The Log
Fireball Knight Goblin Gang Tornado Executioner Lumberjack
Lumberjack
Knight Goblin Gang Fireball Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Executioner The Log
Lumberjack Knight Goblin Gang Executioner The Log
Goblin Gang Tornado Lumberjack Knight Executioner
Lumberjack Knight Goblin Gang
Fireball Tornado The Log Lumberjack
Goblin Gang Fireball Tornado The Log Executioner Lumberjack
Tornado Goblin Gang Fireball Executioner
Fireball The Log
Goblin Gang Tornado Lumberjack
Knight Goblin Gang Tornado Lumberjack
Goblin Gang Executioner Knight Fireball Tornado The Log Lumberjack
Executioner Goblin Gang Fireball Tornado
Lumberjack Knight Goblin Gang Fireball The Log
Fireball Executioner Goblin Gang Tornado The Log Lumberjack
Knight Goblin Gang Lumberjack
Tornado Goblin Gang Fireball The Log Lumberjack
Knight Goblin Gang Fireball Tornado Executioner Lumberjack
Fireball Knight Goblin Gang Tornado Executioner The Log Lumberjack
Tornado Executioner The Log Knight Fireball Lumberjack
Tornado Lumberjack
Goblin Gang Knight Fireball Executioner The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Fireball
Fireball Knight Goblin Gang Executioner The Log Lumberjack
Goblin Gang Lumberjack Knight The Log
Goblin Gang Lumberjack Knight Fireball Tornado The Log
Knight Goblin Gang Executioner Lumberjack
Fireball Executioner Goblin Gang Tornado
Goblin Gang Knight Fireball Lumberjack
Knight Lumberjack
Knight Fireball Tornado The Log
Goblin Gang
Knight Lumberjack
Fireball Tornado The Log
Knight Goblin Gang Fireball Executioner Lumberjack
Fireball Executioner
Goblin Gang Knight Fireball Tornado Executioner The Log Lumberjack
Executioner Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Tornado Executioner The Log
Fireball The Log
Knight Fireball The Log
Fireball Executioner The Log
Fireball Executioner Tornado
Tornado Executioner The Log
Fireball The Log Tornado Executioner
Fireball The Log Tornado
Goblin Gang Fireball Tornado Lumberjack
Knight Fireball Tornado The Log
Fireball Tornado Executioner
Knight Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball Tornado
Fireball Executioner The Log
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Executioner
Fireball The Log Tornado Executioner
Fireball Tornado The Log
Fireball Tornado The Log
Fireball Tornado Executioner
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Goblin Gang Fireball
Fireball Tornado Executioner
The Log Fireball
Fireball Knight Goblin Gang Executioner Lumberjack
The Log Fireball Executioner
Fireball Tornado
Executioner
Goblin Gang Fireball Tornado The Log
Fireball Tornado Executioner
Fireball Tornado Executioner The Log

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