My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Furnace Skeleton Army Inferno Dragon
Zap
Furnace Skeleton Army Inferno Dragon
Barbarian Barrel
Knight Furnace Skeleton Army Magic Archer
The Log
Hog Rider Furnace Skeleton Army
Earthquake
Hog Rider Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Knight Hog Rider Skeleton Army Inferno Dragon Magic Archer
Fireball
Hog Rider Furnace Skeleton Army Inferno Dragon Magic Archer
Poison
Furnace Skeleton Army Magic Archer
Lightning
Knight Furnace Inferno Dragon Magic Archer
Rocket
Hog Rider Furnace Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Army Fireball Hog Rider Furnace Inferno Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Skeleton Army Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Knight
Knight
Hog Rider Arrows Fireball Furnace Magic Archer
Fireball
Arrows Hog Rider Knight Magic Archer
Hog Rider
Arrows Knight Fireball Furnace Magic Archer
Furnace
Knight Hog Rider
Skeleton Army
Inferno Dragon
Magic Archer
Knight Fireball Hog Rider

Defense Synergies 1 10

Arrows
Knight Fireball Furnace
Knight
Magic Archer Arrows Fireball Furnace Skeleton Army
Fireball
Arrows Knight
Hog Rider
Furnace
Arrows Knight Skeleton Army Magic Archer
Skeleton Army
Knight Furnace Inferno Dragon Magic Archer
Inferno Dragon
Skeleton Army
Magic Archer
Knight Furnace Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Magic Archer
Skeleton Army Inferno Dragon Knight Furnace
Furnace Skeleton Army Knight Inferno Dragon
Skeleton Army Inferno Dragon Knight Furnace
Arrows Fireball Skeleton Army
Arrows Fireball Skeleton Army Furnace Magic Archer
Furnace Inferno Dragon Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Inferno Dragon Furnace Skeleton Army
Knight Skeleton Army
Skeleton Army Arrows Knight Fireball Furnace Magic Archer
Arrows Inferno Dragon Fireball Furnace Magic Archer
Furnace Skeleton Army Knight Fireball
Fireball Skeleton Army Arrows Furnace Magic Archer
Skeleton Army Inferno Dragon Knight Furnace
Skeleton Army Fireball Furnace Inferno Dragon
Arrows Knight Fireball Furnace Skeleton Army
Arrows Fireball Knight Furnace Skeleton Army Magic Archer
Arrows Furnace Knight Fireball Inferno Dragon Magic Archer
Inferno Dragon
Skeleton Army Arrows Knight Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball Furnace
Fireball Arrows Knight Inferno Dragon Magic Archer
Skeleton Army Knight Furnace
Skeleton Army Knight Fireball
Knight Skeleton Army Inferno Dragon
Arrows Fireball Furnace Magic Archer
Skeleton Army Knight Fireball Furnace
Knight Skeleton Army Inferno Dragon
Knight Fireball Skeleton Army Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon Knight
Skeleton Army Arrows Fireball
Skeleton Army Knight Fireball
Fireball Furnace Skeleton Army Magic Archer
Skeleton Army Knight Fireball Furnace Inferno Dragon Magic Archer
Arrows Fireball Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows Knight
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Knight Fireball
Fireball Arrows Furnace Magic Archer
Arrows Fireball Furnace Magic Archer
Arrows Furnace Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball
Fireball
Arrows Knight Fireball Magic Archer
Fireball Arrows Magic Archer
Knight Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Furnace Magic Archer
Arrows Fireball Furnace Magic Archer
Magic Archer Arrows Fireball Furnace
Arrows Fireball
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Fireball Magic Archer
Arrows Fireball
Arrows Fireball
Arrows Fireball Furnace Magic Archer
Inferno Dragon
Arrows Fireball Magic Archer
Fireball Arrows Magic Archer
Fireball Arrows Magic Archer
Arrows Fireball Furnace Magic Archer
Fireball
Fireball
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Fireball Skeleton Army Magic Archer
Fireball Arrows Magic Archer
Arrows Fireball
Fireball Knight Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer

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