My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Dark Prince Executioner Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Dark Prince
Giant Snowball
Goblin Gang Goblin Hut Goblin Barrel
Zap
Goblin Gang Goblin Hut Goblin Barrel Dark Prince
Barbarian Barrel
Knight Goblin Gang Goblin Hut Goblin Barrel Dark Prince Executioner Magic Archer
The Log
Goblin Gang Goblin Hut Goblin Barrel Dark Prince
Earthquake
Goblin Gang Goblin Hut Goblin Barrel
Arrows
Goblin Gang Goblin Hut Goblin Barrel
Royal Delivery
Knight Goblin Gang Goblin Hut Goblin Barrel Dark Prince Executioner Magic Archer
Fireball
Goblin Gang Goblin Hut Goblin Barrel Executioner Magic Archer
Poison
Goblin Gang Goblin Hut Executioner Magic Archer
Lightning
Knight Goblin Hut Dark Prince Executioner Magic Archer
Rocket
Goblin Hut Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Goblin Barrel Fireball Dark Prince Magic Archer Goblin Hut Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Goblin Barrel Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Goblin Barrel Executioner Fireball Goblin Hut Magic Archer
Goblin Gang
Knight Goblin Barrel Goblin Hut Dark Prince
Fireball
Knight Dark Prince Magic Archer
Goblin Hut
Knight Goblin Gang Goblin Barrel Dark Prince Magic Archer
Goblin Barrel
Knight Goblin Gang Dark Prince Goblin Hut
Dark Prince
Goblin Barrel Goblin Gang Fireball Goblin Hut Executioner Magic Archer
Executioner
Knight Dark Prince
Magic Archer
Knight Fireball Goblin Hut Dark Prince

Defense Synergies 3 10

Knight
Goblin Gang Executioner Magic Archer Fireball Goblin Hut
Goblin Gang
Knight Goblin Hut Dark Prince Magic Archer
Fireball
Knight Goblin Hut Dark Prince
Goblin Hut
Knight Goblin Gang Fireball Dark Prince
Goblin Barrel
Dark Prince
Goblin Gang Fireball Goblin Hut Executioner Magic Archer
Executioner
Knight Dark Prince
Magic Archer
Knight Goblin Gang Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Hut Executioner Magic Archer
Knight Goblin Gang Goblin Hut Dark Prince Executioner
Goblin Gang Goblin Hut Knight Dark Prince Executioner
Goblin Hut Knight Goblin Gang Dark Prince
Fireball Dark Prince
Goblin Gang Fireball Dark Prince Executioner Magic Archer
Goblin Gang Fireball Goblin Hut Executioner Magic Archer
Fireball Magic Archer
Goblin Gang Goblin Hut
Knight Goblin Gang Dark Prince
Goblin Gang Executioner Knight Fireball Goblin Hut Dark Prince Magic Archer
Executioner Goblin Gang Fireball Goblin Hut Magic Archer
Goblin Hut Knight Goblin Gang Fireball Dark Prince
Fireball Executioner Goblin Gang Goblin Hut Dark Prince Magic Archer
Knight Goblin Gang Goblin Hut
Goblin Gang Fireball Goblin Hut
Knight Goblin Gang Fireball Goblin Hut Dark Prince Executioner
Fireball Knight Goblin Gang Goblin Hut Dark Prince Executioner Magic Archer
Executioner Knight Fireball Goblin Hut Dark Prince Magic Archer
Goblin Hut
Goblin Gang Dark Prince Knight Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Goblin Hut Dark Prince
Fireball Knight Goblin Gang Executioner Magic Archer
Goblin Gang Knight Goblin Hut Dark Prince
Goblin Gang Dark Prince Knight Fireball
Knight Goblin Gang Goblin Hut Dark Prince Executioner
Fireball Executioner Goblin Gang Goblin Hut Magic Archer
Goblin Gang Dark Prince Knight Fireball Goblin Hut
Knight Dark Prince
Knight Fireball Goblin Hut Dark Prince Magic Archer
Goblin Gang Goblin Hut
Knight Goblin Hut Dark Prince
Fireball Dark Prince
Dark Prince Knight Goblin Gang Fireball Executioner
Fireball Executioner Magic Archer
Goblin Gang Goblin Hut Knight Fireball Dark Prince Executioner Magic Archer
Executioner Fireball Goblin Hut Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight
Fireball Executioner Magic Archer
Fireball Goblin Hut Magic Archer
Knight Fireball Dark Prince
Fireball Executioner Dark Prince Magic Archer
Fireball Executioner Magic Archer
Executioner Magic Archer
Fireball Executioner Magic Archer
Fireball
Goblin Gang Fireball
Knight Fireball Dark Prince Magic Archer
Fireball Executioner Magic Archer
Knight Fireball Goblin Hut Executioner Magic Archer
Fireball Magic Archer
Fireball Goblin Hut Magic Archer
Fireball Goblin Hut Executioner Magic Archer
Magic Archer Fireball Goblin Hut Executioner
Fireball
Fireball Dark Prince Executioner Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball Dark Prince Executioner Magic Archer
Fireball Executioner Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Executioner Magic Archer
Fireball Goblin Hut
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Goblin Gang Fireball Goblin Hut Dark Prince Magic Archer
Fireball Executioner Magic Archer
Fireball
Fireball Knight Goblin Gang Dark Prince Executioner Magic Archer
Fireball Executioner Magic Archer
Fireball
Dark Prince Executioner
Goblin Gang Fireball Magic Archer
Fireball Executioner Magic Archer
Fireball Dark Prince Executioner Magic Archer

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