My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Flying Machine Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Flying Machine Hog Rider
Zap
Goblin Gang Flying Machine
Barbarian Barrel
Knight Goblin Gang Executioner
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Flying Machine
Royal Delivery
Knight Goblin Gang Flying Machine Hog Rider Executioner P.E.K.K.A
Fireball
Goblin Gang Flying Machine Hog Rider Executioner
Poison
Goblin Gang Flying Machine Executioner
Lightning
Knight Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Goblin Gang Flying Machine Hog Rider Executioner Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Goblin Gang Flying Machine

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Executioner Flying Machine
Goblin Gang
Knight Hog Rider P.E.K.K.A
Flying Machine
Knight Hog Rider P.E.K.K.A
Hog Rider
Knight Goblin Gang Rage Lightning Flying Machine Executioner
Rage
Hog Rider
Executioner
Knight Hog Rider P.E.K.K.A
Lightning
Hog Rider
P.E.K.K.A
Goblin Gang Flying Machine Executioner

Defense Synergies 2 4

Knight
Goblin Gang Executioner Flying Machine
Goblin Gang
Knight Flying Machine P.E.K.K.A
Flying Machine
Knight Goblin Gang P.E.K.K.A
Hog Rider
Rage
Executioner
Knight
Lightning
P.E.K.K.A
Goblin Gang Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Flying Machine Executioner
P.E.K.K.A Knight Goblin Gang Flying Machine Executioner
Goblin Gang P.E.K.K.A Knight Executioner Lightning
P.E.K.K.A Knight Goblin Gang
Lightning P.E.K.K.A
Goblin Gang Flying Machine Executioner
Lightning Goblin Gang Flying Machine Executioner
Lightning Flying Machine P.E.K.K.A
P.E.K.K.A Goblin Gang
Knight Goblin Gang
Goblin Gang Executioner Knight Flying Machine
Executioner Goblin Gang Flying Machine
P.E.K.K.A Knight Goblin Gang Flying Machine Lightning
Executioner Goblin Gang P.E.K.K.A
P.E.K.K.A Knight Goblin Gang
Goblin Gang Lightning P.E.K.K.A
Knight Goblin Gang Executioner P.E.K.K.A
Knight Goblin Gang Flying Machine Executioner
Executioner Knight Flying Machine
P.E.K.K.A
Goblin Gang Knight Flying Machine Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang P.E.K.K.A
Knight Goblin Gang Flying Machine Executioner Lightning
Goblin Gang P.E.K.K.A Knight Lightning
Goblin Gang Lightning P.E.K.K.A Knight
P.E.K.K.A Knight Goblin Gang Executioner
Executioner Goblin Gang Flying Machine
Goblin Gang P.E.K.K.A Knight Flying Machine Lightning
P.E.K.K.A Knight
Lightning P.E.K.K.A Knight Flying Machine
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight Flying Machine
Lightning P.E.K.K.A
Lightning P.E.K.K.A Knight Goblin Gang Executioner
Flying Machine Executioner
Goblin Gang Knight Flying Machine Executioner Lightning P.E.K.K.A
Executioner Flying Machine P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Flying Machine
Flying Machine Executioner
Lightning Flying Machine
Lightning Knight Flying Machine
Executioner
Executioner Flying Machine
Flying Machine Executioner
Flying Machine Executioner Lightning
Flying Machine Lightning
Lightning Goblin Gang
Lightning Knight Flying Machine
Lightning Flying Machine Executioner
Flying Machine Lightning Knight Executioner
Lightning Flying Machine
Lightning Flying Machine
Lightning Flying Machine Executioner
Lightning Flying Machine Executioner
Lightning
Lightning
Lightning Flying Machine Executioner
Lightning Flying Machine
Lightning
Lightning
Lightning
Lightning Flying Machine
Executioner
Flying Machine Executioner Lightning
Lightning Flying Machine
Lightning
Lightning Flying Machine Executioner
Lightning Flying Machine
Lightning
Lightning
Lightning
P.E.K.K.A
Lightning
Lightning Goblin Gang Flying Machine
Lightning Flying Machine Executioner
Lightning Knight Goblin Gang Flying Machine Executioner
Flying Machine Executioner Lightning
Lightning
Flying Machine Executioner P.E.K.K.A
Goblin Gang Flying Machine Lightning
Flying Machine Executioner Lightning
Lightning Flying Machine Executioner

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