My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Baby Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Furnace Baby Dragon
Zap
Goblin Gang Furnace
Barbarian Barrel
Knight Goblin Gang Furnace Royal Ghost
The Log
Goblin Gang Hog Rider Furnace
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Knight Goblin Gang Hog Rider Baby Dragon Royal Ghost
Fireball
Goblin Gang Hog Rider Furnace Baby Dragon
Poison
Goblin Gang Furnace
Lightning
Knight Furnace Baby Dragon
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Baby Dragon The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Royal Ghost Fireball Hog Rider Furnace Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Royal Ghost

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Baby Dragon Fireball Furnace The Log
Goblin Gang
Knight Hog Rider Baby Dragon Royal Ghost
Fireball
Hog Rider Knight Baby Dragon The Log
Hog Rider
Knight Goblin Gang Fireball The Log Furnace Baby Dragon
Furnace
Knight Hog Rider Baby Dragon Royal Ghost
Baby Dragon
Knight Goblin Gang Fireball Hog Rider Furnace
The Log
Hog Rider Knight Fireball
Royal Ghost
Goblin Gang Furnace

Defense Synergies 2 10

Knight
Goblin Gang Fireball Furnace Baby Dragon The Log
Goblin Gang
Knight Furnace The Log
Fireball
The Log Knight
Hog Rider
Furnace
Knight Goblin Gang Baby Dragon Royal Ghost
Baby Dragon
Knight Furnace The Log
The Log
Fireball Knight Goblin Gang Baby Dragon Royal Ghost
Royal Ghost
Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Baby Dragon The Log
Knight Goblin Gang Furnace The Log
Goblin Gang Furnace Knight
Knight Goblin Gang Furnace
Fireball The Log
Goblin Gang Fireball The Log Furnace Baby Dragon Royal Ghost
Furnace Goblin Gang Fireball Baby Dragon
Fireball Baby Dragon The Log
Goblin Gang Furnace
Knight Goblin Gang Royal Ghost
Goblin Gang Knight Fireball Furnace Baby Dragon The Log Royal Ghost
Goblin Gang Fireball Furnace Baby Dragon
Furnace Knight Goblin Gang Fireball The Log
Fireball Goblin Gang Furnace Baby Dragon The Log Royal Ghost
Knight Goblin Gang Furnace
Goblin Gang Fireball Furnace The Log
Knight Goblin Gang Fireball Furnace
Fireball Knight Goblin Gang Furnace Baby Dragon The Log Royal Ghost
Furnace Baby Dragon The Log Knight Fireball Royal Ghost
Goblin Gang Royal Ghost Knight Fireball Furnace Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Furnace Royal Ghost
Fireball Knight Goblin Gang Baby Dragon The Log Royal Ghost
Goblin Gang Knight Furnace The Log
Goblin Gang Knight Fireball The Log
Knight Goblin Gang
Fireball Furnace Goblin Gang Baby Dragon
Goblin Gang Knight Fireball Furnace
Knight
Knight Fireball Baby Dragon The Log
Goblin Gang
Knight
Fireball The Log
Knight Goblin Gang Fireball
Fireball Furnace Baby Dragon
Goblin Gang Knight Fireball Furnace Baby Dragon The Log
Fireball Baby Dragon The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon The Log Royal Ghost
Fireball Baby Dragon The Log Royal Ghost
Fireball Baby Dragon The Log
Knight Fireball The Log
Fireball Furnace Baby Dragon The Log
Fireball Furnace Baby Dragon
Furnace Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Goblin Gang Fireball
Knight Fireball The Log
Fireball Baby Dragon
Knight Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Furnace Baby Dragon The Log
Fireball Furnace Baby Dragon The Log
Fireball Furnace Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Furnace Baby Dragon
Fireball The Log Baby Dragon Royal Ghost
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Furnace Baby Dragon
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Goblin Gang Fireball
Fireball Baby Dragon
The Log Fireball
Fireball Knight Goblin Gang Baby Dragon
The Log Fireball Baby Dragon
Fireball
Goblin Gang Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log Royal Ghost

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